Player Matchup

Izanami
Izanami
 
Izanami
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
GalaxyFro67
Olorun
Level 78
God Stats
14W - 13L
1,576 SR
Queue Stats
231W - 264L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
Lywra
Jormungandr
Level 69
God Stats
1W - 1L
1,331 SR
Queue Stats
73W - 73L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
MagmaPengu
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 187L
1,469 Elo+
Party 1
Loki
Loki
ºNαofumiº
Loki
Level 76
God Stats
3W - 1L
1,724 SR
Queue Stats
116W - 84L
1,650 Elo+
Party 1
Team Averages
Level 73
1,526 SR
1,497 Elo+

VS

Team Averages
Level 135
1,588 SR
1,558 Elo+
Bacchus
Bacchus
DarthLink96
Bacchus
Level 121
God Stats
5W - 6L
1,606 SR
Queue Stats
81W - 80L
1,554 Elo+
Party 2
Hou Yi
Hou Yi
DeathThirteen_1
Hou Yi
Level 126
God Stats
4W - 3L
1,536 SR
Queue Stats
148W - 138L
1,573 Elo+
Party 2
Cliodhna
Cliodhna
FrenchToastYEAH
Cliodhna
Level 149
God Stats
1W - 1L
1,787 SR
Queue Stats
154W - 142L
1,548 Elo+
Party 3
Achilles
Achilles
Jongue-123
Achilles
Level 158
God Stats
7W - 7L
1,499 SR
Queue Stats
154W - 139L
1,554 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MDaze21
Morgan Le Fay
Level 120
God Stats
4W - 5L
1,510 SR
Queue Stats
558W - 529L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
1 / 5 / 5
10,666
485
6,192
15,600
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
16
1 / 5 / 4
9,593
436
7,145
13,584
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Lywra
Jormungandr
16
1 / 3 / 11
10,047
457
8,455
13,590
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
MagmaPengu
Cthulhu
17
4 / 2 / 7
11,210
510
13,474
17,223
18,404
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 1 / 3
13,227
601
22,676
14,115
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarthLink96
Bacchus
13
0 / 4 / 9
8,920
405
6,165
17,128
17,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 3 / 2
11,463
521
13,187
16,471
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
16
1 / 3 / 4
9,622
437
10,951
15,013
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Jongue-123
Achilles
13
1 / 6 / 2
8,754
398
3,343
17,226
24,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
MDaze21
Morgan Le Fay
17
6 / 6 / 4
10,811
491
13,722
15,386
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
21
Kills
15
16
Deaths
22
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
5
5
0.7
L
Bacchus
DarthLink96
Bacchus
0
4
9
1.13
L
7
3
2
2.67
L
Cliodhna
1
3
4
1
W
Olorun
1
5
4
0.6
L
Achilles
Jongue-123
Achilles
1
6
2
0.33
W
Jormungandr
Lywra
Jormungandr
1
3
11
2.17
L
Morgan Le Fay
MDaze21
Morgan Le Fay
6
6
4
1.33
W
Cthulhu
MagmaPengu
Cthulhu
4
2
7
3.75
W
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,942
Damage
47,368
74,112
Taken
81,224
48,311
Mitigated
58,624
19,866
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,192
4,017
0
4,835
15,600
3,750
734
2,655
12,945
0
91,167
L
Bacchus
DarthLink96
Bacchus
6,165
784
0
2,293
17,128
17,603
0
5,285
11,843
19,030
2,657
L
13,187
6,510
0
7,290
16,471
5,612
801
2,445
14,026
0
87,602
L
Cliodhna
10,951
1,876
0
2,367
15,013
4,948
0
4,537
10,476
0
85,166
W
Olorun
7,145
3,440
882
4,158
13,584
6,349
1,337
5,027
8,557
51,872
6,019
L
Achilles
Jongue-123
Achilles
3,343
920
0
3,711
17,226
24,994
12
11,027
6,199
0
30,812
W
Jormungandr
Lywra
Jormungandr
8,455
2,402
0
1,945
13,590
13,640
519
3,294
10,296
39,451
0
L
Morgan Le Fay
MDaze21
Morgan Le Fay
13,722
1,063
0
2,967
15,386
5,467
42
4,955
10,431
78,005
0
W
Cthulhu
MagmaPengu
Cthulhu
13,474
1,451
789
3,103
17,223
18,404
400
5,527
11,696
67,131
0
W
22,676
8,254
0
4,154
14,115
6,168
1,611
3,094
11,021
0
100,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,743
Gold Earned
49,570
596
Minions Killed
488
0
Camps Cleared
0
2,068,520
Distance Traveled
2,068,658
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,666
485
150
7
0
379,779
0
L
Bacchus
8,920
405
29
1
0
456,299
9
L
Hou Yi
11,463
521
146
7
0
364,000
6
L
Cliodhna
9,622
437
124
6
0
475,201
2
W
Olorun
9,593
436
112
5
0
393,210
3
L
Achilles
8,754
398
49
2
0
362,937
3
W
Jormungandr
10,047
457
62
3
0
413,250
5
L
Morgan Le Fay
10,811
491
140
6
0
410,221
10
W
Cthulhu
11,210
510
136
6
0
403,036
1
W
Loki
13,227
601
136
6
0
479,245
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role