Player Matchup

Nemesis
Nemesis
Diamond II
IllucidDreams
Nemesis
Diamond II
Level 152
God Stats
7W - 1L
1,985 SR
Queue Stats
182W - 135L
2,259 MMR
Party 1
Medusa
Medusa
Diamond III
Primalito
Medusa
Diamond III
Level 150
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 96L
2,213 MMR
Party 1
Tiamat
Tiamat
Diamond III
Sacrrred
Tiamat
Diamond III
Level 107
God Stats
78W - 62L
1,447 SR
Queue Stats
336W - 299L
2,339 MMR
Solo
Ganesha
Ganesha
Diamond IV
TNorthern
Ganesha
Diamond IV
Level 144
God Stats
7W - 3L
1,634 SR
Queue Stats
47W - 24L
2,252 MMR
Party 2
He Bo
He Bo
Diamond IV
billym5
He Bo
Diamond IV
Level 157
God Stats
1W - 0L
1,573 SR
Queue Stats
47W - 24L
2,252 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,628 SR
2,263 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,668 SR
2,298 MMR
Geb
Geb
Diamond II
AlphaWolfSpawn
Geb
Diamond II
Level 153
God Stats
33W - 21L
1,784 SR
Queue Stats
86W - 65L
2,413 MMR
Party 3
Zeus
Zeus
Diamond II
CrimsonIRegret
Zeus
Diamond II
Level 160
God Stats
26W - 18L
1,754 SR
Queue Stats
106W - 80L
2,373 MMR
Party 3
Bellona
Bellona
Diamond IV
Rand0kk
Bellona
Diamond IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 150L
2,155 MMR
Party 4
Xbalanque
Xbalanque
Diamond II
WakeStorm
Xbalanque
Diamond II
Level 160
God Stats
4W - 4L
1,622 SR
Queue Stats
353W - 337L
2,271 MMR
Solo
Thor
Thor
Diamond II
juansemetallica
Thor
Diamond II
Level 159
God Stats
16W - 14L
1,678 SR
Queue Stats
289W - 247L
2,279 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
6 / 1 / 8
14,399
626
15,508
20,474
18,868
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Primalito
Medusa
20
2 / 3 / 5
12,724
553
10,066
14,377
5,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Sacrrred
Tiamat
20
7 / 1 / 10
13,464
585
16,153
13,948
9,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
TNorthern
Ganesha
17
0 / 3 / 15
11,254
489
7,239
24,340
24,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
billym5
He Bo
20
6 / 3 / 8
12,827
558
18,908
13,580
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
KaliAtlasIzanamiThoth

VS

Bans
ShivaArtioBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,860
429
5,307
19,009
17,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 4 / 2
11,182
486
23,647
14,341
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Rand0kk
Bellona
19
0 / 4 / 3
11,736
510
8,930
21,431
23,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
WakeStorm
Xbalanque
18
2 / 6 / 4
11,649
506
10,737
17,221
4,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
5 / 4 / 3
12,072
525
8,683
17,157
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
21
Kills
10
11
Deaths
21
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
2
4
2
0.75
W
Nemesis
6
1
8
10
W
Medusa
Primalito
Medusa
2
3
5
1.5
L
Bellona
Rand0kk
Bellona
0
4
3
0.38
W
Tiamat
Sacrrred
Tiamat
7
1
10
12
W
Ganesha
TNorthern
Ganesha
0
3
15
2.5
L
Xbalanque
WakeStorm
Xbalanque
2
6
4
0.67
W
He Bo
billym5
He Bo
6
3
8
3.33
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,874
Damage
57,304
86,719
Taken
89,159
62,509
Mitigated
55,560
32,907
Healing
20,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,307
253
2,756
2,554
19,009
17,563
0
11,425
7,584
15,412
0
L
23,647
821
86
2,051
14,341
3,574
0
8,902
5,439
97,556
0
W
Nemesis
15,508
8,678
0
10,812
20,474
18,868
3,118
1,953
18,487
0
111,524
W
Medusa
Primalito
Medusa
10,066
3,548
0
5,073
14,377
5,194
3,652
2,780
11,477
0
108,580
L
Bellona
Rand0kk
Bellona
8,930
4,287
0
6,668
21,431
23,871
474
7,773
13,658
0
86,379
W
Tiamat
Sacrrred
Tiamat
16,153
1,050
294
6,728
13,948
9,177
1,139
6,943
6,687
100,700
0
W
Ganesha
TNorthern
Ganesha
7,239
367
0
2,773
24,340
24,698
28
11,914
11,913
36,878
3,684
L
Xbalanque
WakeStorm
Xbalanque
10,737
4,696
0
2,243
17,221
4,588
644
7,468
9,753
0
97,021
W
He Bo
billym5
He Bo
18,908
940
0
7,227
13,580
4,572
0
4,205
9,201
104,447
0
L
8,683
2,378
0
4,492
17,157
5,964
198
6,229
10,928
0
89,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,668
Gold Earned
56,499
739
Minions Killed
685
0
Camps Cleared
0
2,334,976
Distance Traveled
2,196,903
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,860
429
21
1
0
451,930
13
L
Zeus
11,182
486
192
8
0
442,533
5
W
Nemesis
14,399
626
200
9
0
524,365
3
W
Medusa
12,724
553
185
8
0
442,548
10
L
Bellona
11,736
510
181
8
0
411,118
4
W
Tiamat
13,464
585
189
8
0
456,657
7
W
Ganesha
11,254
489
15
1
0
443,872
7
L
Xbalanque
11,649
506
149
6
0
405,383
2
W
He Bo
12,827
558
150
7
0
467,534
7
L
Thor
12,072
525
142
6
0
485,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role