Player Matchup

Shiva
Shiva
FatherEscanor
Shiva
Level 148
God Stats
2W - 4L
1,523 SR
Queue Stats
106W - 119L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
JoFabbro
Zhong Kui
Level 146
God Stats
11W - 7L
1,726 SR
Queue Stats
526W - 567L
1,494 Elo+
Solo
Fenrir
Fenrir
KakashisRinnegan
Fenrir
Level 106
God Stats
1W - 1L
1,852 SR
Queue Stats
16W - 15L
1,553 Elo+
Party 1
Bacchus
Bacchus
Regentsatyr
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,392 Elo+
Solo
Medusa
Medusa
grown_simba98
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,535 Elo+
Party 1
Team Averages
Level 121
1,620 SR
1,491 Elo+

VS

Team Averages
Level 133
1,612 SR
1,510 Elo+
Hercules
Hercules
 
Hercules
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Chasing256
Mulan
Level 153
God Stats
1W - 1L
1,768 SR
Queue Stats
133W - 121L
1,530 Elo+
Solo
Shiva
Shiva
Sarachi559
Shiva
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
353W - 390L
1,471 Elo+
Solo
Tiamat
Tiamat
Sasori680
Tiamat
Level 160
God Stats
20W - 19L
1,543 SR
Queue Stats
1,325W - 1,362L
1,542 Elo+
Party 2
Ares
Ares
SugmaCrit
Ares
Level 119
God Stats
7W - 2L
1,751 SR
Queue Stats
590W - 581L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 11
9,939
765
13,346
17,817
20,443
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
JoFabbro
Zhong Kui
15
4 / 7 / 12
9,518
732
14,885
13,198
7,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 7 / 10
10,936
841
6,078
14,183
10,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Regentsatyr
Bacchus
18
2 / 6 / 14
10,885
837
10,007
16,250
24,392
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
3 / 7 / 13
10,469
805
14,355
12,343
5,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
7 / 3 / 22
10,775
829
14,704
12,557
6,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mulan
19
15 / 3 / 18
11,935
918
20,891
13,863
19,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shiva
17
3 / 3 / 26
10,216
786
6,410
19,824
15,486
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Sasori680
Tiamat
18
8 / 4 / 22
11,682
899
16,288
9,754
8,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
1 / 6 / 21
9,805
754
6,907
14,407
17,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
143
19
Kills
34
34
Deaths
19
60
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
3
22
6
W
Mulan
15
3
18
8
L
3
7
11
1.21
L
Zhong Kui
JoFabbro
Zhong Kui
4
7
12
1.43
L
7
7
10
1.71
L
Bacchus
Regentsatyr
Bacchus
2
6
14
1.5
W
Shiva
3
3
26
5.33
W
Tiamat
Sasori680
Tiamat
8
4
22
4.75
W
Ares
1
6
21
1.92
L
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,671
Damage
65,200
73,791
Taken
70,405
68,427
Mitigated
66,298
17,546
Healing
26,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,704
2,326
2,822
3,941
12,557
6,086
1,595
6,248
6,309
0
21,247
W
Mulan
20,891
1,411
983
3,410
13,863
19,464
657
6,422
7,441
5,578
27,778
L
13,346
1,603
4,964
2,275
17,817
20,443
227
5,663
11,292
0
33,370
L
Zhong Kui
JoFabbro
Zhong Kui
14,885
400
1,125
2,139
13,198
7,621
521
3,805
8,942
23,126
0
L
6,078
1,215
221
1,284
14,183
10,902
455
3,880
9,904
0
8,206
L
Bacchus
Regentsatyr
Bacchus
10,007
295
917
2,937
16,250
24,392
254
7,676
7,753
18,986
0
W
Shiva
6,410
1,040
3,459
6,984
19,824
15,486
996
4,562
15,262
0
19,584
W
Tiamat
Sasori680
Tiamat
16,288
1,126
1,443
2,221
9,754
8,077
902
3,349
6,405
39,769
0
W
Ares
6,907
67
483
494
14,407
17,185
880
4,311
10,070
10,916
0
L
14,355
5,919
610
1,074
12,343
5,069
500
3,131
8,952
0
28,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,747
Gold Earned
54,413
121
Minions Killed
138
0
Camps Cleared
0
1,046,868
Distance Traveled
1,109,469
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,775
829
20
2
0
243,077
0
W
Mulan
11,935
918
33
3
0
207,517
3
L
Shiva
9,939
765
50
4
0
228,013
3
L
Zhong Kui
9,518
732
22
2
0
177,332
0
L
Fenrir
10,936
841
6
0
0
214,369
0
L
Bacchus
10,885
837
16
1
0
248,681
0
W
Shiva
10,216
786
25
2
0
250,180
3
W
Tiamat
11,682
899
43
3
0
192,099
0
W
Ares
9,805
754
17
1
0
216,596
1
L
Medusa
10,469
805
27
2
0
178,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role