Player Matchup

Bacchus
Bacchus
GIBILx
Bacchus
Level 107
God Stats
69W - 35L
1,685 SR
Queue Stats
293W - 206L
1,583 Elo+
Party 1
Baron Samedi
Baron Samedi
StormBreakerX
Baron Samedi
Level 117
God Stats
52W - 14L
1,688 SR
Queue Stats
561W - 362L
1,591 Elo+
Party 1
Loki
Loki
xTheCobra
Loki
Level 122
God Stats
201W - 98L
1,727 SR
Queue Stats
466W - 288L
1,583 Elo+
Party 1
Team Averages
Level 115
1,700 SR
1,586 Elo+

VS

Team Averages
Level 96
1,519 SR
1,467 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mzartijn
Merlin
Level 87
God Stats
84W - 88L
1,557 SR
Queue Stats
329W - 308L
1,604 Elo+
Solo
Hercules
Hercules
seanyboysingo
Hercules
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GIBILx
Bacchus
13
3 / 0 / 6
8,603
860
5,380
6,215
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
StormBreakerX
Baron Samedi
12
1 / 2 / 9
7,688
769
7,267
8,396
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
13
6 / 2 / 2
8,370
837
7,472
8,011
2,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 5 / 2
7,434
743
6,166
9,110
3,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Mzartijn
Merlin
11
1 / 4 / 2
6,852
685
8,194
6,738
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
seanyboysingo
Hercules
11
2 / 1 / 1
6,772
677
2,235
6,732
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
2
0.4
W
Bacchus
GIBILx
Bacchus
3
0
6
6
L
Merlin
Mzartijn
Merlin
1
4
2
0.5
W
Baron Samedi
StormBreakerX
Baron Samedi
1
2
9
2.75
L
Hercules
seanyboysingo
Hercules
2
1
1
2.5
W
Loki
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,119
Damage
16,595
22,622
Taken
22,580
13,733
Mitigated
10,917
7,284
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,166
2,295
0
1,672
9,110
3,223
0
3,984
5,126
0
28,564
W
Bacchus
GIBILx
Bacchus
5,380
464
0
1,445
6,215
7,219
120
1,810
4,019
11,399
0
L
Merlin
Mzartijn
Merlin
8,194
227
0
597
6,738
2,372
0
4,354
2,384
23,431
0
W
Baron Samedi
StormBreakerX
Baron Samedi
7,267
410
887
3,884
8,396
3,632
123
3,404
4,533
35,209
0
L
Hercules
seanyboysingo
Hercules
2,235
449
0
2,400
6,732
5,322
0
4,639
2,093
0
6,971
W
Loki
7,472
1,746
0
1,068
8,011
2,882
0
2,347
5,305
0
28,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,661
Gold Earned
21,058
124
Minions Killed
112
4
Camps Cleared
6
659,749
Distance Traveled
543,876
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,434
743
50
5
3
186,203
5
W
Bacchus
8,603
860
24
2
0
239,689
2
L
Merlin
6,852
685
41
4
1
171,113
5
W
Baron Samedi
7,688
769
41
4
1
204,789
2
L
Hercules
6,772
677
21
2
2
186,560
3
W
Loki
8,370
837
59
6
3
215,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role