Player Matchup

Chaac
Chaac
Elite grimz
Chaac
Level 66
God Stats
10W - 8L
1,806 SR
Queue Stats
180W - 213L
1,431 Elo+
Solo
Hera
Hera
MoDeSt0 666
Hera
Level 149
God Stats
9W - 11L
1,434 SR
Queue Stats
51W - 51L
1,504 Elo+
Party 1
Medusa
Medusa
Phineghan
Medusa
Level 149
God Stats
6W - 7L
1,493 SR
Queue Stats
108W - 123L
1,535 Elo+
Party 1
Team Averages
Level 121
1,578 SR
1,490 Elo+

VS

Team Averages
Level 79
1,557 SR
1,458 Elo+
Khepri
Khepri
Milo_Tealeaf_
Khepri
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 94L
1,352 Elo+
Party 2
Merlin
Merlin
MrGoldenpotato44
Merlin
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 58L
1,571 Elo+
Party 2
Rama
Rama
pandemicfungus03
Rama
Level 53
God Stats
0W - 2L
1,671 SR
Queue Stats
94W - 126L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
8,381
762
9,954
11,818
10,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 3
8,332
757
6,694
5,488
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Phineghan
Medusa
14
5 / 1 / 4
9,042
822
9,608
5,899
1,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,843
713
4,757
13,221
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 3 / 2
6,831
621
7,193
7,820
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
7,324
666
4,956
9,054
3,169
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
2
2
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
1
4
1
0.38
W
3
0
3
4.5
L
0
3
2
0.33
W
Medusa
Phineghan
Medusa
5
1
4
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,256
Damage
16,906
23,205
Taken
30,095
13,693
Mitigated
17,232
13,026
Healing
3,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,954
1,740
0
7,230
11,818
10,075
95
6,437
5,381
0
25,661
L
4,757
850
0
1,500
13,221
11,391
0
2,786
9,669
10,199
0
W
6,694
1,654
396
1,962
5,488
1,668
401
4,146
1,342
27,012
0
L
7,193
224
0
490
7,820
2,672
0
2,315
5,175
30,844
0
W
Medusa
Phineghan
Medusa
9,608
3,120
0
3,438
5,899
1,950
2,358
1,893
4,006
0
43,287
L
4,956
4,159
0
1,632
9,054
3,169
0
1,166
7,526
0
24,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
21,998
161
Minions Killed
104
6
Camps Cleared
4
650,081
Distance Traveled
586,793
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,381
762
44
4
0
223,550
1
L
Khepri
7,843
713
8
1
1
216,619
0
W
Hera
8,332
757
51
5
4
203,033
4
L
Merlin
6,831
621
53
5
1
177,561
1
W
Medusa
9,042
822
66
6
2
223,498
0
L
Rama
7,324
666
43
4
2
192,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role