Player Matchup

Guan Yu
Guan Yu
DanyalLion
Guan Yu
Level 49
God Stats
136W - 97L
1,660 SR
Queue Stats
246W - 188L
1,607 Elo+
Party 1
Persephone
Persephone
IraVindicta
Persephone
Level 156
God Stats
137W - 92L
1,674 SR
Queue Stats
895W - 675L
1,644 Elo+
Party 1
Chang'e
Chang'e
XenoTempest
Chang'e
Level 114
God Stats
5W - 1L
1,500 SR
Queue Stats
165W - 73L
1,887 Elo+
Party 1
Artio
Artio
meancegoonz
Artio
Level 112
God Stats
3W - 2L
1,757 SR
Queue Stats
48W - 48L
1,640 Elo+
Party 1
Arachne
Arachne
wavynixx
Arachne
Level 159
God Stats
1W - 1L
1,951 SR
Queue Stats
124W - 87L
1,568 Elo+
Party 1
Team Averages
Level 118
1,708 SR
1,669 Elo+

VS

Team Averages
Level 91
1,549 SR
1,438 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Crizman
Neith
Level 40
God Stats
1W - 1L
1,699 SR
Queue Stats
2W - 4L
1,448 Elo+
Solo
Loki
Loki
NoahLovesMDMA
Loki
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 19L
1,492 Elo+
Solo
Ra
Ra
TanatosVC
Ra
Level 122
God Stats
1W - 5L
1,546 SR
Queue Stats
2W - 9L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DanyalLion
Guan Yu
16
4 / 4 / 20
10,039
1,434
6,511
12,305
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
IraVindicta
Persephone
15
9 / 0 / 16
10,072
1,439
19,175
4,580
1,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
XenoTempest
Chang'e
15
7 / 2 / 17
9,777
1,397
10,798
8,465
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 26
10,156
1,451
11,349
11,636
11,051
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
wavynixx
Arachne
16
12 / 0 / 16
10,836
1,548
11,030
7,580
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

320

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 8 / 2
9,555
1,365
9,816
11,858
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
 
Yemoja
13
0 / 5 / 6
7,965
1,138
3,003
9,918
7,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Crizman
Neith
13
1 / 6 / 6
8,058
1,151
7,573
12,263
3,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 10 / 5
7,583
1,083
8,890
13,797
4,034
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 8 / 6
8,277
1,182
6,574
14,250
4,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
33
37
Kills
8
8
Deaths
37
95
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
8
2
0.88
L
Yemoja
 
Yemoja
0
5
6
0.6
L
Neith
Crizman
Neith
1
6
6
0.67
W
Guan Yu
DanyalLion
Guan Yu
4
4
20
3.5
W
Persephone
IraVindicta
Persephone
9
0
16
17
L
0
10
5
0.25
L
1
8
6
0.5
W
Chang'e
XenoTempest
Chang'e
7
2
17
7.75
W
5
2
26
9
W
Arachne
wavynixx
Arachne
12
0
16
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,863
Damage
35,856
44,566
Taken
62,086
26,020
Mitigated
23,940
16,906
Healing
5,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,816
574
0
323
11,858
3,654
0
8,043
3,815
29,290
0
L
Yemoja
 
Yemoja
3,003
788
1,054
771
9,918
7,769
0
7,814
2,104
8,427
0
L
Neith
Crizman
Neith
7,573
2,917
0
539
12,263
3,924
0
6,725
5,538
0
15,892
W
Guan Yu
DanyalLion
Guan Yu
6,511
2,239
2,407
2,807
12,305
7,015
0
5,877
6,428
0
15,222
W
Persephone
IraVindicta
Persephone
19,175
505
0
774
4,580
1,482
0
827
3,753
34,629
0
L
8,890
2,399
0
0
13,797
4,034
0
10,534
3,263
0
17,497
L
6,574
513
818
1,692
14,250
4,559
0
8,206
6,044
26,726
0
W
Chang'e
XenoTempest
Chang'e
10,798
522
2,325
2,771
8,465
2,749
0
4,721
3,744
19,406
0
W
11,349
1,353
633
1,998
11,636
11,051
0
5,035
6,497
21,389
0
W
Arachne
wavynixx
Arachne
11,030
7,056
0
3,191
7,580
3,723
0
2,933
4,647
0
23,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,880
Gold Earned
41,438
123
Minions Killed
144
7
Camps Cleared
3
788,277
Distance Traveled
592,728
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,555
1,365
52
7
0
133,095
1
L
Yemoja
7,965
1,138
10
1
1
93,609
0
L
Neith
8,058
1,151
14
2
1
106,822
2
W
Guan Yu
10,039
1,434
24
3
1
142,843
0
W
Persephone
10,072
1,439
28
4
1
165,400
0
L
Loki
7,583
1,083
17
2
1
129,317
0
L
Ra
8,277
1,182
51
7
0
129,885
0
W
Chang'e
9,777
1,397
29
4
1
140,263
0
W
Artio
10,156
1,451
17
2
0
162,025
0
W
Arachne
10,836
1,548
25
4
4
177,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role