Player Matchup

Artio
Artio
DaBigBiscuit
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,332 Elo+
Party 2
Gilgamesh
Gilgamesh
Famuca17
Gilgamesh
Level 31
God Stats
5W - 6L
1,402 SR
Queue Stats
38W - 66L
1,350 Elo+
Solo
Merlin
Merlin
Ghetto R2D2
Merlin
Level 27
God Stats
9W - 1L
1,870 SR
Queue Stats
21W - 25L
1,361 Elo+
Party 2
Izanami
Izanami
MissFlames
Izanami
Level 79
God Stats
49W - 54L
1,422 SR
Queue Stats
129W - 146L
1,340 Elo+
Party 3
Agni
Agni
Son0fKratos
Agni
Level 25
God Stats
6W - 5L
1,552 SR
Queue Stats
65W - 85L
1,445 Elo+
Party 3
Team Averages
Level 38
1,549 SR
1,365 Elo+

VS

Team Averages
Level 54
1,377 SR
1,345 Elo+
Atlas
Atlas
Ausar the Dead
Atlas
Level 28
God Stats
6W - 17L
1,340 SR
Queue Stats
30W - 50L
1,301 Elo+
Party 1
Xing Tian
Xing Tian
BestGuyOnTeam
Xing Tian
Level 128
God Stats
14W - 22L
1,431 SR
Queue Stats
56W - 74L
1,337 Elo+
Party 1
Scylla
Scylla
Pineapple-1406
Scylla
Level 47
God Stats
61W - 64L
1,561 SR
Queue Stats
465W - 521L
1,482 Elo+
Solo
Tyr
Tyr
abysslord_farron
Tyr
Level 37
God Stats
0W - 2L
1,200 SR
Queue Stats
16W - 32L
1,262 Elo+
Solo
Mercury
Mercury
mj_certifried
Mercury
Level 28
God Stats
24W - 37L
1,353 SR
Queue Stats
243W - 293L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 10
9,940
663
5,092
16,813
18,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Famuca17
Gilgamesh
19
7 / 2 / 13
11,963
798
10,859
13,041
9,734
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
19
2 / 2 / 7
11,505
767
10,545
8,869
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
MissFlames
Izanami
20
7 / 2 / 14
12,462
831
13,384
11,203
4,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 2 / 9
11,829
789
19,644
9,622
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 6
10,102
673
7,151
12,033
11,862
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
BestGuyOnTeam
Xing Tian
17
5 / 6 / 4
10,738
716
9,037
17,436
17,931
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 5 / 4
11,496
766
17,074
10,927
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 8
9,605
640
6,659
16,200
17,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Mercury
17
3 / 6 / 2
10,257
684
6,703
14,254
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
38
25
Kills
14
14
Deaths
25
53
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
Xing Tian
BestGuyOnTeam
Xing Tian
5
6
4
1.17
W
1
6
10
1
W
Gilgamesh
Famuca17
Gilgamesh
7
2
13
6.75
W
Merlin
2
2
7
2.75
W
Izanami
MissFlames
Izanami
7
2
14
7
L
4
5
4
1.2
W
8
2
9
6.25
L
1
6
8
0.83
L
Mercury
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,524
Damage
46,624
59,548
Taken
70,850
40,072
Mitigated
56,565
10,497
Healing
5,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,151
2,263
0
0
12,033
11,862
0
6,830
5,203
26,148
0
L
Xing Tian
BestGuyOnTeam
Xing Tian
9,037
703
115
880
17,436
17,931
168
7,901
9,324
25,691
0
W
5,092
1,163
1,115
2,147
16,813
18,575
62
10,652
5,945
16,097
0
W
Gilgamesh
Famuca17
Gilgamesh
10,859
3,948
0
3,198
13,041
9,734
609
5,405
7,453
0
27,807
W
Merlin
10,545
54
235
882
8,869
3,906
1,313
3,793
5,008
55,855
0
W
Izanami
MissFlames
Izanami
13,384
8,953
0
1,564
11,203
4,625
1,341
6,202
4,931
0
51,315
L
17,074
2,049
0
1,622
10,927
3,795
0
6,407
4,520
58,175
0
W
19,644
1,709
0
1,356
9,622
3,232
556
7,210
2,384
40,683
0
L
6,659
1,689
200
1,079
16,200
17,284
0
8,633
6,367
0
13,168
L
Mercury
6,703
2,782
0
1,156
14,254
5,693
0
5,510
8,744
0
29,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,699
Gold Earned
52,198
289
Minions Killed
234
0
Camps Cleared
0
1,526,092
Distance Traveled
1,493,249
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,102
673
29
2
0
273,219
0
L
Xing Tian
10,738
716
41
3
0
297,589
0
W
Artio
9,940
663
17
1
0
313,022
3
W
Gilgamesh
11,963
798
31
2
0
301,819
0
W
Merlin
11,505
767
87
6
0
291,612
2
W
Izanami
12,462
831
104
7
0
319,193
0
L
Scylla
11,496
766
87
6
0
288,199
2
W
Agni
11,829
789
50
3
0
300,446
1
L
Tyr
9,605
640
22
1
0
293,300
0
L
Mercury
10,257
684
55
4
0
340,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role