Player Matchup

Ymir
Ymir
DanteSaikai
Ymir
Level 27
God Stats
2W - 2L
1,771 SR
Queue Stats
3W - 3L
1,858 Elo+
Party 1
Sun Wukong
Sun Wukong
FadedIight
Sun Wukong
Level 93
God Stats
16W - 25L
1,512 SR
Queue Stats
109W - 116L
1,493 Elo+
Party 1
Bakasura
Bakasura
SaucegayUchiha
Bakasura
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 91L
1,443 Elo+
Party 1
Team Averages
Level 81
1,594 SR
1,598 Elo+

VS

Team Averages
Level 71
1,829 SR
1,635 Elo+
Ra
Ra
AnubisBotGod
Ra
Level 107
God Stats
3W - 0L
1,815 SR
Queue Stats
25W - 17L
1,541 Elo+
Party 2
Hachiman
Hachiman
Epic3k
Hachiman
Level 29
God Stats
1W - 0L
2,020 SR
Queue Stats
4W - 1L
1,837 Elo+
Party 2
Ymir
Ymir
McPhakitson
Ymir
Level 76
God Stats
6W - 1L
1,653 SR
Queue Stats
47W - 34L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,897
575
5,655
10,386
8,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
FadedIight
Sun Wukong
12
2 / 4 / 1
8,103
675
8,609
12,268
8,593
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
11
1 / 5 / 2
7,715
643
5,293
10,803
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
10,467
872
11,594
7,132
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Epic3k
Hachiman
13
5 / 2 / 9
9,021
752
10,708
8,774
2,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 12
8,484
707
6,130
8,505
8,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
0
6
2
0.17
W
Hachiman
Epic3k
Hachiman
5
2
9
4.75
L
Sun Wukong
FadedIight
Sun Wukong
2
4
1
0.63
W
1
0
12
7
L
Bakasura
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,557
Damage
28,432
33,457
Taken
24,411
21,882
Mitigated
14,035
3,826
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,594
1,184
2,440
3,763
7,132
2,836
819
1,614
5,169
58,830
0
L
5,655
265
0
500
10,386
8,672
0
5,104
5,102
14,186
0
W
Hachiman
Epic3k
Hachiman
10,708
5,190
450
1,562
8,774
2,994
1,271
2,007
6,283
0
22,743
L
Sun Wukong
FadedIight
Sun Wukong
8,609
1,453
0
1,577
12,268
8,593
0
6,673
5,187
0
31,701
W
6,130
890
418
2,489
8,505
8,205
262
1,781
6,001
18,267
0
L
Bakasura
5,293
3,435
0
1,749
10,803
4,617
0
5,382
5,359
0
11,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,715
Gold Earned
27,972
93
Minions Killed
156
1
Camps Cleared
10
618,374
Distance Traveled
672,215
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,467
872
110
9
5
239,725
2
L
Ymir
6,897
575
18
2
0
192,412
0
W
Hachiman
9,021
752
22
2
0
206,590
2
L
Sun Wukong
8,103
675
38
3
0
208,893
3
W
Ymir
8,484
707
24
2
5
225,900
1
L
Bakasura
7,715
643
37
3
1
217,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role