Player Matchup

Janus
Janus
CPGo
Janus
Level 160
God Stats
5W - 7L
1,540 SR
Queue Stats
69W - 77L
1,591 Elo+
Solo
Ares
Ares
Janossa
Ares
Level 16
God Stats
9W - 1L
1,847 SR
Queue Stats
143W - 16L
1,902 Elo+
Party 1
Ullr
Ullr
M3RKSTRYD3R
Ullr
Level 148
God Stats
20W - 9L
1,630 SR
Queue Stats
656W - 269L
1,877 Elo+
Party 1
Team Averages
Level 108
1,673 SR
1,790 Elo+

VS

Team Averages
Level 77
1,489 SR
1,552 Elo+
Thoth
Thoth
IsaTheGaySnowman
Thoth
Level 42
God Stats
9W - 11L
1,407 SR
Queue Stats
88W - 84L
1,560 Elo+
Party 2
Mulan
Mulan
KingMashu
Mulan
Level 39
God Stats
7W - 11L
1,339 SR
Queue Stats
74W - 96L
1,352 Elo+
Party 2
Chronos
Chronos
pvncvkes
Chronos
Level 149
God Stats
2W - 2L
1,720 SR
Queue Stats
144W - 52L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CPGo
Janus
11
1 / 1 / 6
7,138
714
5,270
4,178
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Janossa
Ares
11
3 / 3 / 5
8,285
829
5,949
11,110
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 0 / 3
8,473
847
10,326
5,989
2,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,652
665
6,302
6,448
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
KingMashu
Mulan
9
0 / 5 / 2
6,093
609
2,632
10,525
6,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
pvncvkes
Chronos
11
1 / 1 / 3
6,736
674
5,332
7,639
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
4
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
CPGo
Janus
1
1
6
4
L
3
2
0
1.5
W
Ares
Janossa
Ares
3
3
5
1.83
L
Mulan
KingMashu
Mulan
0
5
2
0.2
W
4
0
3
5.5
L
Chronos
pvncvkes
Chronos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,545
Damage
14,266
21,277
Taken
24,612
14,555
Mitigated
11,304
5,726
Healing
3,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CPGo
Janus
5,270
331
0
1,213
4,178
1,689
747
2,291
1,887
23,593
2,169
L
6,302
475
0
756
6,448
2,033
0
2,906
3,542
22,152
0
W
Ares
Janossa
Ares
5,949
703
0
4,042
11,110
10,654
416
6,225
4,885
8,686
0
L
Mulan
KingMashu
Mulan
2,632
506
0
597
10,525
6,188
0
4,095
6,430
0
5,415
W
10,326
3,188
0
471
5,989
2,212
944
3,202
2,787
0
40,051
L
Chronos
pvncvkes
Chronos
5,332
1,886
0
1,658
7,639
3,083
0
4,142
3,497
26,179
1,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
19,481
130
Minions Killed
92
7
Camps Cleared
3
576,620
Distance Traveled
565,487
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,138
714
38
4
5
192,967
4
L
Thoth
6,652
665
35
4
1
204,640
3
W
Ares
8,285
829
1
0
0
186,491
1
L
Mulan
6,093
609
6
1
0
168,435
4
W
Ullr
8,473
847
91
9
2
197,162
2
L
Chronos
6,736
674
51
5
2
192,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role