Player Matchup

Sobek
Sobek
DEMON WARRIOR34
Sobek
Level 126
God Stats
4W - 5L
1,730 SR
Queue Stats
43W - 85L
1,313 Elo+
Party 1
Hera
Hera
DieAvoider
Hera
Level 25
God Stats
4W - 3L
1,760 SR
Queue Stats
19W - 30L
1,102 Elo+
Party 1
Mulan
Mulan
HereBeMimix
Mulan
Level 68
God Stats
1W - 6L
1,280 SR
Queue Stats
27W - 45L
1,130 Elo+
Party 1
Team Averages
Level 73
1,590 SR
1,182 Elo+

VS

Team Averages
Level 81
1,433 SR
1,399 Elo+
Cerberus
Cerberus
JayJay17
Cerberus
Level 159
God Stats
8W - 14L
1,307 SR
Queue Stats
170W - 182L
1,498 Elo+
Solo
Vamana
Vamana
Syrd Cheese
Vamana
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 67L
1,310 Elo+
Party 2
Agni
Agni
aVibeChecker
Agni
Level 57
God Stats
1W - 2L
1,492 SR
Queue Stats
89W - 84L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,409
741
3,941
8,184
6,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 1
6,860
686
3,009
4,407
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 4
7,617
762
8,706
8,626
8,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JayJay17
Cerberus
8
0 / 1 / 1
6,217
622
5,785
7,349
5,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
11
0 / 4 / 1
6,227
623
2,826
8,119
3,027
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 0
6,269
627
6,638
5,031
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
3
0
1
3.5
W
4
0
4
6
L
Cerberus
JayJay17
Cerberus
0
1
1
0.5
L
Vamana
0
4
1
0.13
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,656
Damage
15,249
21,217
Taken
20,499
16,302
Mitigated
10,535
8,675
Healing
4,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,941
545
322
4,427
8,184
6,252
512
5,098
3,086
18,190
0
W
3,009
1,395
0
612
4,407
1,444
817
3,376
1,031
16,293
0
W
8,706
870
251
3,063
8,626
8,606
312
4,270
4,356
0
22,767
L
Cerberus
JayJay17
Cerberus
5,785
498
468
3,028
7,349
5,931
0
3,285
3,852
11,909
0
L
Vamana
2,826
536
0
206
8,119
3,027
0
2,220
5,509
0
18,459
L
6,638
901
0
614
5,031
1,577
0
1,656
3,223
25,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,886
Gold Earned
18,713
108
Minions Killed
123
5
Camps Cleared
4
528,751
Distance Traveled
526,832
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,409
741
25
3
1
178,613
2
W
Hera
6,860
686
40
4
3
157,278
1
W
Mulan
7,617
762
43
4
1
192,860
1
L
Cerberus
6,217
622
33
3
2
166,750
2
L
Vamana
6,227
623
46
5
0
197,240
2
L
Agni
6,269
627
44
4
2
162,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role