Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
KingAnALoG
Izanami
Level 103
God Stats
17W - 9L
1,685 SR
Queue Stats
210W - 99L
1,689 Elo+
Party 2
King Arthur
King Arthur
NightcoreFTW
King Arthur
Level 85
God Stats
24W - 10L
1,403 SR
Queue Stats
202W - 112L
1,684 Elo+
Party 2
Ymir
Ymir
TATillery19
Ymir
Level 23
God Stats
6W - 1L
1,999 SR
Queue Stats
17W - 5L
1,816 Elo+
Party 2
Loki
Loki
ZOMBIESLAYER2300
Loki
Level 9
God Stats
15W - 3L
1,589 SR
Queue Stats
22W - 3L
1,934 Elo+
Party 2
Team Averages
Level 76
1,635 SR
1,725 Elo+

VS

Team Averages
Level 75
1,475 SR
1,605 Elo+
Anhur
Anhur
GuerilloWarfare
Anhur
Level 28
God Stats
0W - 3L
1,315 SR
Queue Stats
37W - 17L
1,626 Elo+
Party 1
Hercules
Hercules
IOOOB1RDS
Hercules
Level 40
God Stats
0W - 3L
1,262 SR
Queue Stats
191W - 144L
1,645 Elo+
Party 1
Ra
Ra
KingAwesome11
Ra
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 39L
1,641 Elo+
Party 1
Agni
Agni
Orbox
Agni
Level 157
God Stats
11W - 6L
1,744 SR
Queue Stats
202W - 167L
1,668 Elo+
Party 1
Nemesis
Nemesis
Ur_BabyMammas_Ex
Nemesis
Level 44
God Stats
1W - 2L
1,554 SR
Queue Stats
45W - 69L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
7 / 1 / 0
9,786
612
9,283
10,889
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
KingAnALoG
Izanami
16
4 / 6 / 2
9,835
615
9,990
14,912
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
NightcoreFTW
King Arthur
15
4 / 1 / 4
9,203
575
10,842
13,380
12,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 2
6,648
416
1,174
10,565
8,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 3
9,993
625
9,717
12,990
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,006
438
4,254
9,194
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
IOOOB1RDS
Hercules
15
4 / 5 / 1
9,122
570
12,272
17,119
15,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 6
7,328
458
4,120
8,971
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
Orbox
Agni
17
8 / 3 / 0
9,955
622
16,405
12,461
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 2
6,309
394
3,131
9,559
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
21
Kills
13
13
Deaths
21
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
0
7
L
1
4
1
0.38
L
Hercules
IOOOB1RDS
Hercules
4
5
1
0.9
W
Izanami
KingAnALoG
Izanami
4
6
2
0.83
L
0
3
6
1
W
King Arthur
NightcoreFTW
King Arthur
4
1
4
6
L
Agni
Orbox
Agni
8
3
0
2.67
W
0
3
2
0.33
L
0
6
2
0.17
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,006
Damage
40,182
62,736
Taken
57,304
34,402
Mitigated
26,984
17,890
Healing
15,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,283
4,118
65
6,951
10,889
3,527
50
3,049
7,782
87,708
0
L
4,254
1,661
0
838
9,194
2,355
94
5,128
4,066
0
30,244
L
Hercules
IOOOB1RDS
Hercules
12,272
3,946
0
5,527
17,119
15,607
0
0
17,119
0
58,694
W
Izanami
KingAnALoG
Izanami
9,990
6,259
0
4,598
14,912
5,638
850
9,107
5,389
0
84,072
L
4,120
1,026
1,568
1,928
8,971
2,557
0
3,329
5,642
33,998
0
W
King Arthur
NightcoreFTW
King Arthur
10,842
2,001
0
747
13,380
12,287
0
829
11,969
0
54,662
L
Agni
Orbox
Agni
16,405
1,737
0
3,119
12,461
3,303
0
723
11,738
69,680
0
W
1,174
361
108
491
10,565
8,061
0
4,683
5,614
12,831
0
L
3,131
1,099
0
2,340
9,559
3,162
0
1,277
8,282
0
24,395
W
9,717
2,999
0
4,930
12,990
4,889
0
2,073
10,616
0
69,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,465
Gold Earned
39,720
563
Minions Killed
415
0
Camps Cleared
0
1,562,556
Distance Traveled
1,478,949
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,786
612
146
9
0
309,365
3
L
Anhur
7,006
438
57
4
0
293,134
1
L
Hercules
9,122
570
119
7
0
287,386
2
W
Izanami
9,835
615
155
10
0
264,046
1
L
Ra
7,328
458
66
4
0
314,370
0
W
King Arthur
9,203
575
121
8
0
315,214
2
L
Agni
9,955
622
126
8
0
321,271
5
W
Ymir
6,648
416
23
1
0
300,981
3
L
Nemesis
6,309
394
47
3
0
262,788
4
W
Loki
9,993
625
118
7
0
372,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role