Player Matchup

Atlas
Atlas
Frankyp1
Atlas
Level 141
God Stats
1W - 1L
1,469 SR
Queue Stats
7W - 7L
1,499 Elo+
Party 2
Ra
Ra
Salmonhb
Ra
Level 146
God Stats
1W - 0L
1,301 SR
Queue Stats
7W - 8L
1,499 Elo+
Party 2
Jing Wei
Jing Wei
Yonkoz
Jing Wei
Level 137
God Stats
1W - 0L
1,257 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Team Averages
Level 141
1,342 SR
1,500 Elo+

VS

Team Averages
Level 25
1,530 SR
1,840 Elo+
Janus
Janus
Bolji
Janus
Level 17
God Stats
6W - 9L
1,590 SR
Queue Stats
151W - 91L
1,845 Elo+
Party 1
Osiris
Osiris
SikDopeJesus
Osiris
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 10L
1,803 Elo+
Party 1
Sobek
Sobek
Yekeem
Sobek
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 180L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Frankyp1
Atlas
12
1 / 3 / 12
8,316
832
4,716
7,599
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
9 / 2 / 6
9,246
925
8,425
6,929
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Yonkoz
Jing Wei
13
5 / 2 / 8
8,320
832
8,142
6,531
2,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bolji
Janus
11
2 / 5 / 3
7,459
746
7,300
7,181
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
11
3 / 5 / 3
8,119
812
4,014
8,450
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
Yekeem
Sobek
11
2 / 5 / 5
7,875
788
3,294
12,361
11,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
7
7
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
Bolji
Janus
2
5
3
0.7
W
Atlas
Frankyp1
Atlas
1
3
12
2.33
W
9
2
6
6
L
Osiris
3
5
3
0.9
L
Sobek
Yekeem
Sobek
2
5
5
0.9
W
Jing Wei
Yonkoz
Jing Wei
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,283
Damage
14,608
21,059
Taken
27,992
10,870
Mitigated
17,757
7,035
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bolji
Janus
7,300
337
0
1,485
7,181
1,972
0
4,212
2,849
21,840
0
W
Atlas
Frankyp1
Atlas
4,716
1,918
0
2,161
7,599
5,976
264
3,516
3,831
13,856
0
W
8,425
1,201
864
2,525
6,929
2,447
684
3,826
2,883
35,765
0
L
Osiris
4,014
734
0
395
8,450
4,690
0
3,298
4,997
0
12,809
L
Sobek
Yekeem
Sobek
3,294
98
154
2,894
12,361
11,095
0
5,368
6,767
10,483
0
W
Jing Wei
Yonkoz
Jing Wei
8,142
5,353
0
1,485
6,531
2,447
1,433
2,886
3,513
0
28,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,882
Gold Earned
23,453
127
Minions Killed
78
6
Camps Cleared
2
579,540
Distance Traveled
476,672
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,459
746
37
4
1
153,645
3
W
Atlas
8,316
832
15
2
0
193,149
1
W
Ra
9,246
925
73
7
2
194,324
0
L
Osiris
8,119
812
31
3
0
137,447
4
L
Sobek
7,875
788
10
1
1
185,580
1
W
Jing Wei
8,320
832
39
4
4
192,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role