Player Matchup

Chaac
Chaac
BaIITheif
Chaac
Level 67
God Stats
16W - 17L
1,304 SR
Queue Stats
61W - 52L
1,376 Elo+
Solo
He Bo
He Bo
Chuy DH
He Bo
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
271W - 259L
1,439 Elo+
Solo
Geb
Geb
GUNR_dylan
Geb
Level 89
God Stats
6W - 14L
1,422 SR
Queue Stats
49W - 55L
1,428 Elo+
Party 2
Hou Yi
Hou Yi
H_eKaTe_
Hou Yi
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 328L
1,417 Elo+
Solo
Bellona
Bellona
Sea_Colby50
Bellona
Level 68
God Stats
4W - 3L
1,611 SR
Queue Stats
46W - 54L
1,428 Elo+
Party 2
Team Averages
Level 83
1,467 SR
1,418 Elo+

VS

Team Averages
Level 104
1,535 SR
1,371 Elo+
Nemesis
Nemesis
BCTactium
Nemesis
Level 98
God Stats
68W - 74L
1,406 SR
Queue Stats
174W - 213L
1,246 Elo+
Party 1
Ymir
Ymir
Coffee_rocky
Ymir
Level 128
God Stats
23W - 19L
1,430 SR
Queue Stats
64W - 69L
1,376 Elo+
Party 1
Bellona
Bellona
Nkosmatka18
Bellona
Level 107
God Stats
25W - 13L
1,828 SR
Queue Stats
96W - 90L
1,453 Elo+
Solo
Cupid
Cupid
Spunkin Blonuts
Cupid
Level 76
God Stats
40W - 36L
1,508 SR
Queue Stats
84W - 112L
1,422 Elo+
Solo
Thoth
Thoth
trevorhasSWAG
Thoth
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BaIITheif
Chaac
12
1 / 0 / 0
6,472
539
4,297
6,976
3,881
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
Chuy DH
He Bo
9
0 / 2 / 1
5,354
446
4,102
6,999
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 3
5,955
496
3,057
6,956
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
H_eKaTe_
Hou Yi
10
2 / 3 / 0
6,182
515
6,205
7,468
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Sea_Colby50
Bellona
10
1 / 2 / 0
5,809
484
4,362
8,637
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BCTactium
Nemesis
10
2 / 1 / 1
6,115
510
3,039
7,294
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 4
6,267
522
2,964
7,785
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
Nkosmatka18
Bellona
12
2 / 0 / 1
6,925
577
7,938
8,315
7,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 1 / 3
6,231
519
4,615
7,176
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 1
6,041
503
4,464
4,269
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
8
8
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BCTactium
Nemesis
2
1
1
2.5
L
Chaac
BaIITheif
Chaac
1
0
0
1
L
He Bo
Chuy DH
He Bo
0
2
1
0.25
W
1
1
4
3
L
0
1
3
1.5
L
Hou Yi
H_eKaTe_
Hou Yi
2
3
0
0.67
W
Bellona
Nkosmatka18
Bellona
2
0
1
2.5
L
Bellona
Sea_Colby50
Bellona
1
2
0
0.5
W
1
1
3
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
23,020
37,036
Taken
34,839
19,443
Mitigated
19,242
10,429
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BCTactium
Nemesis
3,039
1,305
168
1,641
7,294
3,016
0
1,180
6,114
0
37,361
L
Chaac
BaIITheif
Chaac
4,297
417
0
2,222
6,976
3,881
0
2,129
4,847
0
45,983
L
He Bo
Chuy DH
He Bo
4,102
453
0
2,148
6,999
1,874
29
1,036
5,963
26,197
0
W
2,964
501
0
884
7,785
5,922
0
1,592
6,193
18,060
0
L
3,057
619
0
1,608
6,956
4,034
0
2,121
4,835
10,508
2,124
L
Hou Yi
H_eKaTe_
Hou Yi
6,205
2,527
0
1,462
7,468
2,125
30
1,552
5,916
0
34,932
W
Bellona
Nkosmatka18
Bellona
7,938
1,696
0
2,740
8,315
7,004
712
1,937
6,378
0
36,345
L
Bellona
Sea_Colby50
Bellona
4,362
1,281
0
2,989
8,637
7,529
0
590
8,047
0
25,116
W
4,615
1,822
131
2,689
7,176
1,890
0
869
6,307
0
32,808
W
4,464
464
0
500
4,269
1,410
0
1,355
2,914
30,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,772
Gold Earned
31,579
295
Minions Killed
321
0
Camps Cleared
0
1,202,541
Distance Traveled
1,166,998
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,115
510
66
6
0
225,013
0
L
Chaac
6,472
539
96
8
0
263,946
3
L
He Bo
5,354
446
52
4
0
230,384
2
W
Ymir
6,267
522
35
3
0
221,414
6
L
Geb
5,955
496
15
1
0
256,048
3
L
Hou Yi
6,182
515
71
6
0
212,568
3
W
Bellona
6,925
577
91
8
0
242,384
0
L
Bellona
5,809
484
61
5
0
239,595
2
W
Cupid
6,231
519
63
5
0
241,395
1
W
Thoth
6,041
503
66
6
0
236,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role