Player Matchup

Tiamat
Tiamat
LordYurei
Tiamat
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 27L
1,170 Elo+
Party 2
Fenrir
Fenrir
Sanks21
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,332 Elo+
Party 2
Hou Yi
Hou Yi
Timotino814
Hou Yi
Level 35
God Stats
0W - 1L
1,267 SR
Queue Stats
12W - 36L
1,267 Elo+
Party 2
Team Averages
Level 23
1,422 SR
1,256 Elo+

VS

Team Averages
Level 67
1,460 SR
1,524 Elo+
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Br3mo
He Bo
Level 64
God Stats
1W - 1L
1,323 SR
Queue Stats
34W - 29L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
P4NZ3R F4UST22
Guan Yu
Level 30
God Stats
14W - 12L
1,557 SR
Queue Stats
93W - 89L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LordYurei
Tiamat
13
0 / 5 / 5
8,727
582
7,118
12,794
6,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Sanks21
Fenrir
15
7 / 5 / 0
10,471
698
11,504
14,227
14,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
12
0 / 9 / 3
8,499
567
7,493
12,483
4,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
7 / 5 / 9
11,429
762
14,524
16,097
5,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Br3mo
He Bo
16
6 / 2 / 7
11,265
751
12,743
8,127
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

16
6 / 0 / 9
11,619
775
8,310
14,138
13,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
19
19
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
5
9
2.3
W
He Bo
Br3mo
He Bo
6
2
7
4.75
L
Tiamat
LordYurei
Tiamat
0
5
5
0.5
W
6
0
9
10.5
L
Fenrir
Sanks21
Fenrir
7
5
0
1.4
L
Hou Yi
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,115
Damage
35,577
39,504
Taken
38,362
25,885
Mitigated
22,339
4,905
Healing
21,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,524
11,978
0
5,733
16,097
5,467
512
1,725
14,139
0
45,278
W
He Bo
Br3mo
He Bo
12,743
1,194
204
3,537
8,127
3,091
140
2,040
5,878
40,332
0
L
Tiamat
LordYurei
Tiamat
7,118
897
118
2,186
12,794
6,894
0
5,295
7,499
20,768
0
W
8,310
1,647
2,699
8,943
14,138
13,781
117
4,035
9,837
0
22,417
L
Fenrir
Sanks21
Fenrir
11,504
1,261
0
1,667
14,227
14,473
0
6,681
7,546
0
28,651
L
Hou Yi
7,493
3,732
0
934
12,483
4,518
0
1,727
10,756
0
29,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,697
Gold Earned
34,313
126
Minions Killed
149
7
Camps Cleared
4
734,028
Distance Traveled
775,837
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,429
762
63
4
1
226,359
3
W
He Bo
11,265
751
54
4
1
243,485
2
L
Tiamat
8,727
582
33
2
2
257,259
5
W
Guan Yu
11,619
775
32
2
2
305,993
3
L
Fenrir
10,471
698
41
3
5
268,952
1
L
Hou Yi
8,499
567
52
3
0
207,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role