Player Matchup

Atlas
Atlas
Jazella
Atlas
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,438 Elo+
Solo
Hou Yi
Hou Yi
SnowDiamond9370
Hou Yi
Level 24
God Stats
1W - 2L
1,318 SR
Queue Stats
47W - 76L
1,336 Elo+
Solo
Eset
Eset
Zigfrid PK
Eset
Level 143
God Stats
14W - 6L
1,601 SR
Queue Stats
736W - 715L
1,469 Elo+
Party 1
Ganesha
Ganesha
karman5194
Ganesha
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
267W - 266L
1,412 Elo+
Party 1
Khepri
Khepri
vanillagurrillaa
Khepri
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
512W - 521L
1,388 Elo+
Solo
Team Averages
Level 84
1,484 SR
1,409 Elo+

VS

Team Averages
Level 84
1,431 SR
1,431 Elo+
Persephone
Persephone
Donutz124
Persephone
Level 108
God Stats
3W - 11L
1,377 SR
Queue Stats
146W - 181L
1,382 Elo+
Solo
Janus
Janus
FfragSks
Janus
Level 133
God Stats
10W - 16L
1,489 SR
Queue Stats
644W - 651L
1,472 Elo+
Solo
Osiris
Osiris
Lorelei7469
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 211L
1,439 Elo+
Solo
Serqet
Serqet
TooSimpifyy
Serqet
Level 63
God Stats
1W - 3L
1,288 SR
Queue Stats
212W - 189L
1,456 Elo+
Solo
Hou Yi
Hou Yi
过来叫爸爸
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Jazella
Atlas
17
4 / 1 / 14
9,833
756
12,288
10,713
5,976
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
5 / 4 / 6
10,029
771
7,942
12,447
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 1 / 14
10,665
820
13,598
8,722
4,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
karman5194
Ganesha
16
0 / 3 / 17
9,139
703
7,670
11,891
6,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 4 / 10
10,955
843
8,450
12,425
16,943
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Donutz124
Persephone
16
9 / 4 / 3
10,412
801
11,648
10,393
3,767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
FfragSks
Janus
16
1 / 2 / 2
8,626
664
11,338
8,540
2,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
17
2 / 2 / 8
8,860
682
8,710
12,117
12,314
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Serqet
14
1 / 7 / 8
8,280
637
3,568
11,340
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 6 / 2
8,028
618
6,305
12,693
4,105
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
36
21
Kills
13
13
Deaths
21
61
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Persephone
Donutz124
Persephone
9
4
3
2.63
L
Janus
FfragSks
Janus
1
2
2
1
W
Atlas
Jazella
Atlas
4
1
14
11
L
Osiris
2
2
8
3
W
5
4
6
2
L
Serqet
1
7
8
0.71
W
7
1
14
14
W
Ganesha
karman5194
Ganesha
0
3
17
2.83
W
5
4
10
2.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
41,569
56,198
Taken
55,083
39,120
Mitigated
26,825
21,106
Healing
18,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Donutz124
Persephone
11,648
58
1,372
2,734
10,393
3,767
495
7,149
3,240
17,734
0
L
Janus
FfragSks
Janus
11,338
364
2,173
3,125
8,540
2,852
0
6,977
1,563
32,152
0
W
Atlas
Jazella
Atlas
12,288
2,178
487
1,574
10,713
5,976
1,120
5,797
4,916
21,235
0
L
Osiris
8,710
460
623
2,224
12,117
12,314
270
8,560
3,557
0
15,587
W
7,942
2,543
1,232
3,266
12,447
5,788
479
5,109
6,888
0
23,932
L
Serqet
3,568
509
1,437
1,564
11,340
3,787
0
8,228
3,112
0
6,039
W
13,598
594
3,952
2,665
8,722
4,145
831
2,819
5,903
28,978
0
W
Ganesha
karman5194
Ganesha
7,670
95
1,652
2,613
11,891
6,268
443
5,036
6,855
20,787
0
W
8,450
0
1,547
2,118
12,425
16,943
59
4,225
7,874
17,072
0
L
6,305
1,433
742
2,188
12,693
4,105
598
11,090
1,603
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,621
Gold Earned
44,206
132
Minions Killed
102
0
Camps Cleared
0
1,229,192
Distance Traveled
1,199,967
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,412
801
16
1
0
244,940
0
L
Janus
8,626
664
40
3
0
266,727
0
W
Atlas
9,833
756
24
2
0
270,407
0
L
Osiris
8,860
682
8
1
0
257,005
0
W
Hou Yi
10,029
771
47
4
0
209,746
0
L
Serqet
8,280
637
8
1
0
230,682
0
W
Eset
10,665
820
40
3
0
239,737
0
W
Ganesha
9,139
703
0
0
0
261,168
1
W
Khepri
10,955
843
21
2
0
248,134
0
L
Hou Yi
8,028
618
30
2
0
200,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role