Player Matchup

Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
Kidratchet02
Agni
Gold V
Level 126
God Stats
2W - 0L
1,341 SR
Queue Stats
4W - 0L
1,664 MMR
Party 2
Vamana
Vamana
Gold V
M33pM33pK3k
Vamana
Gold V
Level 52
God Stats
2W - 0L
1,842 SR
Queue Stats
3W - 0L
1,664 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,561 SR
1,610 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,378 SR
1,115 MMR
Discordia
Discordia
Bronze I
Hum123464
Discordia
Bronze I
Level 125
God Stats
0W - 4L
1,376 SR
Queue Stats
12W - 28L
1,109 MMR
Party 1
Achilles
Achilles
Silver II
danielmedina432
Achilles
Silver II
Level 43
God Stats
2W - 8L
1,413 SR
Queue Stats
40W - 61L
1,164 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
juanchiwar98
Sun Wukong
Silver III
Level 40
God Stats
5W - 7L
1,344 SR
Queue Stats
36W - 63L
1,072 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 2 / 10
10,101
777
13,121
15,616
14,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 1 / 7
10,768
828
16,852
8,357
3,007
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
14
6 / 0 / 9
9,989
768
14,053
19,244
11,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Morgan Le FayShivaPersephoneThoth

VS

Bans
SobekAh Muzen CabGebHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hum123464
Discordia
14
2 / 5 / 0
8,893
684
11,889
9,741
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
1 / 6 / 0
7,743
596
9,383
19,842
16,229
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
juanchiwar98
Sun Wukong
13
0 / 5 / 2
8,052
619
7,840
17,854
11,228
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
3
3
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
10
4
L
Discordia
Hum123464
Discordia
2
5
0
0.4
W
7
1
7
10.5
W
Vamana
6
0
9
10.5
L
Achilles
1
6
0
0.17
L
Sun Wukong
juanchiwar98
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,026
Damage
29,112
43,217
Taken
47,437
29,535
Mitigated
30,537
15,352
Healing
1,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
13,121
3,437
0
1,644
15,616
14,736
733
3,669
11,947
0
34,953
L
Discordia
Hum123464
Discordia
11,889
898
0
310
9,741
3,080
0
3,754
5,832
39,284
0
W
16,852
2,294
366
3,841
8,357
3,007
982
3,277
5,080
52,774
0
W
Vamana
14,053
7,363
0
9,501
19,244
11,792
78
5,512
13,732
0
36,310
L
Achilles
9,383
3,000
0
500
19,842
16,229
0
7,466
11,996
0
16,052
L
Sun Wukong
juanchiwar98
Sun Wukong
7,840
1,942
0
738
17,854
11,228
0
5,815
11,784
0
20,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,858
Gold Earned
24,688
169
Minions Killed
113
9
Camps Cleared
3
808,944
Distance Traveled
735,062
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,101
777
42
3
2
261,172
4
L
Discordia
8,893
684
59
5
3
241,038
1
W
Agni
10,768
828
93
7
3
236,009
2
W
Vamana
9,989
768
34
3
4
311,763
3
L
Achilles
7,743
596
14
1
0
236,571
4
L
Sun Wukong
8,052
619
40
3
0
257,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role