Player Matchup

Cthulhu
Cthulhu
AmOkBuFu1266
Cthulhu
Level 129
God Stats
13W - 6L
1,379 SR
Queue Stats
659W - 696L
1,420 Elo+
Party 2
Sol
Sol
LuMamkhammergeil
Sol
Level 85
God Stats
6W - 8L
1,500 SR
Queue Stats
33W - 49L
1,378 Elo+
Party 2
Arachne
Arachne
SwalleySwanson
Arachne
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 12L
1,433 Elo+
Party 2
Zeus
Zeus
stonyy23
Zeus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 42L
1,305 Elo+
Party 2
Neith
Neith
xXHOUSTONXx22
Neith
Level 67
God Stats
15W - 16L
1,402 SR
Queue Stats
44W - 54L
1,335 Elo+
Solo
Team Averages
Level 78
1,456 SR
1,374 Elo+

VS

Team Averages
Level 94
1,566 SR
1,541 Elo+
Ra
Ra
FR15BEE
Ra
Level 125
God Stats
1W - 6L
1,320 SR
Queue Stats
287W - 269L
1,566 Elo+
Party 3
Zeus
Zeus
Haruda Makan
Zeus
Level 127
God Stats
2W - 2L
1,767 SR
Queue Stats
203W - 189L
1,572 Elo+
Party 3
Cliodhna
Cliodhna
ricos2013ricos
Cliodhna
Level 89
God Stats
0W - 1L
1,618 SR
Queue Stats
3W - 2L
1,608 Elo+
Solo
Neith
Neith
xTheLionKing_97
Neith
Level 63
God Stats
14W - 10L
1,577 SR
Queue Stats
76W - 83L
1,478 Elo+
Party 1
Ymir
Ymir
xThePunisher_97
Ymir
Level 66
God Stats
30W - 27L
1,549 SR
Queue Stats
218W - 227L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AmOkBuFu1266
Cthulhu
9
1 / 0 / 1
5,603
560
3,800
7,085
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 1
6,440
644
2,808
5,627
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
6 / 3 / 3
6,771
677
5,672
9,728
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zeus
10
1 / 0 / 3
6,195
620
1,561
2,869
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 1
5,166
517
3,602
3,609
955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
4,072
407
733
1,435
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 3 / 0
5,879
588
5,251
6,289
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
1
0 / 0 / 0
3,354
335
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 3 / 1
4,269
427
3,794
5,806
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 2 / 0
4,765
477
2,101
9,384
4,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
5
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AmOkBuFu1266
Cthulhu
1
0
1
1.5
L
0
2
1
0.25
L
3
3
0
1
W
1
2
1
0.75
W
6
3
3
2.5
L
Cliodhna
0
0
0
0
W
Zeus
1
0
3
2.5
L
0
3
1
0.17
L
1
2
0
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,443
Damage
11,879
28,918
Taken
22,914
11,139
Mitigated
8,079
9,646
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AmOkBuFu1266
Cthulhu
3,800
340
64
1,897
7,085
4,356
0
626
6,459
22,232
0
L
733
283
17
53
1,435
315
0
314
1,121
8,982
0
L
5,251
719
0
1,020
6,289
2,149
0
2,925
3,364
33,093
0
W
2,808
958
0
2,639
5,627
1,804
3,638
3,748
1,879
33,208
0
W
5,672
3,989
93
2,446
9,728
3,230
778
1,925
7,749
0
37,785
L
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
1,561
209
119
848
2,869
794
1,328
912
1,925
28,674
0
L
3,794
1,751
81
2,575
5,806
1,534
0
2,046
3,760
0
19,900
L
2,101
74
0
3,427
9,384
4,081
0
2,884
6,500
11,244
0
W
3,602
1,313
0
1,540
3,609
955
123
788
2,821
0
24,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
22,339
273
Minions Killed
147
0
Camps Cleared
0
892,501
Distance Traveled
644,144
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,603
560
22
2
0
175,650
2
L
Ra
4,072
407
22
2
0
142,091
1
L
Zeus
5,879
588
73
7
0
158,042
2
W
Sol
6,440
644
76
8
0
149,200
0
W
Arachne
6,771
677
64
6
0
219,013
0
L
Cliodhna
3,354
335
0
0
0
21,155
0
W
Zeus
6,195
620
66
7
0
176,641
1
L
Neith
4,269
427
41
4
0
149,832
2
L
Ymir
4,765
477
11
1
0
173,024
2
W
Neith
5,166
517
45
5
0
171,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role