Player Matchup

Mercury
Mercury
Daxzar
Mercury
Level 150
God Stats
3W - 4L
1,671 SR
Queue Stats
289W - 300L
1,613 Elo+
Solo
Cthulhu
Cthulhu
JorahX
Cthulhu
Level 155
God Stats
3W - 1L
1,762 SR
Queue Stats
294W - 280L
1,505 Elo+
Solo
Horus
Horus
M0n4rch
Horus
Level 104
God Stats
20W - 15L
1,957 SR
Queue Stats
97W - 106L
1,584 Elo+
Party 2
Zeus
Zeus
Tony16203
Zeus
Level 108
God Stats
8W - 1L
1,872 SR
Queue Stats
56W - 44L
1,505 Elo+
Solo
Freya
Freya
nuttyman777
Freya
Level 109
God Stats
17W - 6L
1,906 SR
Queue Stats
207W - 202L
1,559 Elo+
Party 2
Team Averages
Level 125
1,834 SR
1,553 Elo+

VS

Team Averages
Level 113
1,620 SR
1,540 Elo+
Hercules
Hercules
AlmightyCeeJ
Hercules
Level 129
God Stats
3W - 6L
1,557 SR
Queue Stats
323W - 345L
1,552 Elo+
Solo
Horus
Horus
CDC7
Horus
Level 112
God Stats
3W - 4L
1,851 SR
Queue Stats
241W - 239L
1,505 Elo+
Solo
Ah Puch
Ah Puch
JoeBillDinosaur
Ah Puch
Level 129
God Stats
19W - 21L
1,497 SR
Queue Stats
399W - 394L
1,510 Elo+
Solo
Skadi
Skadi
Kidcone
Skadi
Level 65
God Stats
1W - 2L
1,344 SR
Queue Stats
28W - 18L
1,546 Elo+
Party 1
Nike
Nike
Srbindy
Nike
Level 129
God Stats
6W - 4L
1,849 SR
Queue Stats
239W - 216L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Daxzar
Mercury
18
5 / 3 / 5
11,424
571
9,020
14,075
8,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
JorahX
Cthulhu
18
1 / 1 / 4
11,165
558
15,522
12,738
16,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Horus
M0n4rch
Horus
15
2 / 6 / 7
9,936
497
10,263
20,074
19,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
19
9 / 3 / 3
11,753
588
19,286
9,295
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 1 / 7
12,424
621
15,102
15,349
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlmightyCeeJ
Hercules
14
2 / 4 / 5
9,562
478
7,515
18,738
19,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Horus
CDC7
Horus
15
1 / 3 / 2
9,357
468
6,191
24,257
18,960
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 5 / 2
10,097
505
8,582
12,447
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Kidcone
Skadi
14
2 / 7 / 1
9,100
455
5,124
11,227
3,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Srbindy
Nike
17
6 / 5 / 2
10,393
520
9,653
18,687
7,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
24
Kills
14
14
Deaths
24
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlmightyCeeJ
Hercules
2
4
5
1.13
L
Horus
CDC7
Horus
1
3
2
0.67
W
Mercury
Daxzar
Mercury
5
3
5
2.5
L
3
5
2
0.8
W
Cthulhu
JorahX
Cthulhu
1
1
4
3
L
Skadi
Kidcone
Skadi
2
7
1
0.36
W
Horus
M0n4rch
Horus
2
6
7
0.92
L
Nike
Srbindy
Nike
6
5
2
1.4
W
Zeus
9
3
3
3.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,193
Damage
37,065
71,531
Taken
85,356
56,130
Mitigated
52,360
20,866
Healing
19,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlmightyCeeJ
Hercules
7,515
1,679
0
4,143
18,738
19,019
0
12,043
6,280
0
35,036
L
Horus
CDC7
Horus
6,191
2,755
745
7,559
24,257
18,960
0
14,089
8,965
0
59,974
W
Mercury
Daxzar
Mercury
9,020
4,696
0
696
14,075
8,619
2,029
874
13,201
0
90,010
L
8,582
202
0
2,624
12,447
3,849
45
7,439
4,654
70,265
0
W
Cthulhu
JorahX
Cthulhu
15,522
2,003
254
2,853
12,738
16,980
0
1,068
11,670
76,262
0
L
Skadi
Kidcone
Skadi
5,124
1,857
0
131
11,227
3,357
0
7,393
3,824
0
57,798
W
Horus
M0n4rch
Horus
10,263
4,523
1,378
4,996
20,074
19,820
437
3,356
16,718
0
32,669
L
Nike
Srbindy
Nike
9,653
978
0
4,143
18,687
7,175
0
6,782
11,723
0
66,289
W
Zeus
19,286
1,924
0
1,888
9,295
3,723
1,731
2,726
6,569
71,996
0
W
15,102
4,099
0
8,801
15,349
6,988
3,153
558
14,791
88,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,702
Gold Earned
48,509
564
Minions Killed
521
0
Camps Cleared
0
2,096,600
Distance Traveled
1,882,578
14
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,562
478
65
3
0
403,199
4
L
Horus
9,357
468
100
5
0
374,597
15
W
Mercury
11,424
571
118
6
0
484,595
0
L
Ah Puch
10,097
505
134
7
0
351,776
7
W
Cthulhu
11,165
558
143
7
0
414,200
5
L
Skadi
9,100
455
104
5
0
334,614
8
W
Horus
9,936
497
40
2
0
400,385
4
L
Nike
10,393
520
118
6
0
418,392
0
W
Zeus
11,753
588
115
6
0
390,119
5
W
Freya
12,424
621
148
7
0
407,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role