Player Matchup

Zhong Kui
Zhong Kui
CriaJames
Zhong Kui
Level 139
God Stats
9W - 3L
1,655 SR
Queue Stats
452W - 470L
1,599 Elo+
Solo
Gilgamesh
Gilgamesh
Sahrael
Gilgamesh
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 97L
1,541 Elo+
Solo
Bakasura
Bakasura
ianBash
Bakasura
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 203L
1,382 Elo+
Party 1
Athena
Athena
kadu069
Athena
Level 147
God Stats
3W - 1L
1,326 SR
Queue Stats
114W - 119L
1,434 Elo+
Solo
Achilles
Achilles
satanickirby
Achilles
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 61L
1,409 Elo+
Party 1
Team Averages
Level 112
1,496 SR
1,473 Elo+

VS

Team Averages
Level 48
1,546 SR
1,449 Elo+
Tiamat
Tiamat
 
Tiamat
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MATANUI100
Artemis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,428 Elo+
Party 2
Tyr
Tyr
Maximoferrer16
Tyr
Level 29
God Stats
1W - 1L
1,732 SR
Queue Stats
159W - 143L
1,506 Elo+
Party 2
Bacchus
Bacchus
Mëlo
Bacchus
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 42L
1,477 Elo+
Party 3
Thor
Thor
Redblu
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CriaJames
Zhong Kui
20
10 / 8 / 19
14,652
771
29,015
21,789
17,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Sahrael
Gilgamesh
20
12 / 5 / 19
14,710
774
23,768
20,706
23,684
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
ianBash
Bakasura
20
8 / 9 / 19
13,680
720
16,915
26,370
18,623
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
kadu069
Athena
20
5 / 7 / 25
14,367
756
18,284
30,687
35,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
satanickirby
Achilles
20
4 / 4 / 25
13,439
707
6,183
18,503
29,680
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
6 / 7 / 17
14,080
741
22,202
23,221
18,105
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MATANUI100
Artemis
20
6 / 9 / 15
13,414
706
22,538
17,949
7,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 7 / 17
14,376
757
29,481
32,391
31,691
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
Mëlo
Bacchus
18
4 / 6 / 17
12,202
642
12,360
17,639
19,828
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thor
Redblu
Thor
17
4 / 10 / 13
11,650
613
10,968
18,544
7,582
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
112
39
Kills
33
33
Deaths
39
107
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
7
17
2.07
W
Zhong Kui
CriaJames
Zhong Kui
10
8
19
2.44
L
Artemis
MATANUI100
Artemis
6
9
15
1.5
L
13
7
17
3.07
L
Bacchus
Mëlo
Bacchus
4
6
17
2.08
L
Thor
Redblu
Thor
4
10
13
1.05
W
Gilgamesh
Sahrael
Gilgamesh
12
5
19
4.3
W
Bakasura
ianBash
Bakasura
8
9
19
1.94
W
Athena
kadu069
Athena
5
7
25
2.5
W
Achilles
satanickirby
Achilles
4
4
25
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,165
Damage
97,549
118,055
Taken
109,744
124,861
Mitigated
84,776
38,111
Healing
30,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
22,202
3,255
2,820
7,938
23,221
18,105
1,028
11,307
11,615
46,317
0
W
Zhong Kui
CriaJames
Zhong Kui
29,015
2,412
2,001
5,979
21,789
17,352
1,968
6,980
14,809
60,880
0
L
Artemis
MATANUI100
Artemis
22,538
7,761
1,033
3,424
17,949
7,570
2,114
5,214
12,323
0
50,134
L
29,481
3,179
484
6,734
32,391
31,691
373
13,909
17,257
0
44,182
L
Bacchus
Mëlo
Bacchus
12,360
736
944
1,948
17,639
19,828
160
8,955
8,166
22,040
0
L
Thor
Redblu
Thor
10,968
2,894
2,851
1,883
18,544
7,582
708
7,914
10,350
0
19,871
W
Gilgamesh
Sahrael
Gilgamesh
23,768
4,192
4,929
3,951
20,706
23,684
877
6,057
14,649
0
53,177
W
Bakasura
ianBash
Bakasura
16,915
10,996
646
5,695
26,370
18,623
1,771
6,440
19,930
0
23,020
W
Athena
kadu069
Athena
18,284
3,200
2,458
8,201
30,687
35,522
191
9,610
21,077
36,085
0
W
Achilles
satanickirby
Achilles
6,183
2,075
1,890
2,361
18,503
29,680
715
5,475
13,028
0
14,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,848
Gold Earned
65,722
230
Minions Killed
176
0
Camps Cleared
0
1,750,503
Distance Traveled
1,508,725
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,080
741
56
3
0
306,404
0
W
Zhong Kui
14,652
771
67
4
0
302,709
2
L
Artemis
13,414
706
54
3
0
280,324
1
L
Tyr
14,376
757
29
2
0
342,738
1
L
Bacchus
12,202
642
20
1
0
312,712
0
L
Thor
11,650
613
17
1
0
266,547
1
W
Gilgamesh
14,710
774
53
3
0
353,590
2
W
Bakasura
13,680
720
46
2
0
355,951
5
W
Athena
14,367
756
44
2
0
385,017
3
W
Achilles
13,439
707
20
1
0
353,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role