Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
P4NC4K3_DR4G0N_
Chaac
Level 86
God Stats
3W - 1L
1,227 SR
Queue Stats
124W - 110L
1,408 Elo+
Solo
Cerberus
Cerberus
PaternalWig6793
Cerberus
Level 49
God Stats
1W - 0L
1,724 SR
Queue Stats
7W - 10L
1,399 Elo+
Solo
Cliodhna
Cliodhna
Rogue Venom6103
Cliodhna
Level 34
God Stats
12W - 4L
1,246 SR
Queue Stats
133W - 118L
1,218 Elo+
Solo
Ah Puch
Ah Puch
SpartanMist1991
Ah Puch
Level 93
God Stats
31W - 21L
1,680 SR
Queue Stats
396W - 405L
1,424 Elo+
Solo
Team Averages
Level 84
1,475 SR
1,390 Elo+

VS

Team Averages
Level 80
1,499 SR
1,372 Elo+
Medusa
Medusa
 
Medusa
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ABBOTT52
Ymir
Level 109
God Stats
0W - 2L
1,496 SR
Queue Stats
1W - 9L
1,165 Elo+
Party 1
Amaterasu
Amaterasu
SeverusWar
Amaterasu
Level 98
God Stats
3W - 3L
1,500 SR
Queue Stats
460W - 478L
1,414 Elo+
Solo
Arachne
Arachne
SpikierTurnip99
Arachne
Level 60
God Stats
7W - 8L
1,499 SR
Queue Stats
94W - 108L
1,393 Elo+
Solo
Raijin
Raijin
julianlenin
Raijin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 109L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 3 / 4
7,142
510
5,151
7,446
1,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 2 / 4
7,338
524
10,240
9,706
5,925
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
12
4 / 1 / 5
7,370
526
4,979
8,959
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
14
16 / 3 / 2
9,353
668
10,132
10,435
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 3 / 5
7,986
570
5,222
7,488
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 6 / 3
6,268
448
6,287
7,456
1,758
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
9
1 / 2 / 1
6,180
441
1,804
6,439
5,590
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
SeverusWar
Amaterasu
12
2 / 4 / 0
7,620
544
4,906
15,267
13,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 9 / 1
7,577
541
7,002
14,924
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
11
2 / 10 / 1
6,641
474
4,906
9,989
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
31
Kills
10
12
Deaths
31
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
3
4
1.67
L
Medusa
 
Medusa
1
6
3
0.42
L
Ymir
1
2
1
0.75
W
3
2
4
2.5
W
Cerberus
4
1
5
6.5
W
Cliodhna
16
3
2
5.67
L
Amaterasu
SeverusWar
Amaterasu
2
4
0
0.5
W
5
3
5
2.5
L
4
9
1
0.5
L
Raijin
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,724
Damage
24,905
44,034
Taken
54,075
20,369
Mitigated
27,197
15,435
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,151
3,282
0
2,400
7,446
1,915
1,884
1,053
6,393
0
41,616
L
Medusa
 
Medusa
6,287
2,499
0
0
7,456
1,758
345
1,418
6,038
0
27,030
L
Ymir
1,804
62
0
0
6,439
5,590
297
1,508
4,931
12,736
0
W
10,240
3,530
0
3,227
9,706
5,925
0
0
9,706
0
39,441
W
Cerberus
4,979
548
0
2,912
8,959
6,398
8
1,176
7,783
26,784
0
W
Cliodhna
10,132
1,355
0
3,719
10,435
3,773
0
1,369
9,066
0
53,861
L
Amaterasu
SeverusWar
Amaterasu
4,906
2,684
0
5,359
15,267
13,531
0
511
14,756
0
40,083
W
5,222
316
231
2,946
7,488
2,358
516
3,112
4,376
44,407
0
L
7,002
5,690
76
4,267
14,924
4,185
771
3,015
11,909
0
32,440
L
Raijin
4,906
865
106
599
9,989
2,133
953
3,749
6,240
34,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,189
Gold Earned
34,286
398
Minions Killed
254
0
Camps Cleared
0
1,321,868
Distance Traveled
1,259,188
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,142
510
81
6
0
230,590
3
L
Medusa
6,268
448
43
3
0
269,880
1
L
Ymir
6,180
441
14
1
0
271,597
0
W
Chaac
7,338
524
75
5
0
252,303
1
W
Cerberus
7,370
526
70
5
0
268,358
3
W
Cliodhna
9,353
668
97
7
0
323,522
3
L
Amaterasu
7,620
544
84
6
0
238,885
1
W
Ah Puch
7,986
570
75
5
0
247,095
3
L
Arachne
7,577
541
46
3
0
260,042
2
L
Raijin
6,641
474
67
5
0
218,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role