Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Abdallah1990
Horus
Level 77
God Stats
13W - 11L
1,499 SR
Queue Stats
31W - 19L
1,516 Elo+
Solo
Sol
Sol
Jinx-thefishbone
Sol
Level 87
God Stats
8W - 3L
1,826 SR
Queue Stats
70W - 57L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
Penguin hal0
Baron Samedi
Level 126
God Stats
24W - 13L
1,763 SR
Queue Stats
490W - 497L
1,445 Elo+
Solo
Bacchus
Bacchus
XLoboNegroX5218
Bacchus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 21L
1,500 Elo+
Solo
Team Averages
Level 104
1,618 SR
1,508 Elo+

VS

Team Averages
Level 62
1,352 SR
1,402 Elo+
Thanatos
Thanatos
Don-Tonne
Thanatos
Level 68
God Stats
10W - 15L
1,311 SR
Queue Stats
79W - 111L
1,294 Elo+
Party 1
Scylla
Scylla
I_NEED_MONEY_49
Scylla
Level 128
God Stats
78W - 36L
1,708 SR
Queue Stats
499W - 369L
1,519 Elo+
Solo
Cerberus
Cerberus
SoBrush
Cerberus
Level 16
God Stats
17W - 23L
1,377 SR
Queue Stats
84W - 105L
1,326 Elo+
Party 1
Neith
Neith
Viting91
Neith
Level 61
God Stats
1W - 3L
1,127 SR
Queue Stats
40W - 57L
1,264 Elo+
Party 1
Bastet
Bastet
xdgttrf
Bastet
Level 35
God Stats
3W - 5L
1,235 SR
Queue Stats
228W - 222L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 2 / 3
7,750
554
5,262
7,892
2,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 0
7,404
529
4,754
10,244
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 2 / 6
8,092
578
14,217
12,297
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Penguin hal0
Baron Samedi
13
6 / 3 / 3
7,828
559
5,786
9,416
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 6
7,230
516
5,744
8,382
7,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Don-Tonne
Thanatos
10
2 / 5 / 5
6,545
468
4,481
10,149
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 5 / 1
7,131
509
3,156
7,262
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
SoBrush
Cerberus
8
1 / 5 / 1
5,497
393
2,898
11,340
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Viting91
Neith
8
0 / 4 / 2
5,170
369
4,675
7,040
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
xdgttrf
Bastet
14
7 / 1 / 3
8,754
625
11,905
11,920
4,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
20
Kills
12
12
Deaths
20
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
3
1.75
W
2
4
0
0.5
L
Thanatos
Don-Tonne
Thanatos
2
5
5
0.9
L
2
5
1
0.5
W
6
2
6
4.5
W
Baron Samedi
Penguin hal0
Baron Samedi
6
3
3
2.5
L
Cerberus
SoBrush
Cerberus
1
5
1
0.3
L
Neith
Viting91
Neith
0
4
2
0.25
W
4
1
6
7
L
Bastet
xdgttrf
Bastet
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,763
Damage
27,115
48,231
Taken
47,711
21,746
Mitigated
17,636
18,507
Healing
18,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,262
1,329
80
2,037
7,892
2,456
78
219
7,523
0
52,591
W
4,754
2,391
141
3,687
10,244
5,197
480
0
9,715
0
34,794
L
Thanatos
Don-Tonne
Thanatos
4,481
886
0
6,328
10,149
2,848
0
5,370
4,750
0
21,743
L
3,156
421
0
694
7,262
2,418
0
5,368
1,880
40,927
0
W
14,217
7,273
0
6,791
12,297
3,076
577
2,565
9,603
62,987
0
W
Baron Samedi
Penguin hal0
Baron Samedi
5,786
173
594
2,564
9,416
3,943
181
2,142
7,085
38,258
0
L
Cerberus
SoBrush
Cerberus
2,898
139
271
2,590
11,340
6,322
0
8,360
2,980
10,200
0
L
Neith
Viting91
Neith
4,675
1,773
96
1,003
7,040
1,765
153
4,099
2,941
0
19,090
W
5,744
440
228
2,385
8,382
7,074
294
930
7,452
22,485
0
L
Bastet
xdgttrf
Bastet
11,905
1,809
0
7,603
11,920
4,283
0
2,550
8,938
0
47,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,304
Gold Earned
33,097
374
Minions Killed
274
0
Camps Cleared
0
1,300,067
Distance Traveled
1,309,945
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,750
554
103
7
0
285,779
0
W
Horus
7,404
529
73
5
0
257,172
1
L
Thanatos
6,545
468
43
3
0
250,986
0
L
Scylla
7,131
509
89
6
0
223,063
4
W
Sol
8,092
578
103
7
0
246,538
0
W
Baron Samedi
7,828
559
67
5
0
226,610
8
L
Cerberus
5,497
393
18
1
0
275,631
4
L
Neith
5,170
369
32
2
0
258,196
3
W
Bacchus
7,230
516
28
2
0
283,968
1
L
Bastet
8,754
625
92
7
0
302,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role