Player Matchup

King Arthur
King Arthur
ChaseDeDratZ
King Arthur
Level 124
God Stats
0W - 1L
1,245 SR
Queue Stats
27W - 38L
1,297 Elo+
Party 1
Apollo
Apollo
CryophobIKroniK
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Thor
Thor
Jarmeezy
Thor
Level 113
God Stats
0W - 1L
1,692 SR
Queue Stats
4W - 6L
1,161 Elo+
Party 1
Kuzenbo
Kuzenbo
QuakeViking
Kuzenbo
Level 60
God Stats
3W - 2L
1,208 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Chronos
Chronos
UltraVeteran
Chronos
Level 101
God Stats
12W - 7L
1,523 SR
Queue Stats
33W - 43L
1,340 Elo+
Party 1
Team Averages
Level 81
1,434 SR
1,360 Elo+

VS

Team Averages
Level 100
1,377 SR
1,414 Elo+
Hun Batz
Hun Batz
Daniel10258326
Hun Batz
Level 86
God Stats
34W - 26L
1,169 SR
Queue Stats
78W - 61L
1,356 Elo+
Solo
Neith
Neith
Mrx_Mdmr
Neith
Level 107
God Stats
7W - 3L
1,655 SR
Queue Stats
335W - 336L
1,489 Elo+
Party 3
Khepri
Khepri
Near_Death-X
Khepri
Level 121
God Stats
10W - 7L
1,318 SR
Queue Stats
173W - 198L
1,351 Elo+
Party 3
Zeus
Zeus
TRillCensor2001
Zeus
Level 63
God Stats
35W - 39L
1,481 SR
Queue Stats
143W - 166L
1,418 Elo+
Party 2
Shiva
Shiva
TRillDuhGoat
Shiva
Level 125
God Stats
3W - 3L
1,264 SR
Queue Stats
184W - 194L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaseDeDratZ
King Arthur
16
6 / 8 / 1
10,751
448
17,738
22,870
26,940
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 10 / 2
9,294
387
10,897
20,099
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thor
14
4 / 8 / 0
9,528
397
12,614
21,387
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
QuakeViking
Kuzenbo
12
0 / 7 / 1
8,394
350
1,818
18,843
19,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
UltraVeteran
Chronos
17
3 / 8 / 4
11,166
465
9,311
20,417
6,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
1 / 7 / 3
13,067
544
10,786
20,721
9,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Mrx_Mdmr
Neith
20
14 / 1 / 7
13,813
576
22,318
12,357
6,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
18
3 / 0 / 20
13,218
551
7,815
18,841
25,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
17 / 2 / 3
15,332
639
21,993
12,863
5,610
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 4 / 13
13,574
566
19,735
26,286
29,889
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
87
14
Kills
41
41
Deaths
14
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChaseDeDratZ
King Arthur
6
8
1
0.81
L
1
10
2
0.2
W
Hun Batz
1
7
3
0.36
L
Thor
4
8
0
0.5
W
Neith
Mrx_Mdmr
Neith
14
1
7
17.5
W
Khepri
3
0
20
13
L
Kuzenbo
QuakeViking
Kuzenbo
0
7
1
0.07
W
17
2
3
9.25
W
6
4
13
3.13
L
Chronos
UltraVeteran
Chronos
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,378
Damage
82,647
103,616
Taken
91,068
66,151
Mitigated
77,584
15,147
Healing
20,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChaseDeDratZ
King Arthur
17,738
595
65
1,065
22,870
26,940
192
5,040
17,830
14,457
54,306
L
10,897
7,209
0
4,211
20,099
6,458
569
6,016
14,083
0
52,002
W
Hun Batz
10,786
1,966
0
6,890
20,721
9,406
801
1,658
19,009
0
102,826
L
Thor
12,614
2,343
0
4,433
21,387
6,245
0
3,701
17,686
0
42,249
W
Neith
Mrx_Mdmr
Neith
22,318
9,836
539
5,867
12,357
6,893
10,548
1,232
11,085
0
128,740
W
Khepri
7,815
859
0
3,608
18,841
25,786
1,315
1,335
15,680
32,926
0
L
Kuzenbo
QuakeViking
Kuzenbo
1,818
739
0
2,244
18,843
19,535
241
7,610
11,233
22,024
0
W
21,993
2,179
0
55
12,863
5,610
968
3,943
8,728
104,700
0
W
19,735
4,335
873
2,681
26,286
29,889
856
6,055
19,908
0
75,032
L
Chronos
UltraVeteran
Chronos
9,311
3,830
0
3,129
20,417
6,973
1,208
7,441
12,976
65,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,133
Gold Earned
69,004
422
Minions Killed
650
0
Camps Cleared
0
2,098,354
Distance Traveled
2,353,993
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,751
448
108
5
0
447,800
1
L
Apollo
9,294
387
72
3
0
375,053
0
W
Hun Batz
13,067
544
156
7
0
492,804
5
L
Thor
9,528
397
60
3
0
430,756
1
W
Neith
13,813
576
158
7
0
428,908
5
W
Khepri
13,218
551
37
2
0
447,359
2
L
Kuzenbo
8,394
350
35
1
0
411,003
4
W
Zeus
15,332
639
167
7
0
497,609
3
W
Shiva
13,574
566
132
6
0
487,313
0
L
Chronos
11,166
465
147
6
0
433,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role