Player Matchup

Medusa
Medusa
Prison Myk
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,410 Elo+
Party 1
Chaac
Chaac
Tonfen
Chaac
Level 123
God Stats
0W - 3L
1,477 SR
Queue Stats
30W - 35L
1,392 Elo+
Solo
Kukulkan
Kukulkan
zayhlex
Kukulkan
Level 115
God Stats
8W - 12L
1,219 SR
Queue Stats
31W - 42L
1,203 Elo+
Party 1
Team Averages
Level 99
1,399 SR
1,335 Elo+

VS

Team Averages
Level 106
1,688 SR
1,583 Elo+
Apollo
Apollo
Divinatum
Apollo
Level 112
God Stats
2W - 4L
1,658 SR
Queue Stats
135W - 178L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
Rittenhouse4L
Baron Samedi
Level 78
God Stats
7W - 5L
1,582 SR
Queue Stats
74W - 61L
1,743 Elo+
Party 2
Vamana
Vamana
a ghetto squid
Vamana
Level 128
God Stats
2W - 2L
1,823 SR
Queue Stats
83W - 72L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Prison Myk
Medusa
14
5 / 7 / 5
10,621
708
7,299
16,163
5,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Tonfen
Chaac
14
0 / 4 / 9
10,267
684
9,379
20,865
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
zayhlex
Kukulkan
17
7 / 7 / 4
11,903
794
14,654
12,460
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Divinatum
Apollo
17
6 / 2 / 8
11,852
790
10,228
12,571
4,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Rittenhouse4L
Baron Samedi
17
5 / 4 / 10
11,473
765
17,705
13,019
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 6 / 8
11,735
782
15,605
18,254
17,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
12
Kills
18
18
Deaths
12
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Apollo
Divinatum
Apollo
6
2
8
5
L
Medusa
Prison Myk
Medusa
5
7
5
1.07
W
Baron Samedi
Rittenhouse4L
Baron Samedi
5
4
10
2.5
L
Chaac
Tonfen
Chaac
0
4
9
1.13
W
7
6
8
1.83
L
Kukulkan
zayhlex
Kukulkan
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
43,538
49,488
Taken
43,844
21,076
Mitigated
29,136
8,904
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Divinatum
Apollo
10,228
3,985
0
4,217
12,571
4,733
779
4,711
7,860
0
48,457
L
Medusa
Prison Myk
Medusa
7,299
2,924
0
995
16,163
5,636
517
4,039
12,124
0
19,279
W
Baron Samedi
Rittenhouse4L
Baron Samedi
17,705
707
1,150
4,822
13,019
6,437
1,360
5,128
7,891
46,306
0
L
Chaac
Tonfen
Chaac
9,379
578
0
6,161
20,865
11,187
62
8,975
11,890
0
28,393
W
15,605
8,946
0
4,090
18,254
17,966
607
5,515
12,739
0
44,133
L
Kukulkan
zayhlex
Kukulkan
14,654
1,084
89
1,659
12,460
4,253
1,020
4,771
7,689
45,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
35,060
151
Minions Killed
173
4
Camps Cleared
9
755,265
Distance Traveled
808,913
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,852
790
60
4
3
280,014
4
L
Medusa
10,621
708
32
2
1
249,721
0
W
Baron Samedi
11,473
765
66
4
1
261,676
2
L
Chaac
10,267
684
46
3
2
269,932
6
W
Vamana
11,735
782
47
3
5
267,223
0
L
Kukulkan
11,903
794
73
5
1
235,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role