Player Matchup

Freya
Freya
CJWillyMac
Freya
Level 55
God Stats
23W - 8L
1,588 SR
Queue Stats
198W - 179L
1,511 Elo+
Party 2
Ratatoskr
Ratatoskr
JVL7dub
Ratatoskr
Level 125
God Stats
3W - 5L
1,328 SR
Queue Stats
124W - 118L
1,488 Elo+
Solo
Sol
Sol
Jungle Wyatt
Sol
Level 64
God Stats
33W - 20L
1,923 SR
Queue Stats
154W - 141L
1,594 Elo+
Party 2
Vamana
Vamana
Xx Ansatsu xX
Vamana
Level 122
God Stats
18W - 20L
1,444 SR
Queue Stats
369W - 376L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
pyromoss
Baron Samedi
Level 104
God Stats
8W - 5L
1,688 SR
Queue Stats
149W - 125L
1,517 Elo+
Solo
Team Averages
Level 94
1,594 SR
1,506 Elo+

VS

Team Averages
Level 59
1,447 SR
1,407 Elo+
Jormungandr
Jormungandr
BigDaddy_1980g
Jormungandr
Level 106
God Stats
6W - 8L
1,625 SR
Queue Stats
191W - 186L
1,502 Elo+
Party 1
Ganesha
Ganesha
FujinEnjoyer
Ganesha
Level 21
God Stats
0W - 4L
1,099 SR
Queue Stats
36W - 56L
1,452 Elo+
Party 1
Hachiman
Hachiman
OsakasDove
Hachiman
Level 15
God Stats
1W - 1L
1,784 SR
Queue Stats
11W - 12L
1,470 Elo+
Party 1
Raijin
Raijin
VizTa Blood
Raijin
Level 145
God Stats
0W - 3L
1,228 SR
Queue Stats
195W - 219L
1,392 Elo+
Solo
Nemesis
Nemesis
xXXMLGXXx34
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
10
5 / 1 / 8
6,535
654
5,996
5,050
1,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ratatoskr
JVL7dub
Ratatoskr
10
6 / 0 / 4
6,213
621
3,126
3,493
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 0 / 3
5,996
600
4,518
4,221
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 1
5,974
597
5,610
7,803
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
pyromoss
Baron Samedi
10
3 / 1 / 5
5,962
596
3,090
4,330
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigDaddy_1980g
Jormungandr
9
0 / 1 / 0
5,427
543
4,635
7,376
4,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
FujinEnjoyer
Ganesha
7
0 / 4 / 2
4,769
477
842
6,958
3,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
OsakasDove
Hachiman
7
1 / 5 / 1
4,468
447
2,277
5,623
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
8
1 / 6 / 0
5,212
521
1,945
6,552
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
xXXMLGXXx34
Nemesis
7
0 / 4 / 0
4,313
431
1,395
5,640
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
2
2
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BigDaddy_1980g
Jormungandr
0
1
0
0
W
Freya
5
1
8
9
L
Ganesha
FujinEnjoyer
Ganesha
0
4
2
0.25
W
Ratatoskr
JVL7dub
Ratatoskr
6
0
4
8
W
4
0
3
5.5
L
Hachiman
OsakasDove
Hachiman
1
5
1
0.3
L
Raijin
1
6
0
0.17
W
2
0
1
2.5
W
Baron Samedi
pyromoss
Baron Samedi
3
1
5
5.5
L
Nemesis
xXXMLGXXx34
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,340
Damage
11,094
24,897
Taken
32,149
9,106
Mitigated
13,157
12,123
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BigDaddy_1980g
Jormungandr
4,635
1,714
0
1,662
7,376
4,938
136
0
7,376
31,516
0
W
Freya
5,996
3,043
0
2,150
5,050
1,282
860
1,049
3,625
26,000
0
L
Ganesha
FujinEnjoyer
Ganesha
842
154
232
1,043
6,958
3,026
0
4,691
2,267
7,926
0
W
Ratatoskr
JVL7dub
Ratatoskr
3,126
934
0
1,948
3,493
961
728
668
2,825
0
21,272
W
4,518
1,563
0
2,226
4,221
1,365
1,428
387
3,834
22,098
4,204
L
Hachiman
OsakasDove
Hachiman
2,277
1,147
0
764
5,623
1,341
0
3,494
2,129
0
13,704
L
Raijin
1,945
416
0
984
6,552
1,785
160
3,572
2,980
26,168
0
W
5,610
2,539
0
4,356
7,803
3,866
784
4,430
3,373
0
34,231
W
Baron Samedi
pyromoss
Baron Samedi
3,090
352
117
1,326
4,330
1,632
333
888
3,442
29,649
0
L
Nemesis
xXXMLGXXx34
Nemesis
1,395
453
0
586
5,640
2,067
0
1,469
4,171
0
13,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
24,189
269
Minions Killed
195
0
Camps Cleared
0
878,816
Distance Traveled
852,014
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,427
543
68
7
0
169,961
1
W
Freya
6,535
654
57
6
0
170,783
1
L
Ganesha
4,769
477
6
1
0
168,965
0
W
Ratatoskr
6,213
621
43
4
0
155,376
8
W
Sol
5,996
600
44
4
0
181,559
0
L
Hachiman
4,468
447
29
3
0
157,590
1
L
Raijin
5,212
521
60
6
0
151,855
1
W
Vamana
5,974
597
73
7
0
195,413
5
W
Baron Samedi
5,962
596
52
5
0
175,685
4
L
Nemesis
4,313
431
32
3
0
203,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role