Player Matchup

Odin
Odin
 
Odin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AncientNole
Merlin
Level 60
God Stats
4W - 4L
1,099 SR
Queue Stats
198W - 172L
1,479 Elo+
Solo
Hel
Hel
BabyDaisy
Hel
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 155L
1,347 Elo+
Solo
Ullr
Ullr
ESCORPION24
Ullr
Level 160
God Stats
12W - 11L
1,500 SR
Queue Stats
1,207W - 1,292L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Tipso Burglar
Danzaburou
Level 83
God Stats
1W - 3L
1,127 SR
Queue Stats
23W - 30L
1,319 Elo+
Solo
Team Averages
Level 91
1,345 SR
1,402 Elo+

VS

Team Averages
Level 101
1,478 SR
1,422 Elo+
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Livi2996
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 173L
1,304 Elo+
Solo
Poseidon
Poseidon
NoBiTä
Poseidon
Level 149
God Stats
3W - 6L
1,591 SR
Queue Stats
407W - 583L
1,314 Elo+
Solo
Hun Batz
Hun Batz
escapiism36
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 12L
1,598 Elo+
Solo
Chiron
Chiron
ricardinhogp
Chiron
Level 40
God Stats
0W - 1L
1,301 SR
Queue Stats
41W - 41L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
1 / 7 / 14
10,953
685
6,135
23,959
23,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
20
11 / 2 / 7
13,887
868
23,490
16,298
7,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
1 / 2 / 14
10,939
684
4,709
11,387
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 3 / 8
11,575
723
12,832
12,694
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Danzaburou
Tipso Burglar
Danzaburou
19
6 / 4 / 11
12,089
756
10,158
14,433
5,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
8 / 5 / 9
11,088
693
12,331
15,677
6,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Livi2996
Janus
17
1 / 7 / 7
9,766
610
10,713
13,714
5,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
NoBiTä
Poseidon
16
3 / 8 / 6
9,760
610
11,040
13,169
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
escapiism36
Hun Batz
1
0 / 1 / 0
3,896
244
0
535
185
Chiron
20
5 / 2 / 9
11,707
732
20,753
17,299
7,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
48
23
Kills
17
18
Deaths
23
54
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
7
14
1.14
L
Hel
 
Hel
8
5
9
2.5
W
Merlin
11
2
7
7.25
W
1
2
14
4
W
4
3
8
2.67
L
Janus
Livi2996
Janus
1
7
7
0.64
L
Poseidon
NoBiTä
Poseidon
3
8
6
0.75
W
Danzaburou
Tipso Burglar
Danzaburou
6
4
11
2.88
L
Hun Batz
escapiism36
Hun Batz
0
1
0
0
L
Chiron
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,324
Damage
54,837
78,771
Taken
60,394
45,829
Mitigated
24,732
38,767
Healing
24,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,135
950
881
5,183
23,959
23,567
451
9,380
14,579
0
14,595
L
Hel
 
Hel
12,331
1,694
6,561
6,097
15,677
6,356
0
8,508
6,857
22,408
0
W
Merlin
23,490
1,728
2,340
6,811
16,298
7,277
849
4,934
11,364
56,602
0
W
4,709
808
9,247
6,441
11,387
4,795
1,069
5,587
5,800
11,119
0
W
12,832
5,834
788
3,054
12,694
4,862
1,131
6,167
6,527
0
24,719
L
Janus
Livi2996
Janus
10,713
972
1,077
1,518
13,714
5,081
0
4,326
9,308
22,351
0
L
Poseidon
NoBiTä
Poseidon
11,040
1,044
871
112
13,169
5,232
0
6,857
6,232
29,206
0
W
Danzaburou
Tipso Burglar
Danzaburou
10,158
1,769
446
3,576
14,433
5,328
1,606
8,016
6,417
63
30,197
L
Hun Batz
escapiism36
Hun Batz
0
0
0
0
535
185
0
535
0
0
0
L
Chiron
20,753
5,922
1,927
6,681
17,299
7,878
0
7,532
9,735
0
43,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,443
Gold Earned
46,217
165
Minions Killed
160
0
Camps Cleared
0
1,336,323
Distance Traveled
958,407
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,953
685
13
1
0
273,180
0
L
Hel
11,088
693
25
2
0
252,219
0
W
Merlin
13,887
868
65
4
0
285,400
0
W
Hel
10,939
684
15
1
0
288,908
0
W
Ullr
11,575
723
26
2
0
225,341
4
L
Janus
9,766
610
44
3
0
205,503
0
L
Poseidon
9,760
610
42
3
0
210,141
0
W
Danzaburou
12,089
756
46
3
0
263,494
2
L
Hun Batz
3,896
244
0
0
0
0
0
L
Chiron
11,707
732
49
3
0
290,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role