Player Matchup

Cupid
Cupid
CatalystDan
Cupid
Level 103
God Stats
35W - 28L
1,797 SR
Queue Stats
323W - 352L
1,497 Elo+
Solo
Arachne
Arachne
JAYPGAMER
Arachne
Level 20
God Stats
2W - 3L
1,726 SR
Queue Stats
28W - 39L
1,561 Elo+
Party 2
King Arthur
King Arthur
gunzerker057
King Arthur
Level 97
God Stats
3W - 2L
1,534 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
pugstrz
Sylvanus
Level 120
God Stats
1W - 4L
1,331 SR
Queue Stats
173W - 201L
1,505 Elo+
Party 2
Ah Puch
Ah Puch
thedeeppatil0
Ah Puch
Level 153
God Stats
8W - 6L
1,139 SR
Queue Stats
367W - 403L
1,367 Elo+
Solo
Team Averages
Level 99
1,505 SR
1,486 Elo+

VS

Team Averages
Level 96
1,555 SR
1,483 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DiabeticCabbage
Bellona
Level 106
God Stats
6W - 5L
1,480 SR
Queue Stats
138W - 154L
1,581 Elo+
Party 1
Fenrir
Fenrir
GmanWhoa
Fenrir
Level 115
God Stats
62W - 52L
1,541 SR
Queue Stats
210W - 193L
1,382 Elo+
Solo
Ares
Ares
MiracleCabbage
Ares
Level 156
God Stats
0W - 1L
1,761 SR
Queue Stats
170W - 196L
1,521 Elo+
Party 1
Nox
Nox
tatercabbage
Nox
Level 6
God Stats
4W - 8L
1,492 SR
Queue Stats
10W - 14L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
5,835
584
5,893
6,031
1,550
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
JAYPGAMER
Arachne
10
1 / 0 / 1
5,579
558
1,616
4,439
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
gunzerker057
King Arthur
9
4 / 1 / 3
5,725
573
2,863
6,396
4,156
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
pugstrz
Sylvanus
10
3 / 0 / 0
6,113
611
4,235
4,549
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
10
2 / 0 / 2
5,891
589
3,675
2,708
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
1 / 1 / 0
5,010
501
2,861
4,511
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,126
513
2,816
6,072
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
GmanWhoa
Fenrir
6
1 / 1 / 0
4,495
450
2,046
5,266
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 5 / 1
4,463
446
2,686
8,625
3,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,481
448
80
3,614
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
1
0
1
W
3
1
2
4
L
0
3
0
0
L
Fenrir
GmanWhoa
Fenrir
1
1
0
1
W
Arachne
JAYPGAMER
Arachne
1
0
1
1.5
L
0
5
1
0.1
W
King Arthur
gunzerker057
King Arthur
4
1
3
5.5
W
Sylvanus
pugstrz
Sylvanus
3
0
0
3
L
0
3
0
0
W
Ah Puch
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,282
Damage
10,489
24,123
Taken
28,088
11,853
Mitigated
10,717
7,216
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
2,861
1,111
0
1,553
4,511
979
0
0
4,511
0
23,993
W
5,893
3,654
185
2,217
6,031
1,550
662
1,368
4,663
0
26,722
L
2,816
998
0
1,577
6,072
4,001
0
3,299
2,773
0
26,438
L
Fenrir
GmanWhoa
Fenrir
2,046
173
0
931
5,266
1,566
0
856
4,384
0
17,905
W
Arachne
JAYPGAMER
Arachne
1,616
1,136
0
638
4,439
1,355
278
80
4,359
0
29,234
L
2,686
121
0
1,406
8,625
3,165
0
1,026
7,521
12,062
0
W
King Arthur
gunzerker057
King Arthur
2,863
725
0
1,000
6,396
4,156
174
1,174
5,222
0
26,945
W
Sylvanus
pugstrz
Sylvanus
4,235
1,554
0
2,501
4,549
3,945
0
0
4,549
22,242
6,360
L
80
0
0
0
3,614
1,006
0
1,777
1,635
12,741
0
W
Ah Puch
3,675
148
0
675
2,708
847
43
144
2,564
24,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,143
Gold Earned
23,575
275
Minions Killed
207
0
Camps Cleared
0
932,634
Distance Traveled
889,874
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,010
501
53
5
0
178,773
2
W
Cupid
5,835
584
50
5
0
179,388
1
L
Bellona
5,126
513
65
7
0
190,265
1
L
Fenrir
4,495
450
35
4
0
196,044
0
W
Arachne
5,579
558
66
7
0
230,223
0
L
Ares
4,463
446
18
2
0
195,768
2
W
King Arthur
5,725
573
50
5
0
192,164
3
W
Sylvanus
6,113
611
53
5
0
148,070
2
L
Nox
4,481
448
36
4
0
129,024
1
W
Ah Puch
5,891
589
56
6
0
182,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role