Player Matchup

Fenrir
Fenrir
DeadricBEAR
Fenrir
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 60L
1,317 Elo+
Party 1
Artio
Artio
GeneticEagle656
Artio
Level 78
God Stats
3W - 3L
1,419 SR
Queue Stats
59W - 104L
1,383 Elo+
Party 1
Tiamat
Tiamat
Owabriel
Tiamat
Level 89
God Stats
3W - 2L
1,747 SR
Queue Stats
64W - 88L
1,416 Elo+
Party 1
Chaac
Chaac
PalmAid99
Chaac
Level 27
God Stats
10W - 13L
1,450 SR
Queue Stats
41W - 49L
1,398 Elo+
Party 1
Artemis
Artemis
suga_Loaf
Artemis
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 103L
1,429 Elo+
Party 1
Team Averages
Level 64
1,523 SR
1,389 Elo+

VS

Team Averages
Level 57
1,418 SR
1,246 Elo+
Yemoja
Yemoja
EyeFein
Yemoja
Level 17
God Stats
9W - 4L
1,500 SR
Queue Stats
22W - 25L
1,229 Elo+
Party 2
Susano
Susano
Frightenedd
Susano
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,262 Elo+
Party 2
Da Ji
Da Ji
I Stay Pilt
Da Ji
Level 62
God Stats
3W - 8L
1,093 SR
Queue Stats
38W - 49L
1,190 Elo+
Party 2
Agni
Agni
PolishPainTrain
Agni
Level 124
God Stats
24W - 24L
1,497 SR
Queue Stats
63W - 59L
1,425 Elo+
Solo
Chaac
Chaac
Sad Chad
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 5
9,671
509
6,069
15,933
6,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 6
9,820
517
3,562
18,458
14,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
Owabriel
Tiamat
18
6 / 2 / 2
11,206
590
15,461
11,859
7,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
PalmAid99
Chaac
16
4 / 3 / 1
9,770
514
4,529
12,971
8,906
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Artemis
suga_Loaf
Artemis
14
3 / 8 / 2
8,857
466
8,975
16,877
4,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EyeFein
Yemoja
14
3 / 1 / 6
8,841
465
9,597
10,346
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Susano
17
8 / 3 / 1
10,471
551
12,293
13,871
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
6 / 5 / 2
9,163
482
13,097
15,416
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 1
9,757
514
7,168
14,077
4,312
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Sad Chad
Chaac
12
1 / 6 / 2
7,766
409
3,018
10,295
10,035
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
18
Kills
19
20
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
4
5
1.38
L
Yemoja
EyeFein
Yemoja
3
1
6
6
L
Susano
8
3
1
2.83
W
2
3
6
1.67
L
6
5
2
1.4
W
Tiamat
Owabriel
Tiamat
6
2
2
3.5
W
Chaac
PalmAid99
Chaac
4
3
1
1.5
L
1
3
1
0.5
L
Chaac
Sad Chad
Chaac
1
6
2
0.33
W
Artemis
suga_Loaf
Artemis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,596
Damage
45,173
76,098
Taken
64,005
41,180
Mitigated
34,973
24,432
Healing
14,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,069
1,127
51
7,017
15,933
6,075
20
2,234
13,699
0
65,226
L
Yemoja
EyeFein
Yemoja
9,597
2,241
1,680
1,241
10,346
10,438
0
3,459
6,827
36,023
0
L
Susano
12,293
4,146
0
1,621
13,871
4,635
966
4,288
9,395
0
80,261
W
3,562
648
480
6,294
18,458
14,224
186
5,032
13,426
33,148
0
L
13,097
3,548
1
3,185
15,416
5,553
0
3,312
12,030
0
50,756
W
Tiamat
Owabriel
Tiamat
15,461
1,559
0
4,146
11,859
7,040
95
5,561
6,298
69,009
0
W
Chaac
PalmAid99
Chaac
4,529
998
0
1,928
12,971
8,906
106
178
12,793
0
54,681
L
7,168
145
0
5,438
14,077
4,312
1,286
6,782
6,793
73,912
0
L
Chaac
Sad Chad
Chaac
3,018
793
0
1,592
10,295
10,035
426
308
9,937
0
33,453
W
Artemis
suga_Loaf
Artemis
8,975
4,466
0
4,516
16,877
4,935
754
3,938
12,939
0
55,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,324
Gold Earned
45,998
487
Minions Killed
464
0
Camps Cleared
0
1,716,174
Distance Traveled
1,660,820
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,671
509
105
6
0
395,481
1
L
Yemoja
8,841
465
47
2
0
304,779
4
L
Susano
10,471
551
127
7
0
378,299
3
W
Artio
9,820
517
50
3
0
328,594
2
L
Da Ji
9,163
482
78
4
0
305,239
3
W
Tiamat
11,206
590
130
7
0
368,413
0
W
Chaac
9,770
514
115
6
0
322,232
0
L
Agni
9,757
514
158
8
0
342,897
4
L
Chaac
7,766
409
54
3
0
329,606
0
W
Artemis
8,857
466
87
5
0
301,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role