Player Matchup

Neith
Neith
Drink Spaghetti
Neith
Level 13
God Stats
0W - 2L
1,271 SR
Queue Stats
4W - 10L
1,068 Elo+
Party 1
Jormungandr
Jormungandr
SubsidedChief86
Jormungandr
Level 17
God Stats
32W - 29L
1,421 SR
Queue Stats
348W - 332L
1,470 Elo+
Party 1
Geb
Geb
hearsimplicity
Geb
Level 128
God Stats
11W - 13L
1,656 SR
Queue Stats
295W - 265L
1,492 Elo+
Party 1
Team Averages
Level 53
1,449 SR
1,343 Elo+

VS

Team Averages
Level 62
1,446 SR
1,413 Elo+
Chaac
Chaac
Frosty1V
Chaac
Level 84
God Stats
3W - 3L
1,391 SR
Queue Stats
40W - 46L
1,396 Elo+
Party 2
Sol
Sol
Order_69_
Sol
Level 73
God Stats
87W - 98L
1,447 SR
Queue Stats
976W - 1,031L
1,499 Elo+
Solo
Izanami
Izanami
chepecherp
Izanami
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 42L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 4
10,009
556
10,058
12,203
4,129
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
SubsidedChief86
Jormungandr
16
2 / 3 / 4
10,995
611
15,140
19,083
14,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
7 / 4 / 2
12,296
683
15,708
23,071
21,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Frosty1V
Chaac
17
5 / 2 / 5
12,169
676
12,444
20,983
18,804
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 2 / 7
12,053
670
21,057
12,964
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
chepecherp
Izanami
15
2 / 5 / 5
11,642
647
14,199
15,907
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
10
10
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Chaac
Frosty1V
Chaac
5
2
5
3.75
W
3
2
7
3.25
L
Jormungandr
SubsidedChief86
Jormungandr
2
3
4
1.33
W
Izanami
chepecherp
Izanami
2
5
5
0.9
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,906
Damage
47,700
54,357
Taken
49,854
40,167
Mitigated
27,883
6,658
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,058
4,140
251
2,598
12,203
4,129
727
4,185
7,692
0
26,164
W
Chaac
Frosty1V
Chaac
12,444
2,405
833
6,360
20,983
18,804
78
11,195
9,176
0
31,664
W
21,057
6,042
337
5,386
12,964
4,337
1,853
9,093
3,677
66,992
0
L
Jormungandr
SubsidedChief86
Jormungandr
15,140
2,442
0
639
19,083
14,290
220
8,514
9,925
51,720
0
W
Izanami
chepecherp
Izanami
14,199
6,811
0
2,126
15,907
4,742
250
9,785
5,751
0
41,228
L
15,708
1,736
223
2,947
23,071
21,748
0
7,431
15,088
42,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,300
Gold Earned
35,864
166
Minions Killed
199
6
Camps Cleared
6
901,829
Distance Traveled
1,000,316
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,009
556
26
1
0
296,319
0
W
Chaac
12,169
676
39
2
1
357,824
2
W
Sol
12,053
670
89
5
1
329,959
3
L
Jormungandr
10,995
611
79
4
1
300,371
4
W
Izanami
11,642
647
71
4
4
312,533
4
L
Geb
12,296
683
61
3
5
305,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role