Player Matchup

Ao Kuang
Ao Kuang
Gold IV
 
Ao Kuang
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
CCMasterX7
Achilles
Gold IV
Level 69
God Stats
2W - 5L
1,141 SR
Queue Stats
99W - 101L
1,373 MMR
Solo
Izanami
Izanami
Gold V
Tlordvermond
Izanami
Gold V
Level 84
God Stats
21W - 19L
1,516 SR
Queue Stats
97W - 106L
1,374 MMR
Solo
Ymir
Ymir
Gold III
Zepher_Urum
Ymir
Gold III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 283L
1,293 MMR
Solo
Anubis
Anubis
Bronze III
xXTremeFalconXx
Anubis
Bronze III
Level 104
God Stats
1W - 0L
1,748 SR
Queue Stats
2W - 6L
1,316 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,481 SR
1,371 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,537 SR
1,416 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Krios36
Jormungandr
Gold IV
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 79L
1,292 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TheSaltyDingus
Cthulhu
Gold IV
Level 144
God Stats
15W - 17L
1,635 SR
Queue Stats
716W - 744L
1,451 MMR
Party 1
Charybdis
Charybdis
Gold IV
mini_g_1
Charybdis
Gold IV
Level 142
God Stats
15W - 15L
1,549 SR
Queue Stats
513W - 514L
1,339 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 0 / 1
6,894
627
3,977
7,896
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
CCMasterX7
Achilles
12
3 / 0 / 2
7,066
642
7,113
8,350
6,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Tlordvermond
Izanami
13
6 / 0 / 2
7,755
705
6,734
6,643
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 5
6,416
583
3,888
7,086
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 2 / 3
6,080
553
3,983
5,208
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
KaliShivaAh Muzen CabCliodhna

VS

Bans
HeraGebAtlasFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 2 / 0
5,672
516
2,738
7,149
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
8
1 / 5 / 1
5,511
501
4,605
6,817
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Krios36
Jormungandr
9
0 / 3 / 3
5,494
499
3,561
9,630
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
6,043
549
3,497
8,946
5,380
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
mini_g_1
Charybdis
10
1 / 5 / 0
5,992
545
4,054
7,065
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
18
Kills
3
3
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
1
4.5
L
Bastet
 
Bastet
1
2
0
0.5
L
Chang'e
 
Chang'e
1
5
1
0.3
W
Achilles
CCMasterX7
Achilles
3
0
2
4
L
Jormungandr
Krios36
Jormungandr
0
3
3
0.5
L
0
3
0
0
W
Izanami
Tlordvermond
Izanami
6
0
2
7
W
3
1
5
5.5
L
Charybdis
mini_g_1
Charybdis
1
5
0
0.2
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,695
Damage
18,455
35,183
Taken
39,607
18,367
Mitigated
14,585
12,596
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,977
1,080
0
1,871
7,896
2,386
0
1,622
6,274
42,711
0
L
Bastet
 
Bastet
2,738
776
0
3,006
7,149
1,687
0
1,555
5,558
0
26,545
L
Chang'e
 
Chang'e
4,605
130
648
1,649
6,817
1,744
174
4,345
2,437
19,991
0
W
Achilles
CCMasterX7
Achilles
7,113
827
0
2,844
8,350
6,751
0
3,695
4,655
7,906
32,521
L
Jormungandr
Krios36
Jormungandr
3,561
1,334
0
2,076
9,630
4,452
46
3,990
5,604
16,359
0
L
3,497
249
0
3,309
8,946
5,380
0
1,365
6,970
33,899
0
W
Izanami
Tlordvermond
Izanami
6,734
4,732
0
3,259
6,643
1,992
2,174
1,298
5,345
0
55,420
W
3,888
830
0
2,581
7,086
5,164
0
2,147
4,939
9,979
0
L
Charybdis
mini_g_1
Charybdis
4,054
2,372
0
1,130
7,065
1,322
559
1,342
5,723
0
37,155
W
3,983
110
0
2,041
5,208
2,074
0
2,901
2,307
29,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,211
Gold Earned
28,712
324
Minions Killed
276
0
Camps Cleared
0
1,130,026
Distance Traveled
1,108,201
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,894
627
76
7
0
280,298
3
L
Bastet
5,672
516
58
5
0
256,752
6
L
Chang'e
5,511
501
43
4
0
192,865
4
W
Achilles
7,066
642
83
8
0
231,414
4
L
Jormungandr
5,494
499
21
2
0
213,396
1
L
Cthulhu
6,043
549
78
7
0
235,037
2
W
Izanami
7,755
705
104
9
0
200,096
2
W
Ymir
6,416
583
8
1
0
224,379
3
L
Charybdis
5,992
545
76
7
0
210,151
3
W
Anubis
6,080
553
53
5
0
193,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role