Player Matchup

Ao Kuang
Ao Kuang
Doogie1434
Ao Kuang
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 197L
1,528 Elo+
Party 1
Bacchus
Bacchus
Kisean1481
Bacchus
Level 28
God Stats
9W - 4L
1,432 SR
Queue Stats
141W - 131L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
TheRealZLynch
Guan Yu
Level 17
God Stats
1W - 2L
1,504 SR
Queue Stats
11W - 17L
1,343 Elo+
Party 1
Neith
Neith
UkNoWUlIkEiT235
Neith
Level 118
God Stats
2W - 6L
1,281 SR
Queue Stats
116W - 125L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
camero1969
Baron Samedi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,380 Elo+
Party 1
Team Averages
Level 73
1,443 SR
1,424 Elo+

VS

Team Averages
Level 90
1,459 SR
1,480 Elo+
Hou Yi
Hou Yi
AutoKGB
Hou Yi
Level 48
God Stats
6W - 4L
1,419 SR
Queue Stats
190W - 184L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mak1722
Tsukuyomi
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 112L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
WittyCalf476211
Nu Wa
Level 42
God Stats
1W - 2L
1,300 SR
Queue Stats
90W - 78L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
Zew1212
Jormungandr
Level 121
God Stats
4W - 2L
1,421 SR
Queue Stats
204W - 177L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
polronnycedesie
Baron Samedi
Level 157
God Stats
3W - 3L
1,654 SR
Queue Stats
83W - 86L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Doogie1434
Ao Kuang
18
8 / 7 / 8
11,530
501
15,910
25,742
8,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Kisean1481
Bacchus
13
1 / 5 / 5
8,742
380
8,742
20,777
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
14
2 / 4 / 2
9,559
416
2,667
11,313
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
7 / 5 / 6
10,875
473
15,740
22,592
7,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
camero1969
Baron Samedi
15
3 / 4 / 6
9,804
426
6,380
16,087
6,274
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AutoKGB
Hou Yi
18
5 / 5 / 6
11,960
520
12,189
21,140
7,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Mak1722
Tsukuyomi
18
4 / 5 / 5
11,368
494
8,783
16,057
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 11
11,371
494
18,912
11,605
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Zew1212
Jormungandr
19
9 / 4 / 10
12,934
562
20,108
20,112
21,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
polronnycedesie
Baron Samedi
16
3 / 4 / 9
10,916
475
13,605
15,685
14,673
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
66
21
Kills
25
25
Deaths
22
27
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AutoKGB
Hou Yi
5
5
6
1.6
L
Ao Kuang
Doogie1434
Ao Kuang
8
7
8
1.71
L
Bacchus
Kisean1481
Bacchus
1
5
5
0.7
W
Tsukuyomi
Mak1722
Tsukuyomi
4
5
5
1.3
L
Guan Yu
2
4
2
0.75
L
7
5
6
2
W
4
4
11
2.38
W
Jormungandr
Zew1212
Jormungandr
9
4
10
3.5
L
Baron Samedi
camero1969
Baron Samedi
3
4
6
1.5
W
Baron Samedi
polronnycedesie
Baron Samedi
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,439
Damage
73,597
96,511
Taken
84,599
45,952
Mitigated
54,272
25,626
Healing
27,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AutoKGB
Hou Yi
12,189
5,935
0
10,514
21,140
7,194
1,081
4,485
16,641
0
99,030
L
Ao Kuang
Doogie1434
Ao Kuang
15,910
4,312
0
8,156
25,742
8,085
0
13,369
12,032
82,687
0
L
Bacchus
Kisean1481
Bacchus
8,742
1,235
0
2,705
20,777
16,096
0
13,307
7,283
33,076
0
W
Tsukuyomi
Mak1722
Tsukuyomi
8,783
1,831
0
2,844
16,057
5,524
1,945
4,923
11,134
0
83,113
L
Guan Yu
2,667
273
0
1,467
11,313
7,900
546
6,322
4,699
0
27,856
L
15,740
4,524
0
8,165
22,592
7,597
0
10,822
11,470
0
67,866
W
18,912
9,040
0
2,642
11,605
5,309
2,694
5,158
6,447
56,601
0
W
Jormungandr
Zew1212
Jormungandr
20,108
5,408
156
4,151
20,112
21,572
820
7,675
12,165
91,067
0
L
Baron Samedi
camero1969
Baron Samedi
6,380
754
1,193
3,940
16,087
6,274
0
7,484
8,402
54,773
0
W
Baron Samedi
polronnycedesie
Baron Samedi
13,605
1,094
1,630
5,745
15,685
14,673
636
8,791
6,894
60,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,510
Gold Earned
58,549
422
Minions Killed
578
0
Camps Cleared
0
1,834,989
Distance Traveled
2,023,753
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,960
520
129
6
0
416,572
0
L
Ao Kuang
11,530
501
117
5
0
382,516
6
L
Bacchus
8,742
380
40
2
0
432,804
3
W
Tsukuyomi
11,368
494
123
5
0
477,840
3
L
Guan Yu
9,559
416
58
3
0
319,489
3
L
Neith
10,875
473
109
5
0
397,404
5
W
Nu Wa
11,371
494
77
3
0
385,051
2
W
Jormungandr
12,934
562
162
7
0
392,328
1
L
Baron Samedi
9,804
426
98
4
0
302,776
3
W
Baron Samedi
10,916
475
87
4
0
351,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role