Player Matchup

Skadi
Skadi
A1dan_19
Skadi
Level 43
God Stats
1W - 2L
1,213 SR
Queue Stats
8W - 15L
1,425 Elo+
Party 2
Athena
Athena
BigtimeMedal260
Athena
Level 109
God Stats
5W - 4L
1,614 SR
Queue Stats
178W - 165L
1,509 Elo+
Party 2
Nox
Nox
Couch Jesus
Nox
Level 97
God Stats
4W - 2L
1,707 SR
Queue Stats
222W - 189L
1,561 Elo+
Party 2
Achilles
Achilles
Nataeta
Achilles
Level 92
God Stats
2W - 3L
1,402 SR
Queue Stats
90W - 82L
1,547 Elo+
Party 2
Fenrir
Fenrir
Stealth80D
Fenrir
Level 95
God Stats
10W - 2L
1,500 SR
Queue Stats
166W - 150L
1,482 Elo+
Party 2
Team Averages
Level 87
1,487 SR
1,505 Elo+

VS

Team Averages
Level 50
1,385 SR
1,512 Elo+
Morgan Le Fay
Morgan Le Fay
ADaveyFor3
Morgan Le Fay
Level 31
God Stats
0W - 6L
1,102 SR
Queue Stats
63W - 67L
1,524 Elo+
Party 1
Artemis
Artemis
CoralPandora345
Artemis
Level 5
God Stats
3W - 4L
1,854 SR
Queue Stats
3W - 6L
1,795 Elo+
Party 3
Bellona
Bellona
LT301
Bellona
Level 39
God Stats
6W - 6L
1,316 SR
Queue Stats
168W - 221L
1,300 Elo+
Solo
Hun Batz
Hun Batz
Ramosua
Hun Batz
Level 104
God Stats
17W - 19L
1,443 SR
Queue Stats
594W - 565L
1,459 Elo+
Party 1
Khepri
Khepri
toxichoundzz
Khepri
Level 73
God Stats
0W - 2L
1,207 SR
Queue Stats
15W - 25L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
A1dan_19
Skadi
14
2 / 1 / 4
9,207
460
8,207
9,115
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 5 / 10
9,192
460
5,353
20,630
21,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 2 / 7
10,664
533
11,842
11,787
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Nataeta
Achilles
16
2 / 3 / 5
9,513
476
4,607
12,936
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fenrir
Stealth80D
Fenrir
18
12 / 2 / 3
11,789
589
14,892
14,661
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ADaveyFor3
Morgan Le Fay
15
3 / 6 / 1
9,212
461
8,610
11,131
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 3 / 0
7,714
386
3,991
9,183
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
LT301
Bellona
14
3 / 6 / 3
9,224
461
11,629
18,176
19,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Ramosua
Hun Batz
18
6 / 2 / 2
10,715
536
12,879
12,926
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
12
1 / 3 / 4
8,174
409
4,056
13,372
13,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
19
Kills
13
13
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
A1dan_19
Skadi
2
1
4
4
L
Morgan Le Fay
ADaveyFor3
Morgan Le Fay
3
6
1
0.58
W
1
5
10
1.2
L
0
3
0
0
W
2
2
7
2.75
L
Bellona
LT301
Bellona
3
6
3
0.75
W
Achilles
Nataeta
Achilles
2
3
5
1.5
L
Hun Batz
Ramosua
Hun Batz
6
2
2
3.5
W
Fenrir
Stealth80D
Fenrir
12
2
3
6.75
L
Khepri
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,901
Damage
41,165
69,129
Taken
64,788
48,333
Mitigated
43,699
24,670
Healing
17,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
A1dan_19
Skadi
8,207
4,450
0
3,321
9,115
3,051
2,250
1,588
7,487
0
55,537
L
Morgan Le Fay
ADaveyFor3
Morgan Le Fay
8,610
835
297
1,868
11,131
3,205
803
3,854
7,277
55,114
0
W
5,353
1,104
1,102
5,535
20,630
21,262
332
4,918
15,603
27,499
0
L
3,991
1,407
0
2,724
9,183
2,931
583
1,281
7,902
0
34,538
W
11,842
813
278
3,552
11,787
4,920
1,094
3,148
8,567
79,427
4,323
L
Bellona
LT301
Bellona
11,629
2,455
0
3,896
18,176
19,165
417
4,270
13,350
728
44,396
W
Achilles
Nataeta
Achilles
4,607
447
0
3,320
12,936
12,643
811
1,286
11,050
0
43,747
L
Hun Batz
Ramosua
Hun Batz
12,879
2,891
0
6,125
12,926
5,013
637
3,842
9,016
0
83,658
W
Fenrir
Stealth80D
Fenrir
14,892
3,974
0
7,562
14,661
6,457
81
2,398
12,156
0
83,246
L
Khepri
4,056
62
0
2,106
13,372
13,385
0
3,661
9,588
27,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,365
Gold Earned
45,039
457
Minions Killed
420
0
Camps Cleared
0
1,922,156
Distance Traveled
1,886,226
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,207
460
85
4
0
352,611
5
L
Morgan Le Fay
9,212
461
105
5
0
365,497
10
W
Athena
9,192
460
43
2
0
386,401
8
L
Artemis
7,714
386
64
3
0
343,068
0
W
Nox
10,664
533
143
7
0
359,801
2
L
Bellona
9,224
461
76
4
0
340,819
3
W
Achilles
9,513
476
80
4
0
384,393
4
L
Hun Batz
10,715
536
143
7
0
446,627
4
W
Fenrir
11,789
589
106
5
0
438,950
0
L
Khepri
8,174
409
32
2
0
390,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role