Player Matchup

Chaac
Chaac
Blindstroke
Chaac
Level 148
God Stats
3W - 4L
1,647 SR
Queue Stats
98W - 100L
1,457 Elo+
Party 1
Thor
Thor
CruncleSam
Thor
Level 149
God Stats
10W - 8L
1,705 SR
Queue Stats
52W - 61L
1,451 Elo+
Party 1
Ra
Ra
JPRAckley
Ra
Level 148
God Stats
4W - 1L
1,321 SR
Queue Stats
131W - 159L
1,442 Elo+
Party 1
Neith
Neith
Rick_Dude187
Neith
Level 106
God Stats
1W - 2L
1,514 SR
Queue Stats
89W - 97L
1,481 Elo+
Party 1
Ganesha
Ganesha
murl9O7t
Ganesha
Level 115
God Stats
33W - 21L
1,754 SR
Queue Stats
156W - 170L
1,509 Elo+
Party 1
Team Averages
Level 133
1,588 SR
1,468 Elo+

VS

Team Averages
Level 81
1,512 SR
1,417 Elo+
Shiva
Shiva
AllMightySuspec
Shiva
Level 75
God Stats
11W - 19L
1,381 SR
Queue Stats
111W - 146L
1,360 Elo+
Party 2
Baron Samedi
Baron Samedi
MrBucket136
Baron Samedi
Level 82
God Stats
0W - 2L
1,781 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ymir
Ymir
Sabatx
Ymir
Level 59
God Stats
1W - 3L
1,512 SR
Queue Stats
13W - 18L
1,419 Elo+
Solo
Thoth
Thoth
Stxezus
Thoth
Level 83
God Stats
0W - 3L
1,211 SR
Queue Stats
129W - 175L
1,395 Elo+
Party 2
Hou Yi
Hou Yi
XxLORDSURTURxX
Hou Yi
Level 106
God Stats
3W - 4L
1,674 SR
Queue Stats
48W - 75L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 9
10,582
882
9,506
16,914
14,790
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
13 / 0 / 2
11,189
932
10,582
9,038
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
0 / 2 / 11
9,750
813
6,534
7,598
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
7 / 2 / 8
10,206
851
14,008
11,455
4,375
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
murl9O7t
Ganesha
16
2 / 3 / 18
10,358
863
10,502
11,576
11,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 2
8,998
750
10,844
14,274
8,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
MrBucket136
Baron Samedi
14
0 / 9 / 0
7,791
649
5,659
14,764
5,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Sabatx
Ymir
15
2 / 5 / 2
8,815
735
7,642
18,687
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Stxezus
Thoth
14
2 / 8 / 4
8,106
676
7,286
10,517
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 1
7,445
620
1,048
2,863
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
28
Kills
8
8
Deaths
28
48
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
6
1
9
10.5
W
13
0
2
14
W
0
2
11
2.75
L
Baron Samedi
MrBucket136
Baron Samedi
0
9
0
0
W
7
2
8
5.5
L
Ymir
Sabatx
Ymir
2
5
2
0.6
L
Thoth
Stxezus
Thoth
2
8
4
0.5
L
0
1
1
0.5
W
Ganesha
murl9O7t
Ganesha
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,132
Damage
32,479
56,581
Taken
61,105
37,779
Mitigated
30,460
17,790
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,844
2,281
348
1,185
14,274
8,311
0
3,014
11,067
0
23,507
W
9,506
1,088
35
6,757
16,914
14,790
3,287
4,944
11,834
0
39,609
W
10,582
1,563
0
1,282
9,038
4,263
220
2,706
6,332
0
45,596
W
6,534
1,067
1,557
2,727
7,598
3,132
4,054
3,129
4,293
39,136
0
L
Baron Samedi
MrBucket136
Baron Samedi
5,659
911
602
1,665
14,764
5,309
0
3,990
10,700
24,113
0
W
14,008
6,392
0
2,652
11,455
4,375
4,972
5,560
5,867
0
30,215
L
Ymir
Sabatx
Ymir
7,642
1,594
430
2,254
18,687
12,997
0
6,125
12,469
22,432
0
L
Thoth
Stxezus
Thoth
7,286
446
0
0
10,517
2,665
0
3,591
6,824
19,109
0
L
1,048
688
0
355
2,863
1,178
0
316
2,487
0
13,014
W
Ganesha
murl9O7t
Ganesha
10,502
918
0
2,780
11,576
11,219
562
3,744
7,668
22,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,085
Gold Earned
41,155
278
Minions Killed
162
0
Camps Cleared
0
1,275,183
Distance Traveled
898,529
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,998
750
24
2
0
213,767
0
W
Chaac
10,582
882
80
7
0
275,893
2
W
Thor
11,189
932
53
4
0
284,564
1
W
Ra
9,750
813
95
8
0
263,591
2
L
Baron Samedi
7,791
649
47
4
0
178,920
1
W
Neith
10,206
851
50
4
0
242,851
0
L
Ymir
8,815
735
35
3
0
202,714
1
L
Thoth
8,106
676
24
2
0
200,540
0
L
Hou Yi
7,445
620
32
3
0
102,588
0
W
Ganesha
10,358
863
0
0
0
208,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role