Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Laolaii
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,439 Elo+
Party 1
Charybdis
Charybdis
ThallysoNS
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 61L
1,366 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,435 Elo+

VS

Team Averages
Level 91
1,428 SR
1,320 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ShoremenSwag14
Merlin
Level 104
God Stats
95W - 96L
1,457 SR
Queue Stats
216W - 231L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
WETPLATAPUS
Cthulhu
Level 9
God Stats
24W - 15L
1,327 SR
Queue Stats
56W - 48L
1,097 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 7 / 2
7,085
644
5,196
13,927
7,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 7 / 0
8,483
771
7,571
10,262
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ThallysoNS
Charybdis
11
1 / 6 / 4
7,604
691
4,241
13,353
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
7 / 1 / 10
9,566
870
12,552
9,668
9,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

15
10 / 2 / 10
10,110
919
16,702
7,160
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WETPLATAPUS
Cthulhu
13
3 / 2 / 11
8,635
785
4,890
9,006
5,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
5
Kills
20
20
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
2
0.29
W
Gilgamesh
 
Gilgamesh
7
1
10
12
L
3
7
0
0.43
W
10
2
10
7.5
L
Charybdis
ThallysoNS
Charybdis
1
6
4
0.5
W
Cthulhu
WETPLATAPUS
Cthulhu
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,008
Damage
34,144
37,542
Taken
25,834
14,970
Mitigated
17,958
7,382
Healing
8,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,196
1,273
0
3,102
13,927
7,888
0
7,416
6,176
0
13,807
W
Gilgamesh
 
Gilgamesh
12,552
3,827
0
3,283
9,668
9,494
440
2,885
6,783
0
42,319
L
7,571
518
798
2,154
10,262
2,846
0
6,110
4,119
26,243
0
W
16,702
730
0
1,670
7,160
2,665
983
2,519
4,641
42,892
0
L
Charybdis
ThallysoNS
Charybdis
4,241
1,399
0
1,328
13,353
4,236
0
8,066
5,062
0
15,313
W
Cthulhu
WETPLATAPUS
Cthulhu
4,890
224
0
3,180
9,006
5,799
393
2,970
5,271
13,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,172
Gold Earned
28,311
100
Minions Killed
125
0
Camps Cleared
9
564,216
Distance Traveled
647,643
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,085
644
30
3
0
197,621
0
W
Gilgamesh
9,566
870
47
4
8
227,301
0
L
Ra
8,483
771
38
3
0
182,633
0
W
Merlin
10,110
919
39
4
1
207,829
4
L
Charybdis
7,604
691
32
3
0
183,962
3
W
Cthulhu
8,635
785
39
4
0
212,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role