Player Matchup

Bellona
Bellona
ExdCesar777
Bellona
Level 2
God Stats
6W - 5L
1,500 SR
Queue Stats
235W - 292L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
HBG_Sauce_packet
Jing Wei
Level 64
God Stats
15W - 11L
1,502 SR
Queue Stats
156W - 166L
1,422 Elo+
Solo
Sol
Sol
Snoozyn_
Sol
Level 52
God Stats
9W - 7L
1,676 SR
Queue Stats
102W - 123L
1,416 Elo+
Solo
Fafnir
Fafnir
VaporousPenny
Fafnir
Level 63
God Stats
1W - 2L
1,161 SR
Queue Stats
44W - 50L
1,500 Elo+
Party 3
Fenrir
Fenrir
unstoppable_saul
Fenrir
Level 66
God Stats
9W - 7L
1,595 SR
Queue Stats
120W - 123L
1,431 Elo+
Solo
Team Averages
Level 49
1,487 SR
1,454 Elo+

VS

Team Averages
Level 79
1,436 SR
1,358 Elo+
Awilix
Awilix
CosmicArmour
Awilix
Level 109
God Stats
11W - 17L
1,426 SR
Queue Stats
56W - 72L
1,358 Elo+
Party 1
Shiva
Shiva
KingReaper_44
Shiva
Level 106
God Stats
10W - 11L
1,451 SR
Queue Stats
89W - 89L
1,368 Elo+
Party 2
Ah Puch
Ah Puch
Leo_R34PER89
Ah Puch
Level 86
God Stats
16W - 5L
1,488 SR
Queue Stats
69W - 59L
1,403 Elo+
Party 2
Ares
Ares
Phayezorix
Ares
Level 25
God Stats
9W - 10L
1,478 SR
Queue Stats
39W - 60L
1,350 Elo+
Party 1
Neith
Neith
ScoopForceGatRat
Neith
Level 68
God Stats
9W - 26L
1,338 SR
Queue Stats
16W - 37L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ExdCesar777
Bellona
9
0 / 7 / 0
5,804
387
795
9,546
6,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
3 / 4 / 3
6,401
427
5,734
8,764
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 1
7,304
487
5,290
9,322
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 3 / 3
7,340
489
3,098
12,668
14,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 5 / 1
6,595
440
5,975
11,565
7,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
5 / 1 / 3
8,240
549
7,672
9,273
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 0 / 1
9,629
642
11,174
6,233
5,177
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
Leo_R34PER89
Ah Puch
14
2 / 2 / 3
8,360
557
8,625
7,950
3,347
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 8
8,110
541
5,036
9,705
6,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 3 / 5
7,284
486
5,725
7,789
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
21
21
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
1
3
6.5
L
Bellona
ExdCesar777
Bellona
0
7
0
0
L
3
4
3
1.13
W
9
0
1
9.5
W
Ah Puch
Leo_R34PER89
Ah Puch
2
2
3
1.75
W
2
2
8
3
W
3
3
5
1.83
L
0
2
1
0.25
L
2
3
3
1.17
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,892
Damage
38,232
51,865
Taken
40,950
33,383
Mitigated
21,393
10,690
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
7,672
2,907
0
1,422
9,273
3,733
68
1,545
7,728
0
47,880
L
Bellona
ExdCesar777
Bellona
795
532
0
1,048
9,546
6,167
157
0
9,546
0
16,484
L
5,734
4,497
0
1,585
8,764
2,175
977
1,656
7,108
0
22,778
W
11,174
3,144
137
1,572
6,233
5,177
1,974
413
5,820
0
54,311
W
Ah Puch
Leo_R34PER89
Ah Puch
8,625
656
0
2,744
7,950
3,347
373
3,560
4,390
43,194
0
W
5,036
140
0
2,642
9,705
6,374
942
843
8,862
18,476
0
W
5,725
2,476
0
1,605
7,789
2,762
2,817
1,513
6,276
0
33,742
L
5,290
1,854
0
4,135
9,322
3,147
0
5,475
3,847
46,707
6,590
L
3,098
1,104
0
1,424
12,668
14,390
365
3,680
8,988
18,186
0
L
5,975
1,032
0
2,498
11,565
7,504
0
2,850
8,715
0
28,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,444
Gold Earned
41,623
290
Minions Killed
338
0
Camps Cleared
0
1,298,982
Distance Traveled
1,384,432
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,240
549
82
5
0
329,891
0
L
Bellona
5,804
387
33
2
0
256,308
0
L
Jing Wei
6,401
427
44
3
0
191,599
3
W
Shiva
9,629
642
100
7
0
270,081
4
W
Ah Puch
8,360
557
81
5
0
255,549
2
W
Ares
8,110
541
16
1
0
278,088
4
W
Neith
7,284
486
59
4
0
250,823
1
L
Sol
7,304
487
138
9
0
264,738
0
L
Fafnir
7,340
489
20
1
0
288,011
0
L
Fenrir
6,595
440
55
4
0
298,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role