Player Matchup

Tiamat
Tiamat
Beverlywood
Tiamat
Level 47
God Stats
20W - 25L
1,495 SR
Queue Stats
176W - 167L
1,492 Elo+
Solo
Izanami
Izanami
HapticProphet
Izanami
Level 89
God Stats
14W - 14L
1,572 SR
Queue Stats
135W - 128L
1,451 Elo+
Solo
Cthulhu
Cthulhu
NWOAdonay
Cthulhu
Level 66
God Stats
13W - 20L
1,389 SR
Queue Stats
515W - 548L
1,417 Elo+
Solo
Mercury
Mercury
ethang123
Mercury
Level 76
God Stats
2W - 0L
1,703 SR
Queue Stats
31W - 28L
1,517 Elo+
Solo
Ra
Ra
joe2082773
Ra
Level 88
God Stats
13W - 37L
1,387 SR
Queue Stats
229W - 259L
1,396 Elo+
Solo
Team Averages
Level 73
1,509 SR
1,455 Elo+

VS

Team Averages
Level 121
1,536 SR
1,390 Elo+
Aphrodite
Aphrodite
CombativeBeast
Aphrodite
Level 118
God Stats
23W - 29L
1,406 SR
Queue Stats
248W - 272L
1,356 Elo+
Solo
Janus
Janus
Danielmige97_
Janus
Level 127
God Stats
3W - 4L
1,773 SR
Queue Stats
331W - 335L
1,384 Elo+
Solo
Fenrir
Fenrir
EvilOne360
Fenrir
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 38L
1,392 Elo+
Solo
Mulan
Mulan
KrossJ1
Mulan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,377 Elo+
Solo
Anhur
Anhur
Mocuro3
Anhur
Level 104
God Stats
3W - 6L
1,500 SR
Queue Stats
340W - 349L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
4 / 1 / 3
8,432
649
7,267
7,294
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
13
6 / 1 / 4
8,028
618
6,044
9,347
2,607
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
NWOAdonay
Cthulhu
11
2 / 0 / 12
7,764
597
5,636
8,574
4,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ethang123
Mercury
14
4 / 1 / 9
8,224
633
5,136
8,975
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
7 / 2 / 1
8,211
632
2,931
6,120
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CombativeBeast
Aphrodite
9
1 / 6 / 0
5,789
445
2,874
9,069
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 3 / 2
6,763
520
5,399
5,777
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
EvilOne360
Fenrir
7
0 / 4 / 0
4,964
382
2,669
7,435
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
KrossJ1
Mulan
12
1 / 4 / 0
6,692
515
5,205
11,036
7,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Mocuro3
Anhur
10
1 / 6 / 2
6,246
480
3,788
8,959
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
23
Kills
4
5
Deaths
23
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
1
3
5.5
L
Aphrodite
CombativeBeast
Aphrodite
1
6
0
0.17
L
1
3
2
0.67
L
Fenrir
EvilOne360
Fenrir
0
4
0
0
W
Izanami
6
1
4
8
L
Mulan
KrossJ1
Mulan
1
4
0
0.25
L
Anhur
Mocuro3
Anhur
1
6
2
0.33
W
Cthulhu
NWOAdonay
Cthulhu
2
0
12
8
W
Mercury
ethang123
Mercury
4
1
9
8.5
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,014
Damage
19,935
40,310
Taken
42,276
16,380
Mitigated
16,517
16,173
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,267
1,288
0
3,048
7,294
4,318
2,001
308
6,762
43,903
0
L
Aphrodite
CombativeBeast
Aphrodite
2,874
171
1,109
3,178
9,069
2,610
0
4,132
4,785
22,955
0
L
5,399
526
0
1,089
5,777
1,619
0
2,164
3,431
36,377
0
L
Fenrir
EvilOne360
Fenrir
2,669
937
0
2,377
7,435
2,499
0
1,537
5,790
0
15,513
W
Izanami
6,044
3,487
292
1,201
9,347
2,607
1,464
1,405
7,844
0
50,102
L
Mulan
KrossJ1
Mulan
5,205
1,014
0
3,692
11,036
7,881
120
5,425
5,053
0
37,924
L
Anhur
Mocuro3
Anhur
3,788
1,364
0
952
8,959
1,908
300
1,558
7,383
0
26,418
W
Cthulhu
NWOAdonay
Cthulhu
5,636
857
1,771
2,879
8,574
4,641
441
2,765
5,220
18,732
0
W
Mercury
ethang123
Mercury
5,136
1,925
0
4,513
8,975
2,937
0
1,373
7,534
0
50,892
W
2,931
356
643
1,826
6,120
1,877
0
2,071
3,915
36,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,659
Gold Earned
30,454
385
Minions Killed
287
0
Camps Cleared
0
1,270,409
Distance Traveled
1,153,413
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,432
649
77
6
0
218,270
2
L
Aphrodite
5,789
445
38
3
0
221,055
0
L
Janus
6,763
520
82
6
0
260,537
2
L
Fenrir
4,964
382
34
3
0
206,374
0
W
Izanami
8,028
618
91
7
0
255,920
5
L
Mulan
6,692
515
99
8
0
231,671
2
L
Anhur
6,246
480
34
3
0
233,776
3
W
Cthulhu
7,764
597
33
3
0
229,001
1
W
Mercury
8,224
633
99
8
0
327,907
0
W
Ra
8,211
632
85
7
0
239,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role