Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
RecklesRider
King Arthur
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
232W - 226L
1,587 Elo+
Solo
Hera
Hera
Yluisv
Hera
Level 127
God Stats
10W - 7L
1,220 SR
Queue Stats
640W - 687L
1,472 Elo+
Solo
Bellona
Bellona
ceddZz
Bellona
Level 60
God Stats
3W - 2L
1,672 SR
Queue Stats
204W - 206L
1,544 Elo+
Solo
Hel
Hel
zebramf
Hel
Level 108
God Stats
3W - 1L
1,735 SR
Queue Stats
107W - 115L
1,536 Elo+
Solo
Team Averages
Level 116
1,525 SR
1,528 Elo+

VS

Team Averages
Level 127
1,497 SR
1,509 Elo+
Yemoja
Yemoja
CaptnCupcakes1
Yemoja
Level 156
God Stats
3W - 3L
1,478 SR
Queue Stats
390W - 410L
1,428 Elo+
Solo
Danzaburou
Danzaburou
Ilivetodie
Danzaburou
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,507 Elo+
Solo
Bastet
Bastet
Pravox
Bastet
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 93L
1,516 Elo+
Party 1
Hera
Hera
Pronut
Hera
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 119L
1,551 Elo+
Party 1
Xing Tian
Xing Tian
SITHLACrossFire
Xing Tian
Level 153
God Stats
2W - 3L
1,506 SR
Queue Stats
276W - 301L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
5 / 7 / 14
10,732
767
14,507
15,479
7,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
RecklesRider
King Arthur
17
6 / 6 / 10
10,591
757
11,037
20,080
28,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Yluisv
Hera
18
12 / 5 / 12
11,934
852
22,551
12,114
4,947
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
ceddZz
Bellona
16
3 / 5 / 23
10,087
721
13,837
21,227
27,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
18
3 / 4 / 20
10,749
768
9,308
15,682
15,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 17
11,209
801
3,806
16,959
18,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Ilivetodie
Danzaburou
20
13 / 5 / 10
13,655
975
23,376
19,628
10,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Pravox
Bastet
18
4 / 5 / 18
11,314
808
21,975
13,357
5,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
Pronut
Hera
20
7 / 7 / 16
12,170
869
17,879
12,580
5,339
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
SITHLACrossFire
Xing Tian
15
0 / 8 / 22
10,029
716
6,776
19,294
23,686
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
110
29
Kills
27
27
Deaths
29
79
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
7
14
1.71
W
3
4
17
2.88
W
Danzaburou
Ilivetodie
Danzaburou
13
5
10
3.6
W
Bastet
Pravox
Bastet
4
5
18
2.6
W
Hera
Pronut
Hera
7
7
16
2.14
L
King Arthur
RecklesRider
King Arthur
6
6
10
1.83
W
Xing Tian
SITHLACrossFire
Xing Tian
0
8
22
1.38
L
Hera
Yluisv
Hera
12
5
12
3.6
L
Bellona
ceddZz
Bellona
3
5
23
2.9
L
Hel
3
4
20
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,240
Damage
73,812
84,582
Taken
81,818
84,644
Mitigated
63,105
27,169
Healing
32,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,507
2,470
334
1,137
15,479
7,977
1,226
4,940
10,497
0
24,606
W
3,806
1,383
11,400
4,668
16,959
18,059
734
7,968
8,991
7,332
0
W
Danzaburou
Ilivetodie
Danzaburou
23,376
10,579
1,945
6,648
19,628
10,313
2,554
6,730
12,898
0
57,866
W
Bastet
Pravox
Bastet
21,975
3,090
1,587
2,419
13,357
5,708
1,216
5,742
7,615
0
30,599
W
Hera
Pronut
Hera
17,879
5,181
726
979
12,580
5,339
748
4,818
7,762
39,961
0
L
King Arthur
RecklesRider
King Arthur
11,037
851
1,625
3,670
20,080
28,404
241
5,488
14,496
0
27,900
W
Xing Tian
SITHLACrossFire
Xing Tian
6,776
316
1,070
1,166
19,294
23,686
32
6,601
12,693
11,992
0
L
Hera
Yluisv
Hera
22,551
3,945
290
560
12,114
4,947
379
2,353
9,761
45,057
0
L
Bellona
ceddZz
Bellona
13,837
2,141
1,513
2,805
21,227
27,642
992
7,775
13,326
0
19,705
L
Hel
9,308
141
8,582
6,653
15,682
15,674
628
7,465
8,041
21,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,093
Gold Earned
58,377
138
Minions Killed
139
0
Camps Cleared
0
1,220,987
Distance Traveled
1,240,025
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,732
767
29
2
0
216,303
1
W
Yemoja
11,209
801
6
0
0
240,240
0
W
Danzaburou
13,655
975
69
5
0
230,794
1
W
Bastet
11,314
808
20
1
0
282,897
1
W
Hera
12,170
869
36
3
0
235,667
1
L
King Arthur
10,591
757
25
2
0
219,351
0
W
Xing Tian
10,029
716
8
1
0
250,427
4
L
Hera
11,934
852
47
3
0
232,564
2
L
Bellona
10,087
721
8
1
0
276,206
0
L
Hel
10,749
768
29
2
0
276,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role