Player Matchup

Cerberus
Cerberus
CrazyLover27
Cerberus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
ImInMyDuphi
Baron Samedi
Level 17
God Stats
5W - 6L
1,858 SR
Queue Stats
49W - 54L
1,363 Elo+
Party 1
Da Ji
Da Ji
Jumjii
Da Ji
Level 69
God Stats
25W - 13L
1,562 SR
Queue Stats
749W - 652L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SYZS2224
Tsukuyomi
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
711W - 627L
1,525 Elo+
Party 1
Artemis
Artemis
TickTitanic47
Artemis
Level 87
God Stats
9W - 1L
1,858 SR
Queue Stats
284W - 234L
1,565 Elo+
Party 1
Team Averages
Level 56
1,656 SR
1,460 Elo+

VS

Team Averages
Level 34
1,318 SR
1,382 Elo+
Khepri
Khepri
Bl0gB0is
Khepri
Level 22
God Stats
0W - 4L
1,141 SR
Queue Stats
2W - 10L
1,224 Elo+
Party 2
Medusa
Medusa
Brezziee
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,317 Elo+
Party 2
Nemesis
Nemesis
Lujo9
Nemesis
Level 34
God Stats
1W - 9L
1,156 SR
Queue Stats
5W - 18L
1,316 Elo+
Party 2
Baron Samedi
Baron Samedi
iDestroyAbos
Baron Samedi
Level 66
God Stats
0W - 2L
1,291 SR
Queue Stats
68W - 89L
1,369 Elo+
Solo
Guan Yu
Guan Yu
iHoryuKen
Guan Yu
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrazyLover27
Cerberus
17
4 / 6 / 16
12,412
496
7,824
25,968
27,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
ImInMyDuphi
Baron Samedi
18
3 / 6 / 10
11,950
478
6,171
14,028
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Jumjii
Da Ji
20
15 / 0 / 10
14,588
584
25,158
16,299
7,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
SYZS2224
Tsukuyomi
19
7 / 6 / 11
12,816
513
15,922
17,165
15,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
20
10 / 5 / 15
13,420
537
27,038
19,497
6,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bl0gB0is
Khepri
15
0 / 3 / 10
10,133
405
4,125
17,287
16,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
Brezziee
Medusa
18
10 / 10 / 4
11,829
473
17,713
22,180
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Lujo9
Nemesis
18
5 / 7 / 5
11,491
460
11,266
19,497
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
iDestroyAbos
Baron Samedi
15
0 / 11 / 6
9,357
374
4,677
17,908
6,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
iHoryuKen
Guan Yu
14
4 / 8 / 7
9,863
395
8,469
23,931
17,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
51
39
Kills
19
23
Deaths
39
62
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bl0gB0is
Khepri
0
3
10
1.67
L
Medusa
Brezziee
Medusa
10
10
4
1.2
W
Cerberus
CrazyLover27
Cerberus
4
6
16
2
W
Baron Samedi
ImInMyDuphi
Baron Samedi
3
6
10
1.33
W
Da Ji
Jumjii
Da Ji
15
0
10
20
L
Nemesis
Lujo9
Nemesis
5
7
5
1.07
W
Tsukuyomi
SYZS2224
Tsukuyomi
7
6
11
2.08
W
Artemis
10
5
15
3.5
L
Baron Samedi
iDestroyAbos
Baron Samedi
0
11
6
0.27
L
Guan Yu
iHoryuKen
Guan Yu
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,113
Damage
46,250
92,957
Taken
100,803
63,768
Mitigated
53,917
22,222
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bl0gB0is
Khepri
4,125
364
0
1,681
17,287
16,127
156
4,494
12,555
18,171
0
L
Medusa
Brezziee
Medusa
17,713
7,704
0
4,997
22,180
7,406
500
3,942
17,894
0
68,950
W
Cerberus
CrazyLover27
Cerberus
7,824
279
0
5,837
25,968
27,767
726
3,180
22,692
51,368
0
W
Baron Samedi
ImInMyDuphi
Baron Samedi
6,171
392
0
3,372
14,028
5,612
1,281
1,211
12,615
64,514
0
W
Da Ji
Jumjii
Da Ji
25,158
7,530
0
2,950
16,299
7,736
871
2,164
14,051
0
137,866
L
Nemesis
Lujo9
Nemesis
11,266
4,914
0
3,144
19,497
6,219
1,098
939
18,462
0
81,963
W
Tsukuyomi
SYZS2224
Tsukuyomi
15,922
3,160
0
2,973
17,165
15,968
1,487
2,733
14,337
0
74,809
W
Artemis
27,038
14,442
0
7,090
19,497
6,685
4,288
3,941
15,514
0
109,739
L
Baron Samedi
iDestroyAbos
Baron Samedi
4,677
279
140
1,425
17,908
6,821
185
2,973
14,651
38,008
0
L
Guan Yu
iHoryuKen
Guan Yu
8,469
437
1,370
4,445
23,931
17,344
172
1,152
22,375
3,050
21,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,186
Gold Earned
52,673
659
Minions Killed
351
0
Camps Cleared
0
2,350,037
Distance Traveled
2,226,443
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,133
405
29
1
0
468,631
4
L
Medusa
11,829
473
97
4
0
409,768
2
W
Cerberus
12,412
496
127
5
0
471,329
1
W
Baron Samedi
11,950
478
102
4
0
451,227
0
W
Da Ji
14,588
584
169
7
0
560,646
2
L
Nemesis
11,491
460
114
5
0
504,340
1
W
Tsukuyomi
12,816
513
124
5
0
450,893
0
W
Artemis
13,420
537
137
5
0
415,942
3
L
Baron Samedi
9,357
374
73
3
0
353,711
5
L
Guan Yu
9,863
395
38
2
0
489,993
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role