Player Matchup

Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BIoFlare
Hel
Level 67
God Stats
0W - 2L
1,655 SR
Queue Stats
115W - 97L
1,444 Elo+
Solo
Serqet
Serqet
BeauxTheOmega
Serqet
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,333 Elo+
Solo
Atlas
Atlas
jacobbeast92
Atlas
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 128L
1,357 Elo+
Solo
Bakasura
Bakasura
tcoogi
Bakasura
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,434 Elo+
Solo
Team Averages
Level 89
1,531 SR
1,414 Elo+

VS

Team Averages
Level 49
1,511 SR
1,380 Elo+
Nu Wa
Nu Wa
ChaChaSnipe
Nu Wa
Level 65
God Stats
2W - 0L
1,697 SR
Queue Stats
28W - 40L
1,456 Elo+
Party 1
Hel
Hel
KingSnorlx92
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 125L
1,425 Elo+
Solo
Ah Puch
Ah Puch
MT_Clips_420
Ah Puch
Level 27
God Stats
3W - 7L
1,356 SR
Queue Stats
147W - 238L
1,260 Elo+
Solo
Cthulhu
Cthulhu
RamkyKoy
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,519 Elo+
Party 1
Bakasura
Bakasura
SGG Kaotic
Bakasura
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 22L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 2 / 3
7,747
516
3,609
6,762
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 4 / 3
9,453
630
12,781
13,795
10,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 1 / 0
3,648
243
0
1,831
519
20
6 / 7 / 4
11,088
739
16,481
22,960
15,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
tcoogi
Bakasura
18
0 / 5 / 5
9,268
618
6,063
18,982
21,238
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 8
11,161
744
18,996
8,092
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 0 / 9
11,204
747
7,360
7,273
3,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
MT_Clips_420
Ah Puch
19
6 / 3 / 8
11,974
798
13,605
13,679
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
RamkyKoy
Cthulhu
18
1 / 0 / 12
10,943
730
11,015
14,123
12,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
SGG Kaotic
Bakasura
16
4 / 8 / 9
10,936
729
5,120
14,465
9,199
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
11
Kills
19
19
Deaths
12
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
3
0.75
L
5
4
3
1.63
L
0
1
0
0
W
4
1
8
8
W
4
0
9
8.5
W
Ah Puch
MT_Clips_420
Ah Puch
6
3
8
3.33
W
Cthulhu
RamkyKoy
Cthulhu
1
0
12
7
W
Bakasura
SGG Kaotic
Bakasura
4
8
9
1.06
L
6
7
4
1.14
L
Bakasura
tcoogi
Bakasura
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,934
Damage
56,096
64,330
Taken
57,632
54,859
Mitigated
36,118
15,052
Healing
29,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,609
466
0
1,011
6,762
6,519
0
5,519
1,007
0
6,287
L
12,781
2,581
1,671
3,730
13,795
10,990
0
8,615
4,012
35,372
0
L
0
0
0
0
1,831
519
0
1,708
123
0
0
W
18,996
5,627
3,510
2,745
8,092
3,925
791
3,609
4,387
42,344
0
W
7,360
1,470
10,811
4,745
7,273
3,696
1,298
4,977
2,118
15,774
0
W
Ah Puch
MT_Clips_420
Ah Puch
13,605
3,422
0
1,955
13,679
7,038
2,035
8,246
5,197
39,187
0
W
Cthulhu
RamkyKoy
Cthulhu
11,015
1,222
1,728
3,676
14,123
12,260
311
5,551
7,819
25,522
0
W
Bakasura
SGG Kaotic
Bakasura
5,120
3,454
0
423
14,465
9,199
686
5,651
7,513
0
6,723
L
16,481
5,831
349
2,391
22,960
15,593
0
19,613
2,709
43,993
0
L
Bakasura
tcoogi
Bakasura
6,063
4,220
725
5,175
18,982
21,238
0
14,225
4,323
0
15,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,204
Gold Earned
56,218
169
Minions Killed
141
0
Camps Cleared
0
783,842
Distance Traveled
1,462,150
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,747
516
7
0
0
96,617
0
L
Hel
9,453
630
53
4
0
201,514
0
L
Serqet
3,648
243
0
0
0
0
0
W
Nu Wa
11,161
744
34
2
0
292,207
4
W
Hel
11,204
747
20
1
0
315,852
0
W
Ah Puch
11,974
798
52
3
0
239,097
0
W
Cthulhu
10,943
730
22
1
0
336,611
0
W
Bakasura
10,936
729
13
1
0
278,383
1
L
Atlas
11,088
739
58
4
0
224,936
2
L
Bakasura
9,268
618
51
3
0
260,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role