Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
D_beat00
Chaac
Level 54
God Stats
61W - 61L
1,546 SR
Queue Stats
696W - 737L
1,418 Elo+
Solo
Ullr
Ullr
ll_Juicy_ll
Ullr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 95L
1,341 Elo+
Party 1
Team Averages
Level 71
1,515 SR
1,420 Elo+

VS

Team Averages
Level 117
1,538 SR
1,478 Elo+
Izanami
Izanami
rileym147
Izanami
Level 122
God Stats
26W - 27L
1,553 SR
Queue Stats
73W - 96L
1,483 Elo+
Solo
Merlin
Merlin
tatdaddy1329
Merlin
Level 146
God Stats
48W - 81L
1,500 SR
Queue Stats
609W - 801L
1,414 Elo+
Solo
Atlas
Atlas
wagnerlorenzo
Atlas
Level 82
God Stats
2W - 1L
1,560 SR
Queue Stats
8W - 4L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 2 / 0
7,187
653
3,112
7,672
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
D_beat00
Chaac
11
0 / 2 / 1
6,901
627
5,157
10,565
6,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 1
6,754
614
2,374
6,470
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
rileym147
Izanami
14
6 / 0 / 1
8,817
802
7,765
4,429
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Merlin
12
0 / 1 / 7
7,484
680
4,956
4,000
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 0 / 6
8,668
788
6,538
5,614
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
7
7
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
L
Chaac
D_beat00
Chaac
0
2
1
0.25
L
0
3
1
0.17
W
Izanami
rileym147
Izanami
6
0
1
6.5
W
Merlin
0
1
7
3.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,643
Damage
19,259
24,707
Taken
14,043
12,908
Mitigated
8,476
7,943
Healing
2,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,112
1,980
340
2,277
7,672
3,854
0
2,824
4,694
0
12,701
L
Chaac
D_beat00
Chaac
5,157
1,473
387
4,003
10,565
6,803
0
5,595
4,656
0
26,557
L
2,374
457
133
803
6,470
2,251
0
2,767
3,457
0
15,210
W
Izanami
rileym147
Izanami
7,765
5,161
0
0
4,429
1,495
65
0
4,264
0
33,125
W
Merlin
4,956
203
0
854
4,000
1,427
124
456
3,275
31,406
0
W
6,538
2,070
0
1,814
5,614
5,554
0
52
5,202
20,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,842
Gold Earned
24,969
126
Minions Killed
156
5
Camps Cleared
7
640,628
Distance Traveled
610,993
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,187
653
53
5
3
236,438
3
L
Chaac
6,901
627
46
4
2
212,132
3
L
Ullr
6,754
614
27
2
0
192,058
1
W
Izanami
8,817
802
70
6
3
182,874
1
W
Merlin
7,484
680
64
6
4
210,808
0
W
Atlas
8,668
788
22
2
0
217,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role