Player Matchup

Medusa
Medusa
Kurama2252979
Medusa
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 84L
1,346 Elo+
Party 1
Thoth
Thoth
RodEinherjar
Thoth
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 119L
1,158 Elo+
Party 1
Cerberus
Cerberus
YaBoyAHow
Cerberus
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 24L
1,125 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,209 Elo+

VS

Team Averages
Level 48
1,491 SR
1,243 Elo+
Zhong Kui
Zhong Kui
AP x Loading
Zhong Kui
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,306 Elo+
Solo
Chaac
Chaac
Hiiro Kami
Chaac
Level 59
God Stats
17W - 19L
1,527 SR
Queue Stats
322W - 505L
1,228 Elo+
Party 2
Skadi
Skadi
SoulSteal56
Skadi
Level 27
God Stats
9W - 16L
1,447 SR
Queue Stats
34W - 58L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 11 / 1
8,712
792
9,918
13,621
6,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 7 / 3
7,681
698
6,133
9,463
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
YaBoyAHow
Cerberus
8
1 / 4 / 0
7,078
643
1,013
5,295
1,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AP x Loading
Zhong Kui
14
7 / 3 / 7
9,449
859
9,986
10,224
5,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
14
6 / 0 / 10
9,614
874
7,659
8,944
8,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
9 / 2 / 6
9,705
882
7,434
7,734
2,226
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
22
22
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AP x Loading
Zhong Kui
7
3
7
3.5
W
Chaac
6
0
10
11
L
4
11
1
0.41
L
0
7
3
0.21
W
9
2
6
6
L
Cerberus
YaBoyAHow
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,064
Damage
25,079
28,379
Taken
26,902
10,840
Mitigated
16,739
1,870
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AP x Loading
Zhong Kui
9,986
1,865
0
3,108
10,224
5,954
242
2,456
7,768
33,709
0
W
Chaac
7,659
3,508
352
3,202
8,944
8,559
180
2,396
6,548
0
14,341
L
9,918
5,981
0
789
13,621
6,333
0
3,638
9,665
0
19,309
L
6,133
226
0
176
9,463
2,807
0
3,775
5,490
27,827
0
W
7,434
4,306
0
773
7,734
2,226
1,569
2,863
4,871
0
27,219
L
Cerberus
YaBoyAHow
Cerberus
1,013
71
0
905
5,295
1,700
0
2,653
2,642
5,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
28,768
92
Minions Killed
127
3
Camps Cleared
4
410,970
Distance Traveled
584,549
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,449
859
64
6
4
176,568
1
W
Chaac
9,614
874
17
2
0
203,932
0
L
Medusa
8,712
792
26
2
1
156,897
0
L
Thoth
7,681
698
54
5
2
179,940
0
W
Skadi
9,705
882
46
4
0
204,049
1
L
Cerberus
7,078
643
12
1
0
74,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role