Player Matchup

Osiris
Osiris
Diamond V
Blizzard121
Osiris
Diamond V
Level 140
God Stats
6W - 6L
1,500 SR
Queue Stats
456W - 422L
2,018 MMR
Solo
Cliodhna
Cliodhna
Diamond V
Oreọ
Cliodhna
Diamond V
Level 160
God Stats
8W - 5L
1,793 SR
Queue Stats
239W - 218L
2,131 MMR
Solo
Chiron
Chiron
Platinum I
SykicBuLL3Tz
Chiron
Platinum I
Level 152
God Stats
6W - 10L
1,574 SR
Queue Stats
65W - 61L
2,036 MMR
Solo
Hel
Hel
Diamond V
ViolentGirlscout
Hel
Diamond V
Level 156
God Stats
7W - 7L
1,405 SR
Queue Stats
617W - 622L
2,092 MMR
Solo
Geb
Geb
Diamond V
zimmmmiz
Geb
Diamond V
Level 121
God Stats
9W - 11L
1,535 SR
Queue Stats
137W - 126L
2,000 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,561 SR
2,055 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,614 SR
2,056 MMR
Ullr
Ullr
Diamond V
Khastik
Ullr
Diamond V
Level 160
God Stats
85W - 76L
1,310 SR
Queue Stats
1,113W - 1,104L
2,084 MMR
Solo
Janus
Janus
Platinum I
NoSupportForMe
Janus
Platinum I
Level 85
God Stats
6W - 9L
1,595 SR
Queue Stats
552W - 535L
2,057 MMR
Party 1
Achilles
Achilles
Diamond V
NokiaArmour
Achilles
Diamond V
Level 154
God Stats
6W - 7L
1,809 SR
Queue Stats
202W - 186L
2,096 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Sirpipeington
Sylvanus
Diamond IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 57L
1,968 MMR
Solo
Thanatos
Thanatos
Diamond III
Zenkken
Thanatos
Diamond III
Level 158
God Stats
2W - 3L
1,858 SR
Queue Stats
141W - 128L
2,074 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
3 / 6 / 6
13,136
525
16,772
28,429
40,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
Oreọ
Cliodhna
20
8 / 5 / 3
16,520
661
24,402
24,286
10,278
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
20
7 / 6 / 4
15,184
607
22,965
16,639
5,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 4 / 4
13,732
549
12,919
15,746
7,512
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
0 / 6 / 9
12,440
498
12,240
28,027
27,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothFenrirBastet

VS

Bans
ShivaMedusaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Khastik
Ullr
20
5 / 5 / 3
13,519
541
12,140
24,626
9,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 3 / 8
13,804
552
16,553
16,920
5,361
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NokiaArmour
Achilles
20
6 / 4 / 7
13,373
535
18,270
26,396
34,768
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Sirpipeington
Sylvanus
17
2 / 3 / 10
11,648
466
8,330
24,808
29,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Zenkken
Thanatos
20
9 / 5 / 6
13,920
557
16,840
21,468
10,923
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
61
20
Kills
27
27
Deaths
20
26
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
6
6
1
L
Ullr
Khastik
Ullr
5
5
3
1.3
L
5
3
8
3
L
Achilles
NokiaArmour
Achilles
6
4
7
2.38
W
Cliodhna
Oreọ
Cliodhna
8
5
3
1.9
L
Sylvanus
Sirpipeington
Sylvanus
2
3
10
2.33
W
Chiron
7
6
4
1.5
W
2
4
4
1
L
Thanatos
Zenkken
Thanatos
9
5
6
2.4
W
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,298
Damage
72,133
113,127
Taken
114,218
90,488
Mitigated
90,800
41,839
Healing
41,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
16,772
6,084
0
9,564
28,429
40,500
380
6,937
20,203
0
71,684
L
Ullr
Khastik
Ullr
12,140
5,302
0
1,144
24,626
9,774
0
4,214
20,412
0
118,540
L
16,553
1,986
155
1,964
16,920
5,361
0
6,008
10,912
120,965
0
L
Achilles
NokiaArmour
Achilles
18,270
6,072
0
6,857
26,396
34,768
0
2,286
24,110
0
78,120
W
Cliodhna
Oreọ
Cliodhna
24,402
6,203
0
7,429
24,286
10,278
304
5,647
18,357
0
157,427
L
Sylvanus
Sirpipeington
Sylvanus
8,330
1,757
4,020
6,623
24,808
29,974
0
8,381
14,590
29,081
1,426
W
Chiron
22,965
7,539
1,201
4,889
16,639
5,080
4,525
3,128
13,500
0
124,623
W
12,919
585
7,739
7,168
15,746
7,512
163
2,579
13,167
123,415
0
L
Thanatos
Zenkken
Thanatos
16,840
4,528
0
20,618
21,468
10,923
0
3,883
17,085
0
130,267
W
12,240
719
0
3,849
28,027
27,118
112
7,562
17,700
48,594
3,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,012
Gold Earned
66,264
723
Minions Killed
750
0
Camps Cleared
0
2,563,597
Distance Traveled
2,538,483
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,136
525
112
4
0
494,063
6
L
Ullr
13,519
541
200
8
0
495,658
6
L
Janus
13,804
552
210
8
0
506,871
4
L
Achilles
13,373
535
147
6
0
528,910
5
W
Cliodhna
16,520
661
203
8
0
547,627
3
L
Sylvanus
11,648
466
35
1
0
459,428
5
W
Chiron
15,184
607
166
7
0
499,053
11
W
Hel
13,732
549
190
8
0
540,100
8
L
Thanatos
13,920
557
158
6
0
547,616
10
W
Geb
12,440
498
52
2
0
482,754
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role