Player Matchup

Sol
Sol
Diamond V
Blizzard121
Sol
Diamond V
Level 140
God Stats
9W - 8L
1,690 SR
Queue Stats
456W - 422L
2,064 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Shmëat
Cthulhu
Platinum IV
Level 61
God Stats
6W - 5L
1,638 SR
Queue Stats
87W - 57L
1,997 MMR
Party 1
Bastet
Bastet
Diamond IV
TeamCobble
Bastet
Diamond IV
Level 148
God Stats
3W - 3L
1,916 SR
Queue Stats
114W - 109L
2,138 MMR
Solo
Yemoja
Yemoja
Diamond V
Trıcky
Yemoja
Diamond V
Level 116
God Stats
1W - 6L
1,554 SR
Queue Stats
658W - 643L
2,064 MMR
Party 1
Cupid
Cupid
Diamond V
zimmmmiz
Cupid
Diamond V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 126L
2,046 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,660 SR
2,062 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,787 SR
2,060 MMR
Bellona
Bellona
Diamond IV
AyoCross
Bellona
Diamond IV
Level 156
God Stats
2W - 1L
1,868 SR
Queue Stats
157W - 137L
2,028 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
Jamirqui
Baron Samedi
Diamond IV
Level 132
God Stats
4W - 0L
1,859 SR
Queue Stats
103W - 87L
2,120 MMR
Solo
Da Ji
Da Ji
Diamond V
Khastik
Da Ji
Diamond V
Level 160
God Stats
4W - 4L
1,837 SR
Queue Stats
1,113W - 1,104L
2,038 MMR
Solo
Medusa
Medusa
Diamond V
ThorGasms
Medusa
Diamond V
Level 86
God Stats
13W - 12L
1,687 SR
Queue Stats
503W - 477L
2,082 MMR
Solo
Ares
Ares
Platinum I
TonyDownfall
Ares
Platinum I
Level 159
God Stats
18W - 11L
1,683 SR
Queue Stats
369W - 355L
2,034 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 1
12,871
515
15,949
18,968
5,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Shmëat
Cthulhu
20
5 / 4 / 5
14,446
578
29,030
24,307
27,797
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bastet
TeamCobble
Bastet
20
2 / 6 / 3
13,285
531
13,081
26,153
10,071
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Trıcky
Yemoja
15
1 / 9 / 6
11,518
461
4,238
25,791
26,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
zimmmmiz
Cupid
20
2 / 9 / 4
12,940
518
14,950
27,305
10,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ShivaThothKali

VS

Bans
EsetCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AyoCross
Bellona
20
3 / 3 / 11
13,289
532
19,324
35,100
40,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Jamirqui
Baron Samedi
20
15 / 2 / 13
15,428
617
29,587
14,578
8,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Khastik
Da Ji
20
10 / 1 / 10
14,855
594
14,360
20,355
10,390
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
ThorGasms
Medusa
20
1 / 5 / 6
12,893
516
17,046
22,360
8,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 2 / 20
12,717
509
19,413
26,477
33,282
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
94
13
Kills
34
34
Deaths
13
19
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Bellona
AyoCross
Bellona
3
3
11
2.83
L
3
6
1
0.58
W
Baron Samedi
Jamirqui
Baron Samedi
15
2
13
10.75
W
Da Ji
Khastik
Da Ji
10
1
10
15
L
Cthulhu
Shmëat
Cthulhu
5
4
5
1.88
L
Bastet
TeamCobble
Bastet
2
6
3
0.58
W
Medusa
ThorGasms
Medusa
1
5
6
0.8
W
5
2
20
7.5
L
Yemoja
Trıcky
Yemoja
1
9
6
0.44
L
Cupid
zimmmmiz
Cupid
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,248
Damage
99,730
122,524
Taken
118,870
80,285
Mitigated
101,638
45,041
Healing
44,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AyoCross
Bellona
19,324
7,807
0
13,183
35,100
40,511
793
15,522
19,014
0
101,628
L
15,949
7,406
0
6,594
18,968
5,729
3,000
3,366
15,602
101,329
0
W
Baron Samedi
Jamirqui
Baron Samedi
29,587
1,887
4,484
5,861
14,578
8,543
1,469
6,113
8,465
108,520
0
W
Da Ji
Khastik
Da Ji
14,360
6,253
0
8,383
20,355
10,390
1,756
4,607
15,748
0
133,756
L
Cthulhu
Shmëat
Cthulhu
29,030
1,363
579
8,700
24,307
27,797
0
11,461
12,846
107,425
0
L
Bastet
TeamCobble
Bastet
13,081
1,960
0
11,890
26,153
10,071
56
9,504
16,649
0
112,908
W
Medusa
ThorGasms
Medusa
17,046
7,308
0
8,982
22,360
8,912
3,483
12,823
9,537
0
127,470
W
19,413
1,590
274
2,921
26,477
33,282
233
11,226
14,591
39,463
1,913
L
Yemoja
Trıcky
Yemoja
4,238
1,362
7,309
3,890
25,791
26,421
0
12,493
13,298
18,129
0
L
Cupid
zimmmmiz
Cupid
14,950
8,188
463
5,616
27,305
10,267
268
11,754
15,551
0
108,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,060
Gold Earned
69,182
713
Minions Killed
714
0
Camps Cleared
0
2,313,239
Distance Traveled
2,508,595
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,289
532
171
7
0
496,794
11
L
Sol
12,871
515
160
6
0
455,083
4
W
Baron Samedi
15,428
617
161
6
0
508,974
5
W
Da Ji
14,855
594
169
7
0
568,493
0
L
Cthulhu
14,446
578
185
7
0
501,361
3
L
Bastet
13,285
531
176
7
0
537,513
3
W
Medusa
12,893
516
179
7
0
449,793
5
W
Ares
12,717
509
34
1
0
484,541
3
L
Yemoja
11,518
461
17
1
0
411,721
4
L
Cupid
12,940
518
175
7
0
407,561
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role