Player Matchup

Kukulkan
Kukulkan
ANANGRYALPACA
Kukulkan
Level 57
God Stats
4W - 11L
1,207 SR
Queue Stats
7W - 23L
1,280 Elo+
Party 2
King Arthur
King Arthur
DeCo_27_
King Arthur
Level 129
God Stats
1W - 1L
1,643 SR
Queue Stats
35W - 55L
1,453 Elo+
Party 2
Bastet
Bastet
Savino_IL_POWA
Bastet
Level 146
God Stats
8W - 6L
1,596 SR
Queue Stats
135W - 151L
1,434 Elo+
Solo
Zeus
Zeus
ThreeMagesOrFeed
Zeus
Level 67
God Stats
6W - 5L
1,795 SR
Queue Stats
25W - 48L
1,401 Elo+
Party 2
Nox
Nox
trashman69-brent
Nox
Level 123
God Stats
1W - 2L
1,193 SR
Queue Stats
36W - 47L
1,522 Elo+
Party 2
Team Averages
Level 104
1,487 SR
1,418 Elo+

VS

Team Averages
Level 95
1,555 SR
1,432 Elo+
Shiva
Shiva
DrDoNothing
Shiva
Level 65
God Stats
3W - 1L
1,884 SR
Queue Stats
127W - 91L
1,653 Elo+
Solo
Anubis
Anubis
FinesseLord_
Anubis
Level 127
God Stats
1W - 3L
1,269 SR
Queue Stats
234W - 288L
1,387 Elo+
Party 1
Scylla
Scylla
JohnXchemical_
Scylla
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 62L
1,418 Elo+
Party 1
Danzaburou
Danzaburou
Shockwave__QC
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,273 Elo+
Party 1
Ares
Ares
YT_Sulliv19
Ares
Level 145
God Stats
1W - 2L
1,624 SR
Queue Stats
182W - 200L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ANANGRYALPACA
Kukulkan
14
1 / 0 / 12
7,765
777
7,137
4,128
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DeCo_27_
King Arthur
14
2 / 0 / 9
7,720
772
7,130
8,726
6,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 2
8,639
864
7,707
6,273
2,434
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 1 / 7
7,773
777
14,443
3,801
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 6
7,613
761
5,263
4,541
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
7,275
728
5,908
10,773
11,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
12
0 / 4 / 0
6,537
654
2,845
7,643
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 1 / 1
7,114
711
4,801
8,067
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Shockwave__QC
Danzaburou
12
0 / 9 / 1
6,764
676
2,230
11,566
4,034
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 0
7,154
715
2,205
12,128
12,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
19
Kills
3
3
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ANANGRYALPACA
Kukulkan
1
0
12
7
W
King Arthur
DeCo_27_
King Arthur
2
0
9
6.5
L
2
4
0
0.5
L
Anubis
0
4
0
0
L
0
1
1
0.5
W
8
1
2
9
L
Danzaburou
Shockwave__QC
Danzaburou
0
9
1
0.06
W
4
1
7
7.5
L
1
2
0
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,680
Damage
17,989
27,469
Taken
50,177
13,364
Mitigated
34,821
4,210
Healing
8,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ANANGRYALPACA
Kukulkan
7,137
247
412
678
4,128
1,418
873
2,132
1,826
24,745
0
W
King Arthur
DeCo_27_
King Arthur
7,130
968
0
1,294
8,726
6,591
244
1,895
6,522
0
20,273
L
5,908
295
655
2,076
10,773
11,323
0
5,882
4,891
0
18,629
L
Anubis
2,845
0
0
781
7,643
3,964
0
5,649
1,994
16,377
0
L
4,801
155
325
2,886
8,067
3,363
0
4,164
3,903
25,362
0
W
7,707
2,076
0
1,521
6,273
2,434
0
2,128
3,893
0
28,000
L
Danzaburou
Shockwave__QC
Danzaburou
2,230
758
0
126
11,566
4,034
1,695
4,484
7,082
0
11,765
W
14,443
345
63
242
3,801
1,304
518
889
2,797
29,463
0
L
2,205
143
577
1,264
12,128
12,137
0
6,664
5,464
9,573
0
W
5,263
494
0
0
4,541
1,617
962
2,402
2,034
13,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,510
Gold Earned
34,844
168
Minions Killed
156
0
Camps Cleared
0
1,043,574
Distance Traveled
910,233
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,765
777
42
4
0
217,164
0
W
King Arthur
7,720
772
26
3
0
217,375
5
L
Shiva
7,275
728
38
4
0
199,901
1
L
Anubis
6,537
654
28
3
0
159,459
0
L
Scylla
7,114
711
51
5
0
199,548
2
W
Bastet
8,639
864
39
4
0
221,952
0
L
Danzaburou
6,764
676
25
3
0
161,615
0
W
Zeus
7,773
777
41
4
0
198,412
9
L
Ares
7,154
715
14
1
0
189,710
0
W
Nox
7,613
761
20
2
0
188,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role