Player Matchup

Janus
Janus
Gold V
LLETTERS
Janus
Gold V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,664 MMR
Party 1
Chiron
Chiron
Gold I
PRhyme_Solo
Chiron
Gold I
Level 87
God Stats
3W - 1L
1,713 SR
Queue Stats
83W - 79L
1,703 MMR
Solo
Guan Yu
Guan Yu
Gold I
SicKnix
Guan Yu
Gold I
Level 160
God Stats
26W - 29L
1,616 SR
Queue Stats
1,190W - 1,191L
1,723 MMR
Solo
Yemoja
Yemoja
Gold V
TdubbzisBack
Yemoja
Gold V
Level 105
God Stats
0W - 1L
1,721 SR
Queue Stats
15W - 10L
1,682 MMR
Party 1
Kali
Kali
Gold I
blue_tiger321
Kali
Gold I
Level 128
God Stats
5W - 9L
1,418 SR
Queue Stats
177W - 173L
1,691 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,593 SR
1,692 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,613 SR
1,693 MMR
Anhur
Anhur
Platinum V
Alexyil
Anhur
Platinum V
Level 149
God Stats
11W - 21L
1,494 SR
Queue Stats
188W - 182L
1,716 MMR
Party 3
Sol
Sol
Platinum III
LiLKing3
Sol
Platinum III
Level 129
God Stats
19W - 20L
1,616 SR
Queue Stats
254W - 247L
1,719 MMR
Party 2
Vamana
Vamana
Gold II
MXT_Abraham
Vamana
Gold II
Level 125
God Stats
2W - 1L
1,847 SR
Queue Stats
75W - 82L
1,665 MMR
Solo
Bacchus
Bacchus
Platinum V
Ocean of Hades
Bacchus
Platinum V
Level 158
God Stats
7W - 12L
1,377 SR
Queue Stats
441W - 435L
1,649 MMR
Party 2
Fenrir
Fenrir
Platinum V
xXJonyDayXx
Fenrir
Platinum V
Level 156
God Stats
3W - 2L
1,731 SR
Queue Stats
203W - 192L
1,716 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LLETTERS
Janus
16
2 / 7 / 4
10,309
515
8,045
12,580
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
17
1 / 6 / 1
9,814
491
3,973
11,710
2,919
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
SicKnix
Guan Yu
17
0 / 2 / 3
10,562
528
8,660
18,076
17,305
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
15
0 / 3 / 4
9,383
469
7,042
14,523
14,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 6 / 0
10,947
547
8,685
18,172
8,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GebAtlasShiva

VS

Bans
CharybdisCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alexyil
Anhur
20
8 / 1 / 3
13,552
678
12,844
10,573
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 3 / 8
11,825
591
14,709
11,489
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
19
2 / 1 / 7
11,563
578
7,792
13,243
11,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 0 / 12
11,147
557
10,725
12,100
17,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
19
4 / 6 / 7
11,988
599
7,965
16,463
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
11
Kills
24
24
Deaths
11
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Anhur
Alexyil
Anhur
8
1
3
9.5
L
Janus
LLETTERS
Janus
2
7
4
0.57
W
7
3
8
3.67
W
Vamana
2
1
7
5.5
W
3
0
12
9
L
Chiron
1
6
1
0.25
L
Guan Yu
SicKnix
Guan Yu
0
2
3
0.75
L
Yemoja
0
3
4
0.67
L
8
6
0
1.33
W
Fenrir
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,405
Damage
54,035
75,061
Taken
63,868
47,003
Mitigated
44,439
21,762
Healing
28,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Alexyil
Anhur
12,844
6,615
0
7,027
10,573
3,814
3,155
1,029
9,544
0
118,376
L
Janus
LLETTERS
Janus
8,045
822
0
1,484
12,580
3,962
0
5,134
7,446
76,656
0
W
14,709
4,431
0
5,571
11,489
4,630
1,242
5,770
5,719
75,667
5,774
W
Vamana
7,792
3,016
0
5,776
13,243
11,131
2,308
1,887
11,356
0
80,954
W
10,725
1,287
0
2,646
12,100
17,477
569
2,981
9,119
26,035
0
L
Chiron
3,973
867
460
2,461
11,710
2,919
1,358
3,696
8,014
0
57,783
L
Guan Yu
SicKnix
Guan Yu
8,660
1,101
1,094
5,975
18,076
17,305
0
3,720
14,356
0
79,000
L
Yemoja
7,042
879
711
2,157
14,523
14,201
0
6,365
8,158
40,974
832
L
8,685
3,979
0
7,420
18,172
8,616
0
5,342
12,830
0
68,264
W
Fenrir
7,965
1,934
0
6,980
16,463
7,387
787
3,848
12,135
0
83,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,015
Gold Earned
60,075
598
Minions Killed
608
0
Camps Cleared
0
1,873,725
Distance Traveled
2,037,523
28
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,552
678
183
9
0
372,034
9
L
Janus
10,309
515
150
8
0
343,963
2
W
Sol
11,825
591
123
6
0
385,499
12
W
Vamana
11,563
578
150
8
0
434,895
7
W
Bacchus
11,147
557
29
1
0
428,241
6
L
Chiron
9,814
491
122
6
0
360,944
8
L
Guan Yu
10,562
528
157
8
0
412,186
7
L
Yemoja
9,383
469
55
3
0
368,326
4
L
Kali
10,947
547
114
6
0
388,306
7
W
Fenrir
11,988
599
123
6
0
416,854
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role