Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
 
Tsukuyomi
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
All Man3455
Sun Wukong
Gold I
Level 141
God Stats
15W - 15L
1,637 SR
Queue Stats
392W - 402L
1,698 MMR
Solo
Artemis
Artemis
Platinum V
Educated-Puppy
Artemis
Platinum V
Level 127
God Stats
20W - 14L
1,755 SR
Queue Stats
225W - 224L
1,641 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
HeyItsMedicine
Morgan Le Fay
Gold I
Level 157
God Stats
18W - 13L
1,763 SR
Queue Stats
324W - 325L
1,697 MMR
Solo
Geb
Geb
Gold I
StaatS5
Geb
Gold I
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 209L
1,641 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,631 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,605 SR
1,641 MMR
Susano
Susano
Gold II
 
Susano
Gold II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold V
LLETTERS
Odin
Gold V
Level 155
God Stats
4W - 0L
1,708 SR
Queue Stats
22W - 18L
1,663 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
NotDaZ0
Kuzenbo
Platinum IV
Level 149
God Stats
4W - 8L
1,286 SR
Queue Stats
626W - 616L
1,670 MMR
Solo
Medusa
Medusa
Gold V
TdubbzisBack
Medusa
Gold V
Level 105
God Stats
1W - 1L
1,768 SR
Queue Stats
15W - 10L
1,682 MMR
Party 1
Olorun
Olorun
Gold IV
Willust
Olorun
Gold IV
Level 139
God Stats
1W - 0L
1,763 SR
Queue Stats
38W - 33L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 1 / 1
6,354
635
4,011
5,104
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
All Man3455
Sun Wukong
11
0 / 0 / 0
6,303
630
2,307
6,219
2,800
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
5,143
514
3,431
4,968
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
HeyItsMedicine
Morgan Le Fay
10
2 / 1 / 2
5,902
590
3,492
4,689
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
3
0 / 0 / 1
3,998
400
334
2,450
707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
LokiCharybdisBastet

VS

Bans
UllrShivaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
1 / 0 / 0
6,161
616
1,928
5,414
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odin
11
0 / 0 / 1
6,015
602
2,799
4,567
3,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
NotDaZ0
Kuzenbo
9
1 / 3 / 1
5,596
560
2,874
7,838
3,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
2 / 0 / 0
6,347
635
4,335
4,822
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Olorun
Willust
Olorun
10
0 / 3 / 1
5,873
587
3,408
5,015
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
1
1
4.5
W
Susano
 
Susano
1
0
0
1
L
Sun Wukong
All Man3455
Sun Wukong
0
0
0
0
L
0
2
1
0.25
L
Morgan Le Fay
HeyItsMedicine
Morgan Le Fay
2
1
2
3
W
Odin
0
0
1
0.5
W
Kuzenbo
NotDaZ0
Kuzenbo
1
3
1
0.5
L
Geb
0
0
1
0.5
W
Medusa
2
0
0
2
W
Olorun
Willust
Olorun
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,575
Damage
15,344
23,430
Taken
27,656
7,519
Mitigated
12,003
9,649
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,011
1,767
0
2,249
5,104
1,676
0
1,798
3,306
0
30,380
W
Susano
 
Susano
1,928
427
0
3,889
5,414
1,451
0
230
5,184
0
37,641
L
Sun Wukong
All Man3455
Sun Wukong
2,307
454
0
2,874
6,219
2,800
0
1,011
5,208
0
40,407
L
3,431
1,235
0
1,438
4,968
854
0
461
4,507
0
26,568
L
Morgan Le Fay
HeyItsMedicine
Morgan Le Fay
3,492
234
0
1,612
4,689
1,482
0
2,253
2,436
29,459
0
W
Odin
2,799
1,154
0
2,372
4,567
3,759
0
0
4,567
0
35,111
W
Kuzenbo
NotDaZ0
Kuzenbo
2,874
1,563
751
1,164
7,838
3,856
0
2,121
5,717
14,270
0
L
Geb
334
68
0
1,476
2,450
707
0
298
2,152
3,292
0
W
Medusa
4,335
2,276
0
2,728
4,822
1,308
0
89
4,733
0
47,175
W
Olorun
Willust
Olorun
3,408
1,469
105
1,666
5,015
1,629
488
1,386
3,629
32,314
4,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,700
Gold Earned
29,992
288
Minions Killed
365
0
Camps Cleared
0
894,795
Distance Traveled
998,907
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,354
635
66
7
0
242,153
2
W
Susano
6,161
616
84
8
0
241,595
2
L
Sun Wukong
6,303
630
96
10
0
210,236
4
L
Artemis
5,143
514
56
6
0
168,813
2
L
Morgan Le Fay
5,902
590
62
6
0
210,201
4
W
Odin
6,015
602
91
9
0
195,683
2
W
Kuzenbo
5,596
560
24
2
0
192,933
4
L
Geb
3,998
400
8
1
0
63,392
0
W
Medusa
6,347
635
82
8
0
181,722
5
W
Olorun
5,873
587
84
8
0
186,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role