Player Matchup

Artemis
Artemis
Balthromaw47
Artemis
Level 49
God Stats
22W - 12L
1,500 SR
Queue Stats
122W - 135L
1,537 Elo+
Solo
Hercules
Hercules
DeadlyVengeance7
Hercules
Level 149
God Stats
4W - 3L
1,274 SR
Queue Stats
77W - 63L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
KABRALY
Zhong Kui
Level 160
God Stats
5W - 4L
1,970 SR
Queue Stats
45W - 11L
1,949 Elo+
Party 2
Team Averages
Level 119
1,581 SR
1,689 Elo+

VS

Team Averages
Level 90
1,701 SR
1,609 Elo+
Achilles
Achilles
Cremieux
Achilles
Level 65
God Stats
1W - 1L
1,672 SR
Queue Stats
22W - 13L
1,837 Elo+
Solo
Thor
Thor
HATEONTHAT-
Thor
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,491 Elo+
Party 1
Chronos
Chronos
My_clavicus
Chronos
Level 106
God Stats
5W - 4L
1,931 SR
Queue Stats
51W - 61L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Balthromaw47
Artemis
16
5 / 2 / 12
10,844
775
16,206
8,863
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 3 / 19
9,816
701
9,394
19,964
17,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
KABRALY
Zhong Kui
17
17 / 2 / 5
12,710
908
21,561
18,890
19,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cremieux
Achilles
15
3 / 3 / 4
9,595
685
15,161
20,760
21,812
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 10 / 3
9,448
675
7,855
14,330
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
My_clavicus
Chronos
14
1 / 9 / 3
9,448
675
12,776
17,967
7,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
22
Kills
7
7
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
Balthromaw47
Artemis
5
2
12
5.5
L
Achilles
Cremieux
Achilles
3
3
4
1.67
W
0
3
19
3.17
L
3
10
3
0.45
W
Zhong Kui
KABRALY
Zhong Kui
17
2
5
9.75
L
Chronos
My_clavicus
Chronos
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,161
Damage
35,792
47,717
Taken
53,057
41,762
Mitigated
37,039
20,617
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Balthromaw47
Artemis
16,206
5,380
0
701
8,863
4,399
1,123
292
8,504
0
52,982
L
Achilles
Cremieux
Achilles
15,161
3,495
331
2,889
20,760
21,812
0
6,351
13,402
0
35,947
W
9,394
1,406
481
10,265
19,964
17,399
473
6,305
13,224
6,470
22,709
L
7,855
1,761
0
866
14,330
7,811
0
5,328
8,603
0
21,348
W
Zhong Kui
KABRALY
Zhong Kui
21,561
4,625
0
9,170
18,890
19,964
1,485
5,388
13,272
44,861
0
L
Chronos
My_clavicus
Chronos
12,776
4,646
0
1,696
17,967
7,416
0
10,935
6,319
42,695
2,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
28,491
172
Minions Killed
158
8
Camps Cleared
6
761,475
Distance Traveled
745,691
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,844
775
72
5
5
248,684
0
L
Achilles
9,595
685
36
3
1
293,948
1
W
Hercules
9,816
701
35
3
0
268,546
6
L
Thor
9,448
675
33
2
0
207,572
1
W
Zhong Kui
12,710
908
65
5
3
244,245
0
L
Chronos
9,448
675
89
6
5
244,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role