Player Matchup

Skadi
Skadi
Danky_Sinatra
Skadi
Level 55
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FroyoAnime
Cthulhu
Level 78
God Stats
5W - 4L
1,805 SR
Queue Stats
445W - 504L
1,348 Elo+
Solo
Merlin
Merlin
LCarmona
Merlin
Level 88
God Stats
17W - 19L
1,489 SR
Queue Stats
176W - 178L
1,330 Elo+
Solo
Fenrir
Fenrir
LiftedDrake7108
Fenrir
Level 38
God Stats
3W - 3L
1,536 SR
Queue Stats
122W - 155L
1,305 Elo+
Solo
Cupid
Cupid
XxPonyGagoxX
Cupid
Level 61
God Stats
7W - 9L
1,922 SR
Queue Stats
353W - 364L
1,291 Elo+
Solo
Team Averages
Level 64
1,650 SR
1,355 Elo+

VS

Team Averages
Level 55
1,339 SR
1,366 Elo+
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Big_Bum_0
Chaac
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Skadi
Skadi
MASONjarr02
Skadi
Level 28
God Stats
3W - 3L
1,113 SR
Queue Stats
4W - 5L
1,105 Elo+
Party 1
Pele
Pele
Silverback7631
Pele
Level 66
God Stats
1W - 7L
1,063 SR
Queue Stats
239W - 272L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
USASniper911
Baron Samedi
Level 55
God Stats
5W - 5L
1,521 SR
Queue Stats
9W - 8L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,281
428
7,596
8,822
2,015
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
FroyoAnime
Cthulhu
10
1 / 1 / 0
6,957
409
2,155
6,790
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
LCarmona
Merlin
15
1 / 2 / 0
8,667
510
4,618
6,304
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

7
0 / 5 / 1
5,998
353
2,860
8,155
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
1 / 3 / 0
6,435
379
1,092
5,841
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
0 / 0 / 3
9,028
531
2,923
10,870
4,103
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
Big_Bum_0
Chaac
14
1 / 0 / 4
8,562
504
3,191
10,313
5,223
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 3
7,784
458
3,454
8,455
2,089
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
10 / 0 / 2
8,942
526
5,210
4,393
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Baron Samedi
USASniper911
Baron Samedi
17
4 / 1 / 3
10,709
630
7,439
8,439
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
16
16
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
3
1.5
W
Chaac
Big_Bum_0
Chaac
1
0
4
3
L
2
5
2
0.6
L
Cthulhu
FroyoAnime
Cthulhu
1
1
0
1
L
Merlin
LCarmona
Merlin
1
2
0
0.5
L
0
5
1
0.1
W
1
4
3
0.63
W
10
0
2
11
W
Baron Samedi
USASniper911
Baron Samedi
4
1
3
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,321
Damage
22,217
35,912
Taken
42,470
12,188
Mitigated
16,265
7,334
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,923
458
0
3,638
10,870
4,103
1,524
2,906
7,964
0
39,724
W
Chaac
Big_Bum_0
Chaac
3,191
141
0
3,981
10,313
5,223
1,557
1,123
9,190
0
44,161
L
7,596
2,744
0
919
8,822
2,015
44
2,797
5,943
0
35,086
L
Cthulhu
FroyoAnime
Cthulhu
2,155
34
77
1,525
6,790
3,635
0
0
6,790
29,550
0
L
Merlin
LCarmona
Merlin
4,618
42
0
1,980
6,304
2,084
1,287
1,290
4,964
58,598
0
L
2,860
1,228
0
930
8,155
3,087
0
837
7,178
0
18,822
W
3,454
1,711
0
1,412
8,455
2,089
2,335
1,728
6,727
0
35,790
W
5,210
1,530
0
1,539
4,393
1,149
0
194
4,199
0
27,771
W
Baron Samedi
USASniper911
Baron Samedi
7,439
420
152
2,926
8,439
3,701
3,243
822
7,617
70,246
0
L
1,092
660
81
1,822
5,841
1,367
360
2,000
3,598
0
20,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,338
Gold Earned
45,025
291
Minions Killed
425
0
Camps Cleared
0
1,228,706
Distance Traveled
1,553,903
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,028
531
88
5
0
306,872
1
W
Chaac
8,562
504
74
4
0
320,483
0
L
Skadi
7,281
428
50
3
0
282,690
3
L
Cthulhu
6,957
409
51
3
0
305,775
0
L
Merlin
8,667
510
108
6
0
298,939
1
L
Fenrir
5,998
353
35
2
0
186,731
1
W
Skadi
7,784
458
65
4
0
301,697
1
W
Pele
8,942
526
61
4
0
328,015
0
W
Baron Samedi
10,709
630
137
8
0
296,836
0
L
Cupid
6,435
379
47
3
0
154,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role