Player Matchup

Sol
Sol
BuglersHoliday
Sol
Level 23
God Stats
13W - 9L
1,618 SR
Queue Stats
84W - 45L
1,716 Elo+
Party 1
He Bo
He Bo
ChiWin101
He Bo
Level 143
God Stats
21W - 16L
1,598 SR
Queue Stats
401W - 290L
1,612 Elo+
Party 1
Serqet
Serqet
JimothyV97
Serqet
Level 60
God Stats
30W - 16L
1,822 SR
Queue Stats
494W - 336L
1,729 Elo+
Party 1
Sobek
Sobek
Samuel_Barber
Sobek
Level 128
God Stats
3W - 2L
1,516 SR
Queue Stats
148W - 77L
1,705 Elo+
Party 1
Hercules
Hercules
StarkReaper495
Hercules
Level 117
God Stats
8W - 7L
1,732 SR
Queue Stats
204W - 151L
1,695 Elo+
Party 1
Team Averages
Level 94
1,657 SR
1,691 Elo+

VS

Team Averages
Level 89
1,470 SR
1,440 Elo+
Ne Zha
Ne Zha
Cytay
Ne Zha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 103L
1,529 Elo+
Party 3
King Arthur
King Arthur
Erickorozcox
King Arthur
Level 111
God Stats
17W - 19L
1,611 SR
Queue Stats
76W - 91L
1,458 Elo+
Party 2
Anhur
Anhur
GhosteGoku
Anhur
Level 126
God Stats
0W - 2L
1,238 SR
Queue Stats
34W - 30L
1,414 Elo+
Party 2
Cabrakan
Cabrakan
RobotDevil 74
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,414 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Yibas
Morgan Le Fay
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 5
11,050
553
18,701
14,786
4,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

He Bo
ChiWin101
He Bo
19
16 / 4 / 3
12,462
623
17,348
11,223
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
JimothyV97
Serqet
18
9 / 1 / 7
11,357
568
12,342
11,948
5,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 0 / 3
10,645
532
9,074
17,075
22,562
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
14
2 / 0 / 14
9,642
482
6,167
12,654
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cytay
Ne Zha
13
1 / 8 / 1
8,516
426
5,579
17,311
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
Erickorozcox
King Arthur
17
1 / 1 / 1
10,695
535
13,374
16,943
12,545
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
15
3 / 9 / 3
9,797
490
6,966
17,110
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
RobotDevil 74
Cabrakan
8
0 / 9 / 1
6,738
337
1,960
13,388
8,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
Yibas
Morgan Le Fay
15
3 / 11 / 2
9,656
483
9,911
17,262
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
37
Kills
8
9
Deaths
38
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
4
5
2.88
W
He Bo
ChiWin101
He Bo
16
4
3
4.38
L
Ne Zha
Cytay
Ne Zha
1
8
1
0.19
L
King Arthur
Erickorozcox
King Arthur
1
1
1
1.5
L
Anhur
3
9
3
0.5
W
Serqet
JimothyV97
Serqet
9
1
7
12.5
L
Cabrakan
RobotDevil 74
Cabrakan
0
9
1
0.06
W
1
0
3
2.5
W
Hercules
2
0
14
9
L
Morgan Le Fay
Yibas
Morgan Le Fay
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,632
Damage
37,790
67,686
Taken
82,014
48,215
Mitigated
34,541
29,161
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,701
9,998
0
7,028
14,786
4,054
2,214
2,553
12,233
78,328
0
W
He Bo
ChiWin101
He Bo
17,348
687
76
2,739
11,223
4,280
0
2,631
8,592
88,348
0
L
Ne Zha
Cytay
Ne Zha
5,579
1,436
0
4,622
17,311
4,752
111
6,777
9,910
0
48,095
L
King Arthur
Erickorozcox
King Arthur
13,374
2,379
0
3,747
16,943
12,545
10
8,960
6,547
0
78,094
L
Anhur
6,966
2,598
0
2,316
17,110
4,998
406
10,183
6,790
0
55,170
W
Serqet
JimothyV97
Serqet
12,342
3,984
0
5,491
11,948
5,384
596
1,559
10,389
0
73,988
L
Cabrakan
RobotDevil 74
Cabrakan
1,960
497
0
347
13,388
8,278
168
8,126
5,120
11,288
0
W
9,074
624
0
10,708
17,075
22,562
0
602
16,473
68,895
0
W
Hercules
6,167
1,603
499
2,620
12,654
11,935
0
4,526
7,918
0
18,361
L
Morgan Le Fay
Yibas
Morgan Le Fay
9,911
865
0
1,035
17,262
3,968
0
9,448
7,328
57,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,156
Gold Earned
45,402
523
Minions Killed
460
0
Camps Cleared
0
1,948,489
Distance Traveled
1,700,927
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,050
553
96
5
0
313,004
6
W
He Bo
12,462
623
134
7
0
379,935
4
L
Ne Zha
8,516
426
86
4
0
384,708
0
L
King Arthur
10,695
535
168
8
0
407,888
10
L
Anhur
9,797
490
100
5
0
348,023
2
W
Serqet
11,357
568
124
6
0
463,078
5
L
Cabrakan
6,738
337
16
1
0
231,961
0
W
Sobek
10,645
532
142
7
0
394,116
6
W
Hercules
9,642
482
27
1
0
398,356
4
L
Morgan Le Fay
9,656
483
90
5
0
328,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role