Player Matchup

Arachne
Arachne
Daltonn63_
Arachne
Level 39
God Stats
29W - 22L
1,525 SR
Queue Stats
248W - 235L
1,444 Elo+
Party 1
Rama
Rama
DontMakeMeOpe
Rama
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,390 Elo+
Solo
Cerberus
Cerberus
IKnowWhoIsCrying
Cerberus
Level 56
God Stats
7W - 3L
1,197 SR
Queue Stats
192W - 232L
1,319 Elo+
Solo
Merlin
Merlin
TheRealCJ_
Merlin
Level 47
God Stats
6W - 1L
1,865 SR
Queue Stats
288W - 268L
1,444 Elo+
Party 1
Sun Wukong
Sun Wukong
skytia
Sun Wukong
Level 45
God Stats
9W - 10L
1,500 SR
Queue Stats
352W - 326L
1,400 Elo+
Party 1
Team Averages
Level 52
1,517 SR
1,399 Elo+

VS

Team Averages
Level 65
1,404 SR
1,321 Elo+
Jormungandr
Jormungandr
GamingCobra1049
Jormungandr
Level 45
God Stats
2W - 5L
1,570 SR
Queue Stats
101W - 129L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
Quiet pai
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,182 Elo+
Party 2
Scylla
Scylla
Silence_Gallina
Scylla
Level 44
God Stats
2W - 3L
1,153 SR
Queue Stats
38W - 44L
1,237 Elo+
Solo
Skadi
Skadi
Skurrrvy
Skadi
Level 109
God Stats
2W - 5L
1,422 SR
Queue Stats
157W - 139L
1,402 Elo+
Solo
Pele
Pele
lobodragon6
Pele
Level 114
God Stats
0W - 2L
1,374 SR
Queue Stats
112W - 106L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daltonn63_
Arachne
12
9 / 1 / 1
7,261
605
8,452
10,294
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
3 / 2 / 5
6,467
539
5,370
5,744
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 6
6,330
528
4,724
9,821
6,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
TheRealCJ_
Merlin
13
1 / 0 / 3
7,342
612
3,209
2,499
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
skytia
Sun Wukong
12
4 / 0 / 4
7,386
616
4,350
7,011
3,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GamingCobra1049
Jormungandr
7
2 / 4 / 3
5,642
470
4,308
9,275
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Quiet pai
Sun Wukong
8
0 / 4 / 0
5,197
433
1,593
7,645
2,792
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 0
5,695
475
680
4,549
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Skurrrvy
Skadi
10
2 / 5 / 3
6,238
520
5,626
7,751
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 7 / 3
5,745
479
7,727
10,700
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
19
Kills
5
5
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
Daltonn63_
Arachne
9
1
1
9.5
W
3
2
5
2.75
L
Jormungandr
GamingCobra1049
Jormungandr
2
4
3
0.88
W
2
2
6
2.5
L
Sun Wukong
Quiet pai
Sun Wukong
0
4
0
0
L
0
1
0
0
L
Skadi
Skurrrvy
Skadi
2
5
3
0.7
W
Merlin
TheRealCJ_
Merlin
1
0
3
2.5
L
1
7
3
0.36
W
Sun Wukong
skytia
Sun Wukong
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,105
Damage
19,934
35,369
Taken
39,920
16,218
Mitigated
14,956
13,008
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Daltonn63_
Arachne
8,452
5,810
0
3,566
10,294
3,390
63
672
9,622
0
38,114
W
5,370
4,337
0
1,704
5,744
1,707
489
1,263
4,481
0
23,420
L
Jormungandr
GamingCobra1049
Jormungandr
4,308
1,433
14
1,144
9,275
5,834
216
1,828
7,447
14,718
0
W
4,724
351
322
3,623
9,821
6,887
125
2,555
7,266
14,575
6,353
L
Sun Wukong
Quiet pai
Sun Wukong
1,593
419
0
972
7,645
2,792
82
106
7,539
0
15,139
L
680
119
0
481
4,549
1,258
0
1,731
2,818
33,949
0
L
Skadi
Skurrrvy
Skadi
5,626
2,282
0
1,095
7,751
1,938
638
2,036
5,715
0
31,987
W
Merlin
TheRealCJ_
Merlin
3,209
56
0
614
2,499
783
0
331
2,168
51,996
0
L
7,727
1,226
0
2,501
10,700
3,134
264
1,804
8,896
0
35,896
W
Sun Wukong
skytia
Sun Wukong
4,350
347
0
3,179
7,011
3,451
414
167
6,844
0
40,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
28,517
326
Minions Killed
248
0
Camps Cleared
0
1,178,358
Distance Traveled
1,069,242
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,261
605
67
6
0
281,557
4
W
Rama
6,467
539
48
4
0
217,035
4
L
Jormungandr
5,642
470
22
2
0
209,887
2
W
Cerberus
6,330
528
27
2
0
202,935
5
L
Sun Wukong
5,197
433
32
3
0
218,419
0
L
Scylla
5,695
475
60
5
0
195,582
2
L
Skadi
6,238
520
66
6
0
214,571
3
W
Merlin
7,342
612
100
8
0
230,997
4
L
Pele
5,745
479
68
6
0
230,783
1
W
Sun Wukong
7,386
616
84
7
0
245,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role