Player Matchup

Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Cpt killzz
Geb
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,374 Elo+
Solo
Vamana
Vamana
DuwieDo
Vamana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 9L
1,292 Elo+
Solo
Agni
Agni
RenegadeTitan93
Agni
Level 126
God Stats
3W - 2L
1,473 SR
Queue Stats
16W - 11L
1,681 Elo+
Party 1
Bastet
Bastet
ToraoEarthfury
Bastet
Level 104
God Stats
34W - 25L
1,416 SR
Queue Stats
701W - 680L
1,535 Elo+
Solo
Team Averages
Level 132
1,478 SR
1,476 Elo+

VS

Team Averages
Level 123
1,586 SR
1,491 Elo+
Erlang Shen
Erlang Shen
All__America
Erlang Shen
Level 126
God Stats
1W - 2L
1,837 SR
Queue Stats
127W - 145L
1,519 Elo+
Solo
Da Ji
Da Ji
Prizzyline2
Da Ji
Level 143
God Stats
18W - 22L
1,552 SR
Queue Stats
426W - 346L
1,573 Elo+
Party 2
Neith
Neith
QualityBanterM8
Neith
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 2
Athena
Athena
UnForgottenSins
Athena
Level 140
God Stats
1W - 1L
1,313 SR
Queue Stats
109W - 100L
1,567 Elo+
Solo
Chronos
Chronos
WayBack Luck
Chronos
Level 121
God Stats
1W - 1L
1,729 SR
Queue Stats
122W - 135L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
10 / 0 / 1
9,440
944
15,467
6,281
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 8
7,682
768
7,182
8,235
6,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
DuwieDo
Vamana
14
2 / 3 / 8
7,804
780
5,828
10,149
10,007
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 7
7,333
733
6,486
8,071
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 8
7,901
790
9,948
6,695
2,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
All__America
Erlang Shen
13
1 / 4 / 3
6,985
699
2,988
10,280
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 3 / 4
7,321
732
7,365
8,674
2,878
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 3
7,391
739
7,219
8,224
2,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 5
6,275
628
4,607
17,934
11,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos
WayBack Luck
Chronos
14
1 / 2 / 6
7,095
710
9,052
6,398
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
17
Kills
10
10
Deaths
17
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
0
1
10.5
L
Erlang Shen
All__America
Erlang Shen
1
4
3
0.63
W
1
2
8
2.5
W
Vamana
DuwieDo
Vamana
2
3
8
2
L
5
3
4
2.33
L
3
3
3
1.5
W
1
4
7
1.13
W
3
1
8
7
L
0
5
5
0.5
L
Chronos
WayBack Luck
Chronos
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,911
Damage
31,231
39,431
Taken
51,510
23,536
Mitigated
26,866
7,186
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,467
9,614
0
1,778
6,281
2,476
2,482
2,108
4,173
0
43,867
L
Erlang Shen
All__America
Erlang Shen
2,988
1,096
328
2,881
10,280
8,348
0
1,248
8,827
0
19,028
W
7,182
309
0
545
8,235
6,510
264
2,956
5,279
16,410
0
W
Vamana
DuwieDo
Vamana
5,828
1,701
0
3,153
10,149
10,007
332
4,241
5,908
0
18,101
L
7,365
1,611
0
930
8,674
2,878
0
1,984
6,428
0
12,188
L
7,219
2,087
0
1,568
8,224
2,390
0
2,850
4,853
0
20,504
W
6,486
136
0
765
8,071
2,365
296
2,141
5,930
17,186
0
W
9,948
3,570
0
945
6,695
2,178
474
2,213
4,482
0
18,433
L
4,607
1,352
0
1,612
17,934
11,629
0
4,444
12,966
7,538
0
L
Chronos
WayBack Luck
Chronos
9,052
1,143
0
326
6,398
1,621
0
1,388
4,768
24,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,160
Gold Earned
35,067
185
Minions Killed
127
0
Camps Cleared
0
1,108,519
Distance Traveled
900,288
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,440
944
75
8
0
214,956
3
L
Erlang Shen
6,985
699
41
4
0
147,442
0
W
Geb
7,682
768
44
4
0
227,800
0
W
Vamana
7,804
780
25
3
0
208,471
3
L
Da Ji
7,321
732
11
1
0
193,957
0
L
Neith
7,391
739
42
4
0
166,834
2
W
Agni
7,333
733
21
2
0
208,476
0
W
Bastet
7,901
790
20
2
0
248,816
4
L
Athena
6,275
628
4
0
0
175,996
2
L
Chronos
7,095
710
29
3
0
216,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role